Wanderer (3.5e Feat)
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| Leziad (talk) | |
|---|---|
| Date Created: | 19 Jun, 2009 |
| Status: | Finished |
| Editing: | Spelling or grammar only, please. |
| Balance: | Rogue |
Wanderer [{{#arraymap: Archetype|, |x|Type::x}}] Summary::You have no home and wander the land; you are a drifter; a nomad; at home everywhere. Prerequisites: {{#arraymap: None|,|x|Prerequisite::x}}Benefit: See belowSpecial: If you ever stop qualifying for this feat, you can trade it for another archetype feat that you meet the prerequisites for.
Archetype Feat Bonus are based on HD.
- 1 HD: You only needs half as much food, water, and sleep compared to your race to survive.
- 3 HD: You are immune to fatigue, and anything that would cause you to become exhausted makes you fatigued instead.
- 8 HD: You become immune to disease and poison. You also gain a +4 enhancement bonus on fortitude save against spells and spell-like abilities.
- 15 HD: You gain fast healing 10. If you already had fast healing, your fast healing increases by 10.
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