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Vorn (4e Monster)

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Created By
Sam Kay (talk)
Date Created: 21st February 2009
Status: Complete
Editing: Please feel free to edit constructively!


Like most spydric-ones, Vorn was born in a human society. However, with his strange connection to spiderkind, he did not fit in amongst humanity. Therefore he fled, introducing himself into a spider colony. In his new home, he was bound to Malith, a spider who was to become his mount. With his new role as a spider rider, he took his place in the rebellion against Lolth.

Vorn/Malith
Level 1 Skirmisher
Medium/Large Natural Spiderkind Humanoid (spider rider/spider, salticidae)
XP 100
Initiative +5 Senses Perception -1
HP 23; Bloodied 11
Healing Surges 6
AC 18; Fortitude 10, Reflex 17, Will 13
Speed 6, climb 3 (spiderclimb)
Action Points 1
BasicMelee Longsword (standard; at-will) ♦ Weapon
+3 Vs. AC; 1d8 + 0 damage.
BasicMelee Bite (standard; at-will) ♦ Weapon
+8 Vs. AC; 1d8 + 5 damage.
Melee Amalgamated Assault (standard; at-will) ♦ Arachane, Weapon
+8 Vs. AC; two attacks; 1d8 damage. When Vorn charges, he can use this power in place of a melee basic attack.
Melee Darting Attack (standard; at-will) ♦ Arachane, Weapon
+8 Vs. AC; 1d8 + 5 damage. Vorn can move 2 squares before the attack. When Vorn charges, he can use this power in place of a melee basic attack.
Melee Weaving Attack (standard; at-will) ♦ Arachane, Weapon
+8 Vs. AC; 1d8 + 1d8 + 5 damage. Vorn can shift a number of squares equal to 1 + your Charisma modifier either before or after the attack. When Vorn charges, he can use this power in place of a melee basic attack.
Melee Swift Charge (standard; at-will) ♦ Arachane, Weapon
+8 Vs. AC; two attacks; 2d8 + 8 damage. Vorn must charge and use this power in place of a melee basic attack.
Ranged Web (standard; encounter) ♦ Arachane
+3 Vs. Reflex; the target is restrained until the start of Vorn's next turn.
Deadly Charge
Once per round, when Vorn charges against an enemy, his attack against that enemy deals an extra 1d8 damage. If he can make multiple attacks in a round, he decides which attack to apply the extra damage to after all the attacks are rolled.
Alignment Good Languages Common, Spydric
Skills Acrobatics +10, Arachana +10, Athletics +5/+6, Stealth +12,
Feats Greater Deadly Charge, Darting Charge
Str 10/12 (+0/+1) Dex 20/20 (+5/+5) Wis 8 (-1)
Con 11/10 (+0/+0) Int 10 (+0) Cha 16 (+3)



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