Created By
The Demented One
Date Created: 3/08/2009
Status: Complete
Editing: Spelling and grammar only

This page details a weapon with special rules for enhancing and using its magic properties; for more information, see Ray Weapons in Eberron.


{{#set:Summary=Allows a wand to be slotted into a gun, granting attacks with the wand the benefit of any enhancement bonus or special ability that the gun has.}} No arsenal of wands is complete without a wandgun, a compact ray weapon whose design ranges widely, based on the aesthetic of the artificer who created it. Aundairian wandguns are typically sleek and elegant chrome affairs, while Brelish models tend to be a plain gunmetal piece. As a move action, any wand that contains a spell requiring a ranged touch attack can be slotted into a wandgun (or removed from one). Once this is done, the wand can be triggered through the wandgun, allowing it to benefit from any enhancement bonus or special abilities it has. This is otherwise treated as casting the spell from the wand normally for all purposes.

Moderate Transmutation, CL 5th. Craft Magic Arms and Armor, Craft Wondrous Item, greater magic weapon. Cost 1,000 gp + 80 xp. Price Cost::2,000 gp. Weight 1 lbs.

Back to Main Page3.5e HomebrewEquipmentMagic Weapons
Back to Main Page3.5e HomebrewOtherRay Weapons in Eberron