Foxwarrior (talk) | |
---|---|
Date Created: | 8/3/10 |
Status: | Just started |
Editing: | This is a wiki |
Balance: | Wizard |
{{#set:Summary=Where Wizards weave physics-ignoring power to alter the course of individuals, the World Dominator uses powers to manipulate entire planes. |Length=20 |Minimum Level=1 |Base Attack Bonus Progression=Poor |Fortitude Save Progression=Poor |Reflex Save Progression=Poor |Will Save Progression=Good |Class Ability=Psionics |Class Ability Progression=Full }} {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}
World Dominator
Making a World Dominator
World Dominators are excellent for battlefield (continent-sized) control and many other things that deal with the titanically huge.
Abilities: World Dominators get their power points from Charisma and their save DCs from Intelligence.
Races: If megalomania is a racial trait, the race is likely to have World Dominators.
Alignment: Any. Worlds can be dominated for the forces of good as well as evil.
Starting Gold: 5d4×10 gp (125 gp).
Starting Age: Complex.
Level | Base Attack Bonus |
Saving Throws | Special | Power Points/Day |
Powers Known |
Maximum Power Level Known | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +0 | +0 | +0 | +2 | Extra Discipline | 2 | 1 | 1 | |||||||||||||||||||||||||||||||||
2nd | +1 | +0 | +0 | +3 | 6 | 2 | 1 | ||||||||||||||||||||||||||||||||||
3rd | +1 | +1 | +1 | +3 | 11 | 3 | 2 | ||||||||||||||||||||||||||||||||||
4th | +2 | +1 | +1 | +4 | 17 | 4 | 2 | ||||||||||||||||||||||||||||||||||
5th | +2 | +1 | +1 | +4 | Reduced Prices (1 point) | 25 | 5 | 3 | |||||||||||||||||||||||||||||||||
6th | +3 | +2 | +2 | +5 | 35 | 6 | 3 | ||||||||||||||||||||||||||||||||||
7th | +3 | +2 | +2 | +5 | 46 | 7 | 4 | ||||||||||||||||||||||||||||||||||
8th | +4 | +2 | +2 | +6 | Reduced Prices (2 points) | 58 | 8 | 4 | |||||||||||||||||||||||||||||||||
9th | +4 | +3 | +3 | +6 | 72 | 9 | 5 | ||||||||||||||||||||||||||||||||||
10th | +5 | +3 | +3 | +7 | 88 | 10 | 5 | ||||||||||||||||||||||||||||||||||
11th | +5 | +3 | +3 | +7 | Reduced Prices (3 points) | 106 | 11 | 6 | |||||||||||||||||||||||||||||||||
12th | +6/+1 | +4 | +4 | +8 | 126 | 12 | 6 | ||||||||||||||||||||||||||||||||||
13th | +6/+1 | +4 | +4 | +8 | 147 | 13 | 7 | ||||||||||||||||||||||||||||||||||
14th | +7/+2 | +4 | +4 | +9 | Reduced Prices (4 points) | 170 | 14 | 7 | |||||||||||||||||||||||||||||||||
15th | +7/+2 | +5 | +5 | +9 | 195 | 15 | 8 | ||||||||||||||||||||||||||||||||||
16th | +8/+3 | +5 | +5 | +10 | 221 | 16 | 8 | ||||||||||||||||||||||||||||||||||
17th | +8/+3 | +5 | +5 | +10 | Reduced Prices (5 points) | 250 | 17 | 9 | |||||||||||||||||||||||||||||||||
18th | +9/+4 | +6 | +6 | +11 | 280 | 18 | 9 | ||||||||||||||||||||||||||||||||||
19th | +9/+4 | +6 | +6 | +11 | 311 | 19 | 9 | ||||||||||||||||||||||||||||||||||
20th | +10/+5 | +6 | +6 | +12 | Reduced Prices (6 points) | 343 | 20 | 9 | |||||||||||||||||||||||||||||||||
Class Skills (Skill Points::4 + Int modifier per level, ×4 at 1st level) |
Class Features
All of the following are class features of the World Dominator.
Weapon and Armor Proficiency: World Dominators are proficient with the gauntlet, spiked gauntlet, light mace, heavy mace, morningstar, shortspear, longspear, quarterstaff, light hammer, spiked armor, and warhammer. They are proficient with light, medium, and heavy armor, but no type of shield.
Power Points/Day: A World Dominator’s ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on Table: World Dominator. In addition, he receives bonus power points per day if he has a high Charisma score (see Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items.
Powers Known: The save DC's of the World Dominator's powers are determined by his Intelligence modifier. He knows one power per World Dominator level, chosen from the World Dominator list.
Maximum Power Level Known: This column determines the highest level power he can learn at this level.
To learn or manifest a power, a World Dominator must have an Intelligence score of at least 10 + the power’s level.
Extra Discipline: At level 1, choose a psionic discipline. All powers of that discipline from all class lists are added to the World Dominator's class power list, although he must still learn them.
Reduced Prices: At level 5 and every 3 levels after 5, the number of power points deducted from the World Dominator's current total when he manifests a power is reduced by 1, to a minimum of 0.
Back to Main Page → 3.5e Homebrew → Classes → Base Classes