|Date Created:||October 27, 2012|
|Editing:||Please feel free to edit constructively!|
|Size/Type:||Large Magical Beast (Bug, Fire)|
|Hit Dice:||18d10+54 (182 hp)|
|Speed:||25 ft., fly 150 ft. (average)|
|Armor Class:||26 (-1 size, +5 Dex, +12 natural), touch 14, flat-footed 21|
|Attack:||Bite +20 melee (1d6+3 plus 1d6 fire plus Leech Life) or flare +15 melee touch (1d8+3 fire)|
|Full Attack:||Bite +20 melee (1d6+3 plus 1d6 fire plus Leech Life) and slam +15 melee (1d8+3 plus 1d8 fire) and 6 wings +15 melee (1d4+1)|
|Space/Reach:||10 ft./10 ft.|
|Special Attacks:||Ember, Leech Life, Gust, Fire Spin, spell-like abilities, Silver Wind|
|Special Qualities:||Moth of Solar Flame, Flame Body, Vulnerable to Rocks, spell resistance 36, spell dampening 2, Quiver Dance, Bug Pokémon Traits, Fire Pokémon Traits|
|Saves:||Fort +14, Ref +16, Will +11|
|Abilities:||Str 16, Dex 20, Con 15, Int 16, Wis 21, Cha 24|
|Feats:||Power Attack (1 HD), Combat Expertise (3 HD), Maximize Strike (6 HD), Ability Focus (Ember) (9 HD), Wave Strike (12 HD), Quicken Strike (15 HD), Critical Strike (18 HD)|
|Environment:||Anyplace really hot|
|Organization:||Solitary, pair, or colony (1-6 Volcarona plus 10-60 Larvesta)|
|Advancement:||18-24 (Large), 25-38 (Huge), 39+ (Gargantuan)|
When you reach the vampire's chamber, you find that the vampire is already lifeless dust. Your gaze is drawn up to the creature that destroyed it - a magnificent seraphim-esque moth. The creature is vividly beautiful, bearing six vivid crimson wings, a pale-green abdomen, beady blue eyes, and a sun-shaped head crest. With one flap of its wings, it coats the ground and sky with solar flame...
Volcarona is a creature spoken of in hushed tones among the sun-hating creatures of the world. They refer to it as the Moth of Solar Flame - truly a fitting title. Volcarona is an avatar of the sun itself. If the sun were to be blotted out, Volcarona could serve as a replacement. Its very presence is just like sunlight, for good or for ill - creatures that are vulnerable to sunlight, like vampires, barrow-wights, nightshades, bodaks, and drow, tend not to last long in its vicinity.
Volcarona has less physical power than its previous form, and actually loses many of Larvesta's physical techniques. But it doesn't need them. In exchange, it has acquired phenomenal spiritual and solar power. Any sun-vulnerable creature that Volcarona so much as approaches will die in agony. Even creatures without such vulnerabilities will find that Volcarona is a difficult opponent to face. However, Volcarona is physically frail, so hitting it hard with weapon attacks is a good idea.
Note that Volcarona's feats were all taken while it was still a Larvesta. As a result, all of them except for Ability Focus are metacombat feats (corresponding to Larvesta's physical combat style). As Volcarona advances and takes its own feats, it's likely to choose feats that enhance its myriad spell-like and supernatural abilities.
Volcarona's flare attack is based on its Constitution instead of its Strength.
Ember (Su): Volcaronas have a minor breath weapon; they can breathe fire. A Volcarona's ember attack strikes in a 50 ft. cone and deals 2d6 + HD + Cha mod in fire damage. Creatures in the area may halve the damage on a successful Reflex save, DC = 10 + Volcarona's Charisma modifier + ½ Volcarona's Hit Dice. Volcarona may not use Ember for 1d4 rounds after having used it. The sample Volcarona's Ember attack inflicts 2d6+25 fire damage with a save DC of 26. This is a [Fire] effect.
Leech Life (Ex): Volcarona's bite attack does an extra 1d6 negative energy damage, +1 negative energy damage for every 3 Hit Die Volcarona has, to living targets. Volcarona gains HP equal to the negative energy damage it deals in this way, and any hit points it gains above its maximum are gained as temporary hit points that last for 1 hour. This is a [Bug] effect.
