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Word of Life (3.5e Prestige Class)

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Created By
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Date Created: 9/19/09
Status: Complete
Editing: Please feel free to edit constructively!
Balance: Rogue

{{#set:Summary=The Word of Life uses word magic for good and healing purposes. |Length=3 |Minimum Level=5 |Base Attack Bonus Progression=Moderate |Fortitude Save Progression=Poor |Reflex Save Progression=Poor |Will Save Progression=Good |Class Ability=Alternate Magic |Class Ability Progression=Partial }} {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}}


Word of LifeEdit

What purpose is having tremendous amounts of power over the world if one does not use it to make the world a better place?
—Siribat, Thri-Kreen Archmage

The Word of Life specializes in the art of using word magic to cure and buff her allies.

Becoming a Word of LifeEdit

Words of Life are people who have acquired a great deal of word magic and wish to heal people with it.

Entry Requirements
Alignment: Any non-evil.
Skills: Heal 4 ranks.
Feats: Skill Focus (Heal).
Spellcasting: Know the Lyf spell word. Have a caster level of at least 5.
Special: Must have won a bloody battle with no casualties on either side.

Table: The Word of Life

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Words per Day/Words Known
Fort Ref Will
1st +0 +0 +0 +2 Stabilize All +1 level of existing class
2nd +1 +0 +0 +3 Lyf is Cheap
3rd +2 +1 +1 +3 Aura of Not Dying, Healing Words +1 level of existing class

Class Skills (Skill Points::4 + Int modifier per level.
Concentration (Con), Craft (Any word-related) (Int), Diplomacy (Cha), Heal (Wis), Listen (Wis), Speak Language (None), Spellcraft (Int).

Class FeaturesEdit

All of the following are class features of the Word of Life.

Words: At every level except 2nd, you gain new words per day, words known, and an increase in caster level as if you had also gained a level in a wordcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one wordcasting class before becoming an Word of Life, you must decide to which class to add each level for the purpose of determining words per day, caster level, and words known.

Stabilize All (Su): At level 1, the Word of Life gains the ability to spend two words to make a DC 25 Heal check. If she succeeds, all dying creatures within 500 feet are stabilized.

Lyf is Cheap (Su): At level 2, spells with Lyf in them cost the Word of Life one fewer word for every three instances of Lyf in them.

Aura of Not Dying (Su): At level 3, if a creature within 500 feet of the Word of Life would be reduced to -10 or lower health, roll a d%. If you roll less than the Word of Life's hit dice times five, that creature is reduced to -9 health and stabilized instead.

Healing Words (Su): At level 3, the Word of Life may choose to reduce the DC of any spell she casts by the number of instances of Lyf in it. If she does so, the spell cannot reduce the hit points of any target.

Ex-Words of LifeEdit

Characters may not continue leveling up in Word of Life if they are evil.

Campaign InformationEdit

Playing a Word of LifeEdit

Combat: The Word of Life is a powerful healer.

Advancement: Words of Life may consider gaining levels in Wordsman.

Resources: Healers are appreciated by almost everyone.

Words of Life in the WorldEdit

So many dead. If only I could have gotten within 500 feet in time!
—Iridibast Slipridot, Elf Word of Life

Words of Life gain the ability to effectively raise the dead by their 3rd level, and often find occupations satisfying that ability.

NPC Reactions: Most NPCs are happy to help out with someone who tosses healing about like mad.

Word of Life LoreEdit

Characters with ranks in Knowledge (Arcana) can research Words of Life to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (Arcana)
DC Result
11 Words of Life have very good range on their abilities.
16 Words of Life specialize at throwing the Lyf spell word about.
21 Words of Life are only somewhat better against undead than ordinary Wordmasters and Word Wizards.

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