|Editing:||Please feel free to edit constructively!|
|Challenge Rating:||Wyrmling 7; very young 8; young 10; juvenile 13; young adult 16; adult 18; mature adult 21; old 23; very old 24; ancient 26; wyrm 27; great wyrm 29|
|Advancement:||Wyrmling 8-9 HD HD; very young 11-12 HD HD; young 14-15 HD HD; juvenile 17-18 HD HD; young adult 20-21 HD HD; adult 23-24 HD HD; mature adult 26-27 HD HD; old 29-30 HD HD; very old 32-33 HD HD; ancient 35-36 HD HD; wyrm 38-39 HD HD; great wyrm 41+ HD HD|
|Age||Size||Hit Dice (hp)||Str||Dex||Con||Int||Wis||Cha|| Base Attack/|
|Attack||Fort Save||Ref Save||Will Save||Breath Weapon (DC)||Frightful Presence DC|
|Wyrmling||M||7d12 (59)||17||10||15||11||11||11||+7/+10||+10||+7||+5||+5||2d6 (15)|
|Very young||L||10d12 (95)||19||10||17||13||13||13||+10/+18||+13||+10||+7||+8||4d6 (18)|
|Young||L||13d12 (149)||21||10||21||13||15||13||+13/+22||+17||+13||+8||+10||6d6 (21)|
|Juvenile||L||16d12 (200)||25||10||23||15||19||15||+16/+27||+22||+16||+10||+14||8d6 (24)|
|Young adult||H||19d12 (275)||27||10||27||15||21||15||+19/+35||+25||+19||+11||+16||10d6 (27)||21|
|Adult||H||22d12 (341)||29||10||29||17||23||17||+22/+39||+29||+22||+13||+19||12d6 (30)||24|
|Mature adult||H||25d12 (437)||33||10||33||17||27||17||+25/+44||+34||+25||+14||+22||14d6 (33)||25|
|Old||G||28d12 (518)||35||10||35||19||29||19||+28/+52||+36||+28||+16||+25||16d6 (36)||28|
|Very old||G||31d12 (635)||37||10||39||19||31||19||+31/+56||+40||+31||+17||+27||18d6 (38)||29|
|Ancient||G||34d12 (765)||41||10||43||21||35||21||+34/+61||+45||+35||+19||+31||20d6 (43)||32|
|Wyrm||G||37d12 (906)||43||10||47||21||37||21||+37/+69||+49||+38||+20||+33||22d6 (46)||33|
|Great wyrm||C||40d12 (1020)||45||10||49||23||39||23||+40/+73||+49||+41||+22||+36||24d6 (49)||36|
|Age||Speed||Initiative||AC||Special Abilities||Caster Level||SR|
|Wyrmling||60 ft., fly 150 ft. (average), warp 10||+0|| 20 (+10 natural), touch 10,|
|Alien Form, Immunity to Radiation, Warp, Xenotheric Traits|
|Very young||60 ft., fly 150 ft. (average), warp 20||+0|| 22 (-1 size, +13 natural), touch 9,|
|Young||60 ft., fly 200 ft. (poor), warp 30||+0|| 24 (-1 size, +15 natural), touch 9,|
|Juvenile||60 ft., fly 200 ft. (poor), warp 30||+0|| 27 (-1 size, +18 natural), touch 9,|
|Young adult||60 ft., fly 200 ft. (poor), warp 40||+0|| 31 (-2 size, +23 natural), touch 8,|
|Adult||60 ft., fly 250 ft. (poor), warp 50||+0|| 34 (-2 size, +26 natural), touch 8,|
|Mature adult||60 ft., fly 250 ft. (poor), warp 60||+0|| 36 (-2 size, +28 natural), touch 8,|
|Old||60 ft., fly 250 ft. (poor), warp 60||+0|| 37 (-4 size, +31 natural), touch 6,|
|Very old||60 ft., fly 300 ft. (clumsy), warp 70||+0|| 40 (-4 size, +34 natural), touch 6,|
|Ancient||60 ft., fly 300 ft. (clumsy), warp 80||+0|| 42 (-4 size, +36 natural), touch 6,|
|Wyrm||60 ft., fly 300 ft. (clumsy), warp 90||+0|| 43 (-4 size, +37 natural), touch 6,|
|Great wyrm||60 ft., fly 300 ft. (clumsy), warp 90||+0|| 46 (-8 size, +44 natural), touch 2,|
The sensors picked up an open moving at high speed, far faster than even light should travel. Such an impossible thing, yet completely invisible, until suddenly in a flash of light a massive organic craft with a spiral horn appeared nearby them. No, that is no starcraft, a dragon! To battle stations!
Upon some strange world draconic beasts unlocked the secrets of traveling through the stars with nothing but their own bodies. Adapting to the alien environments of deep space, they travel from star system to star system in search of food and valuables, harvesting planets full of biomass and growing fat and bulky before heading off to find a new planet. Their territories spread across entire star systems, and the unwitting planets often remain unaware of the dragon until it makes its visit again, bringing with it change and chaos.
