Sam Kay (talk) | |
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Date Created: | 21st February 2009 |
Status: | Complete |
Editing: | Please feel free to edit constructively! |
Like most spydric-ones, Vorn was born in a human society. However, with his strange connection to spiderkind, he did not fit in amongst humanity. Therefore he fled, introducing himself into a spider colony. In his new home, he was bound to Malith, a spider who was to become his mount. With his new role as a spider rider, he took his place in the rebellion against Lolth.
Vorn/Malith Level 1 Skirmisher
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Medium/Large Natural Spiderkind Humanoid (spider rider/spider, salticidae) XP 100
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Initiative +5 | Senses Perception -1 | ||
HP 23; Bloodied 11 | |||
Healing Surges 6 | |||
AC 18; Fortitude 10, Reflex 17, Will 13 | |||
Speed 6, climb 3 (spiderclimb) | |||
Action Points 1 | |||
Longsword (standard; at-will) ♦ Weapon | |||
+3 Vs. AC; 1d8 + 0 damage. | |||
Bite (standard; at-will) ♦ Weapon | |||
+8 Vs. AC; 1d8 + 5 damage. | |||
Amalgamated Assault (standard; at-will) ♦ Arachane, Weapon | |||
+8 Vs. AC; two attacks; 1d8 damage. When Vorn charges, he can use this power in place of a melee basic attack. | |||
Darting Attack (standard; at-will) ♦ Arachane, Weapon | |||
+8 Vs. AC; 1d8 + 5 damage. Vorn can move 2 squares before the attack. When Vorn charges, he can use this power in place of a melee basic attack. | |||
Weaving Attack (standard; at-will) ♦ Arachane, Weapon | |||
+8 Vs. AC; 1d8 + 1d8 + 5 damage. Vorn can shift a number of squares equal to 1 + your Charisma modifier either before or after the attack. When Vorn charges, he can use this power in place of a melee basic attack. | |||
Swift Charge (standard; at-will) ♦ Arachane, Weapon | |||
+8 Vs. AC; two attacks; 2d8 + 8 damage. Vorn must charge and use this power in place of a melee basic attack. | |||
Web (standard; encounter) ♦ Arachane | |||
+3 Vs. Reflex; the target is restrained until the start of Vorn's next turn. | |||
Deadly Charge | |||
Once per round, when Vorn charges against an enemy, his attack against that enemy deals an extra 1d8 damage. If he can make multiple attacks in a round, he decides which attack to apply the extra damage to after all the attacks are rolled. | |||
Alignment Good | Languages Common, Spydric | ||
Skills Acrobatics +10, Arachana +10, Athletics +5/+6, Stealth +12, | |||
Feats Greater Deadly Charge, Darting Charge | |||
Str 10/12 (+0/+1) | Dex 20/20 (+5/+5) | Wis 8 (-1) | |
Con 11/10 (+0/+0) | Int 10 (+0) | Cha 16 (+3) | |
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