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Xingese Alchemist (3.5e Prestige Class)

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Date Created: 9/17/10
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{{#set:Summary=You wield the power of Alkahestry to work magic at a distance and heal people more effectively. |Length=15 |Minimum Level=3 |Base Attack Bonus Progression=Good |Fortitude Save Progression=Poor |Reflex Save Progression=Good |Will Save Progression=Poor |Class Ability=Spontaneous Spellcasting |Class Ability=Alternate Magic |Class Ability Progression=Full }} {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}


Xingese AlchemistEdit

Xingese Alchemists refer to their Alchemy as "Alkahestry" and make a big deal about how they can activate transmutation circles at a distance.

Becoming a Xingese AlchemistEdit

Xingese Alchemists generally become that way because they're alchemists, and they're learning their alchemy in Xing, where the energies for it come from helpful Dragons.

Some people who don't come from the area choose to travel to Xing in order to learn Alkahestry, because of its superior healing and ranged capacities.

Entry Requirements
Skills: Heal 6 ranks.
Spellcasting: Alchemist level 3, know the Effect Concept equivalent to Lyf.
Patron: Must worship a Dragon.

Table: The Xingese Alchemist

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Alchemy
Fort Ref Will
1st +1 +0 +2 +0 Improved Healing +1 to Max "DC"
2nd +2 +0 +3 +0 Power Sense Partial +1 level of existing class
3rd +3 +1 +3 +1 Long-Distance Alchemy Partial +1 level of existing class
4th +4 +1 +4 +1 Partial +1 level of existing class
5th +5 +1 +4 +1 Increased Healing Partial +1 level of existing class
6th +6/+1 +2 +5 +2 Greater Power Sense Partial +1 level of existing class
7th +7/+2 +2 +5 +2 Lesser Cure Partial +1 level of existing class
8th +8/+3 +2 +6 +2 Improved Long-Distance Alchemy Partial +1 level of existing class
9th +9/+4 +3 +6 +3 Partial +1 level of existing class
10th +10/+5 +3 +7 +3 Partial +1 level of existing class
11th +11/+6/+1 +3 +7 +3 Partial +1 level of existing class
12th +12/+7/+2 +4 +8 +4 Partial +1 level of existing class
13th +13/+8/+3 +4 +8 +4 Further Increased Healing Partial +1 level of existing class
14th +14/+9/+4 +4 +9 +4 Partial +1 level of existing class
15th +15/+10/+5 +5 +9 +5 Greater Cure Partial +1 level of existing class

Class Skills (Skill Points::4 + Int modifier per level.
Autohypnosis (Wis), Balance (Dex), Climb (Str), Concentration (Con), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (Religion) (Int), Knowledge (Nobility and Royalty) (Int), Listen (Wis), Move Silently (Dex), Perform (Dance) (Cha), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex).

Class FeaturesEdit

All of the following are class features of the Xingese Alchemist.

Alchemy: At each level except 1st, your Alchemist level and Concepts Known increase as though you had gained a level in a class you already possess which provides those things. Your maximum "DC", however, only increases by 1 per level (including 1st level).

Improved Healing: You may choose to have Lyf and Deth-based effect concepts deal no damage to targets they would normally deal damage to. If you do, adding those concepts to a transmutation circle takes no time (don't count them when determining the time taken to scribe the circle). This choice is made on a circle-by-circle basis.

Power Sense (Sp): At level 2, you can use detect magic at will.

Long-Distance Alchemy: At level 3, when you use a move action to activate a transmutation circle, you may choose to have any other identical transmutation circle you are aware of be activated instead. Shapes that are based on the location of the caster treat the caster's location as being at the chosen transmutation circle.

Increased Healing: At level 5, all targets who are healed by one of your transmutations are healed by an additional number of points equal to your Alchemist level. At level 13, all healing caused by your transmutations is doubled, not counting the bonus healing from Increased Healing.

Power Sense (Sp): At level 6, you can use detect evil and detect good at will.

Lesser Cure: At level 7, creatures healed by your transmutations are also cured of all mundane poisons and diseases.

Improved Long-Distance Alchemy: At level 8, your Long-Distance Alchemy improves, allowing you to activate simple five-pointed shapes made by daggers or darts as though they were transmutation circles identical to the one you are at. You also gain the ability to throw five daggers or darts into the ground as a standard action. Treat the ground as a target with AC 5. If you don't have any daggers, you can't throw them.

Greater Cure: At level 15, creatures healed by your transmutations are also cured of all magical and supernatural poisons and diseases.

Ex-Xingese AlchemistsEdit

Nothing actually happens if a Xingese Alchemist stops worshiping Dragons; they can still use tectonic energy instead.





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