Warp Dragons are white plates and scales which gray with age which shield it from the various dangers of space, and a strange biology. While they are shaped as a traditional dragon, their wings are black as night, soaking up sunlight for warmth and energy and shaped into the design of a japanese fan, folding up into a series of bony slats held along its back. They possess no "face", no much of a mouth to speak. Their heads are dominated by two long horns where the snout would lie, ending in the center, a funnel shaped toothless maw which crackles with strange energy. A similar, smaller horn is situated on the base of the tail, though it lacks a "mouth". Both horns are employed in their ability to warp, as well as serving as both breath weapon and mouth. A warp dragon is capable of pulling matter apart at the atomic level, syphoning the base components magnetically into the funnel shaped mouth.
Warp Dragons, like any dragon, do have a fondness for treasure. They make their lairs within great astroids, hollowing them out by literally devouring the innards and coating them with all manner of lavish goods found. These astroids are difficult to find, appearing much like their ilk, but a discovered one is a treasure filled with artifacts and goods around the cosmos... and sure to bring unwelcome attention to those who have harvested it. Warp Dragons are territorial lots, driving off their own to uninhabited worlds. The more evil among them make slaves of their worlds they hunt upon, while kinder dragons may wish to plant the seeds of life in order to grow viable worlds to peacefully harvest from.
Graced with great speed and incredible endurance, warp dragons are hardy fighters capable of outlasting their opposition. They strafe back and forth, releasing great cosmic blasts upon their foes and throwing them to the far corners of the universe, and in the rare event their health drops, they can escape by drilling through the fabric of space itself, breaking past the limit imposed by light and escaping.
Due to the abnormal nature of the warp dragon's biology, warp dragons do not have a bite attack. Instead, they possess a gore attack with their helix shaped horn. The gore attack deals the same amount of damage as a bite for the dragon's size. Their flight is partially natural and partially supernatural, allowing them to cruise at half their flight speed even in vaccuum environments. In addition warp dragons eat, but do not breath or sleep, and can survive for ages without food by slipping into hibernation (something they employ during warp travel). During hibernation a warp dragon is dimly aware of its surroundings, such as when it has arrived at its destination point, and consumes very little food. When glutting themselves upon a planet they can store up to 1 year of hibernation food per HD of the dragon to help handle their travel times.
- Astroceptive (Ex)
A warp dragon can intuit their position within the universe so long as they can see the stars. This is the primary form of navigation, especially on long warp trips. On the surfaces of planets it only serves to mark their position relative to the ground at night.
- Breath Weapon (Su)
A warp dragon has two types of breath weapon, a line of light and a line of distorted space. The light from the cone of light is considered a 0th level spell plus +1 per age catagory for the purpose of dispelling darkness effects, and deals d8 of damage against light sensitive creatures. The cone of distorted space forces the subject to make a Will save or be thrust into the warp for 1 round/HD, lost in curved space. They are ejected unharmed when the duration expires, and they are capable of plane shifting back to the material plane.
- Immunity to Radiation (Ex)
Warp Dragons are immune to the effects of radiation and any spells with the [Light] discriptor.
- Spell-Like Abilities (Sp)
- Warp and Planar Warp (Su)
A unique ability among warp dragons, whatever strange arcane energies they produce allows them to manipulate the fabric of space. As a full round action, the warp dragon may project a beam of energy from their horn, twisting space around them to form their own personal bubble which then drills through reality at superluminal speeds. From the inside, space becomes a colorful warped bubble, through from the outside the dragon seems to collapse into a infinitely thin line and darts invisibly off into the horizon. The warp dragon may take along any creatures which are currently within its space at the time, and is largely protected from damage while in warp travel. This warp bubble may be breached by a greater plane shiftSpell Compendium, assuming one can judge the position of the dragon, and it is sure to gain the dragon's unwelcome attention. Warp travel has a speed messured by the speed of light, which is 1 warp. Thus a wyrmling can travel up to ten times the speed of light to cross distances. Such travel is swift but inaccurate, so it is important the dragon stops far enough away from a planet when it leaves warp, or it risks phazing into solid rock. When the warp ends the dragon 1d10x10 miles from the expected arrival point. If this would place the dragon within a non-vaccum area, they are shunted 1d10x10 miles in the same direction, and deals 10d6 damage, until they are no longer within a space filled with significent matter.
Due to the nature of the warp travel, warp cannot be engaged while within the confines of a major gravitational force or non-vaccuum environment, at the risk of being shorn apart or creating a large explosion as matter is suddenly rended in all manner of ways. Warp Dragons typically fly up to the very upper limits of the atmosphere at high speed before engaging. Entering warp, and maintaining it, takes 1 point of bio-energy per day in transit, and the bio-energy is not renewed until the dragon rests.
When a warp dragon reaches juvenile age, it is capable of entering even other planes of existance through the warp. Transit between planes is a process which takes 1d4 hours of travel time in the warp, regardless how fast your warp speed is.
- Warp Armor (Su)
As a standard action, a warp dragon can energize their very bodies with the space-warping energies they possess, transforming their natural armor bonus into a deflection bonus for 1 minute. They may perform this 1/day.
- Xenotheric Traits (Ex)
As a xenotheric creature, a warp dragon possesses telepathy out to 100 ft., a bio-energy pool of 3 + the dragon's Constitution modifier, immunity to poison, petrification, and polymorphing or other form-altering effects, and may take feats with the xenotheric tag. A warp dragon comes with the Varia Skin feat as a bonus feat, giving it resistance to fire and cold 10, and a +2 on saving throws against fire or cold effects.
Bluff, Disguise, and Survival are considered class skills for warp dragons.
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