Wikia

Dungeons and Dragons Wiki

Wise One (3.5e Feat)

Talk0
9,552pages on
this wiki
Revision as of 14:40, September 10, 2010 by Karuma (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Created By
Rith (talk)
Date Created: June 18, 2009
Status: Complete
Editing: Please Discuss before Editting.
Balance: Rogue


Wise One [{{#arraymap: Archetype|, |x|Type::x}}] Summary::There are those in this world with a natural connection with the magic forces that criss-cross underneath reality. These powerful individuals tend to be incrediblly calm, and incrediblly wise. Prerequisites: {{#arraymap: Ability to cast 1st level spells, Wisdom 15.|,|x|Prerequisite::x}}Benefit: See belowSpecial: If you ever stop qualifying for this feat, you can trade it for another archetype feat you meet the prerequisites.

Archetype Feat Bonus are based on HD.

  • 1 HD: Your very existance ties you with the forces of magic. You gain a +1 insight bonus to the DC of any spell that you cast using your Wisdom modifier as the key ability score.
  • 3 HD: Your mind is exceedingly focused, and you can push your way through any effect that you know. At 3 HD, you gain the ability to take 10 on any Will save made against any spell of a level equal to on lower than the highest level of spells that you can cast.
  • 8 HD: You are extremely intuitive, to the point that you can actually see events coming. At 8 HD, You may use your Wisdom modifier instead of your Dexterity modifier for the purpose of initiative checks.
  • 15 HD: Eventually, your mental focus grows to such a degree, that you don't even need to know an effect to push through it. At 15 HD, you gain the ability to take 10 on any Will save made against any spell, regardless of level.

Back to Main Page3.5e HomebrewCharacter OptionsFeats

Around Wikia's network

Random Wiki