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Zephyr's Song (4e Paragon Path)

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Created By
Sam Kay (talk)
Date Created: 7th May 2010
Status: Complete
Editing: Please feel free to edit constructively!


Zephyr's SongEdit

Look to the west wind! May it carry you through all troubles.

Prerequisite: Songweaver

The power of the zephyr is in the wind, and you have leared the songweaver art of windsinging; of controlling the wind through the medium of song. Your music, therefore, has the power of the zephyr. Your powers over the wind also give you limited powers of flight, enabling you to glide short distances or fly overland through the powers of your song.

Zephyr's Song Path FeaturesEdit

Windsong Action (11th Level): When you spend an action point to take an extra acton, you can fly your speed before you take the extra action.
Zephyr Mastery (11th Level): When you hit with a power that has the force or the lightning keyword, you deal an extra 1d6 damage.
Zephyr Melody (16th Level): You gain overland flight with a speed of 12. You must weild a musical instrument for the duration of the flight to maintain this flight.


Zephyr's Song PowersEdit

Song of the Maelstrom Zephyr's Song Attack 11
You song calls to the winds, causing a maelstrom to swirl around you.
Usage::Encounter ✦ Arcane, Force, Implement
Action Type::Standard Action Close burst 2
Target: Each enemy in the burst
Attack: Charisma Vs. Fortitude
Hit: 2d6 + Charisma modifier damage, and you slide the target 3 squares.
Effect: You slide each ally in burst 3 squares.


Zephyr's Spirit Zephyr's Song Utility 12
You are caried through by a powerful gust of wind thsat follows your sung commands.
Usage::At-Will ✦ Arcane
Action Type::Move Action Personal
Effect: You fly a number of squares equal to your speed. You must land at the end of this movement.


Tornado Melody Songweaver Attack 20
You song calls to the wind, summoning a might tornado around you.
Usage::Daily ✦ Arcane, Force, Implement
Action Type::Standard Action Close burst 1
Target: Each enemy in burst
Attack: Charisma Vs. Fortitude
Hit: 5d8 + Charisma modifier force damage, and you push each target a number of squares equal to your Wisdom modifier.
Miss: Half Damage.
Effect: You side each ally in burst a number of squares equal to your Wisdom modifier.
Sustain Free: At the end of your turn, you push each enemy adjacent to you a number of squares equal to your Wisdom modifier.



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