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Zubat (3.5e Monster)

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Adopted By
Quantumboost (talk)
Original Creator: FrankTrollman
Date Adopted: 3/14/2010
Status: Complete
Editing: Spelling and Grammar only


Zubat
Size/Type: Small Magical Beast
Hit Dice: 1d10-1 (4 hp)
Initiative: +3 (+3 Dex)
Speed: 5 ft., fly 90 ft. (good)
Armor Class: 14 (+1 size, +3 Dex), touch 14, flat-footed 11
Base Attack/Grapple: +1/-6
Attack: Bite +5 melee (1d3-3 plus Leech Life)
Full Attack: Bite +5 melee (1d3-3 plus Leech Life)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leech Life, Supersonic Cry
Special Qualities: Blindsight 120 ft., Blind, Breathless
Saves: Fort +1, Ref +5, Will +1
Abilities: Str 4, Dex 17, Con 8, Int 7, Wis 12, Cha 15
Skills: Listen +13, Move Silently +7, Tumble +7, Hide +9
Feats: Weapon FinesseB, Flyby Attack
Environment: Underground.
Organization: Solitary or Swarm (100+ Zubats plus 1-20 Golbats)
Challenge Rating: 1/2
Treasure: Half Standard.
Alignment: Usually Neutral.
Advancement: 2-4 HD (Small)
Level Adjustment:


Combat Edit

Blind (Ex): Zubats have no eyes and cannot see, as such they automatically fail any spot check they would be forced to make, cannot read, and are immune to gaze attacks of all types. However, a Zubat has exquisite hearing and constantly emits an ultrasonic cry that functions as sonar. A Zubat automatically detects any corporeal creature within 120 ft., and can target any creature that does not successfully Move Silently in its presence as if it could see them. Zubats gain a +8 racial bonus to Listen checks.

Breathless (Ex): Zubats have no nose and do not breathe. A Zubat cannot sense any smell, regardless of how strong it is. A Zubat is also immune to any inhaled poison and never needs to breathe.

Leech Life (Su): A Zubat's bite inflicts 1d3 points of negative energy damage on any living creature. The Zubat also heals an equal amount of damage. If the Zubat would heal more hit points than it currently has damage, it gains the difference as temporary hit points which last one hour.

Supersonic Cry (Sp): A Zubat can modulate its ultrasonic emissions to the point where they are maddening and distracting. The Zubat can target one creature within 120 ft., if that creature can hear it must make two saves, one Will, and one Fort (Both DC 10 + 1/2 HD + Charisma bonus). If the creature fails the Will save it is dazed for one round, if it fails the Fort save it is deafened for 1d4 minutes. A creature which fails both saves is both dazed and deafened.

The sample Zubat has a save DC of 12 for Supersonic Cry.

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