Dungeons and Dragons Wiki
Advertisement
Created By
Sulacu (talk)
Date Created: September 8, 2009
Status: Completed
Editing: Please feel free to edit constructively!


This subtype pertains to the Xenotheric family of outsiders, which hail from planes associated with aberrant lifeforms. Many xenotheric species have suffered varied amounts of exposure to the transmorphic and undefined currents of the Far Realm and other such places of conception. Many xenotherics were transmogrified by the experiences of their lives, having attained a higher form of existence, where thought and locution occurs solely on the cerebral state, and yet others have been horribly altered by their experiences, flensed by planar chaos until their sapience was stripped away. However, since all of these vastly different creatures have equally varied origins, the forces they were exposed to are akin, and therefore such are many of their physical and mental traits. Since no home or origin between them is shared, xenotherics do not belong to any single plane or realm, and simply naturally gravitate to any environments that suit their requirements.

Wherever applicable, the Xenotheric subtype overrides and subsumes the Extraplanar and/or Native subtypes, as xenotheric creatures belong to neither group.

Traits

The traits listed here override the base Outsider traits wherever applicable.

  • Xenotherics with an Intelligence score of 3 or higher have telepathy out to 100 ft.
  • Immunity to poison, polymorphing, petrification and form-altering effects.
  • Resistance to acid 10 and electricity 10.
  • Xenotheric outsiders eat, but do not sleep. Certain xenotherics do not need to breathe; defer to the creature's statistics for information on breathing.



Back to Main PageDungeons and DragonsCreaturesGlossary

Advertisement