Volcarona's Leech Life is slightly less potent than that of a Larvesta of equal HD; Larvesta can deal up to 2 more damage than Volcarona can.
Gust (Ex): As a standard action, a Volcarona can trample creatures it flies over. The Volcarona merely has to fly above the enemy within 10 feet of it (that is, the opponent has to be in Volcarona's melee reach). A Volcarona's gust attack deals 1d8 + Dexterity Modifier of subdual damage. A gusted opponent may attempt an attack of opportunity with a -4 to the attack roll (assuming that it has a reach of 5 feet or more). A gusted opponent who chooses not to make an attack of opportunity may instead attempt a Reflex save for half damage (DC 10 + 1/2 Hit Dice + Dexterity Modifier). This is a [Flying] effect.
Fire Spin (Su): As a standard action, Volcarona can make a ranged touch attack against a single creature within Close range. If it hits, the target takes 1d4 + HD + Cha mod in fire damage, and is also entangled. It takes an additional 1d4 fire damage every round that it remains entangled. The target may be entangled by this effect for up to 5 rounds, after which it is automatically released. This is a [Fire] effect.
Spell-Like Abilities: At will: fireball, gust of wind. 3 times/day: fire storm. Volcarona's caster level is equal to its HD (18 for the sample Volcarona). The save DCs are equal to 10 + spell level + Volcarona's Charisma modifier. Fireball and fire storm are [Fire] effects, and gust of wind is a [Flying] effect.
Silver Wind (Su): A gust of scale-laced wind is summoned and sent out, covering two 5' squares per hit die (36 for the sample Volcarona). It must start adjacent to Volcarona, and the squares must be connected as a single area. All in the area take half piercing & slashing, half force damage equal to 3d6 + the Volcarona's hit dice, double if they have the [Psionic] subtype. A successful Reflex save (DC 26, Charisma-based) halves this damage. Additionally, all of Volcarona's ability scores gain a +1 enhancement bonus for one minute. Multiple uses of the ability will increase the bonus by +1 each time, to a maximum of +6. Silver Wind cannot be used two rounds in a row. This is a [Bug] effect.
Moth of Solar Flame (Su): Volcarona is essentially a living sun. It constantly generates an aura of solar power in its immediate vicinity. The area of effect is equal to 20 feet × Volcarona's HD (360 feet for the sample Volcarona). The entire area is treated as being in natural sunlight, and creatures affected by natural sunlight in any special way are affected in the same way by Volcarona's solar aura. Volcarona may suppress or resume the aura as a free action on its turn once per round. If the area is actually in natural sunlight, or multiple Volcaronas are around, the effects stack (this can fry creatures such as bodaks and duregar very, very quickly). There is no save against the effect, nor does spell resistance apply. Anything vulnerable to sunlight will suffer in Volcarona's vicinity, no ifs, ands, or buts about it. Vampires will die, bodaks will suffer 1 point of damage per round, barrow-wights will become absurdly slow and weak, nightshades will be dazzled, etc. The effective caster level of this ability (for effects that care) is equal to Volcarona's HD.
Flame Body (Su): Volcarona's body is very hot. Anything striking it with an unarmed attack or natural weapon takes 1 point of fire damage per HD Volcarona has (18 for the sample Volcarona) and must succeed on a Reflex save or suffer a burn. The save DC is equal to 10 + ½ Volcarona's HD + Volcarona's Constitution modifier (24 for the sample Volcarona).
Vulnerability to Rocks (Ex): Fire and rocks don't mix well. Fire bugs and rocks mix even worse. Volcarona takes a -10 penalty to all saves against [Rock] effects. If a [Rock] effect doesn't even allow a save, Volcarona takes double damage and is sad.
Quiver Dance (Su): By spending a standard action, Volcarona can initiate a strange dance that conjures up bizarre, yet potent energies. Sustaining the dance requires a move action, and the effect lasts while sustained and for a number of rounds afterwards equal to its (newly-enhanced) Charisma bonus. While the effects last, Volcarona gains a +6 enhancement bonus to Wisdom, Charisma, and Dexterity, and it also gains a +60-ft. enhancement bonus to all of its movement speeds. In addition to all that, the range of its solar aura increases by 40 feet.
At every even-numbered Hit Die, increase Volcarona's Charisma by 1. At every odd-numbered Hit Die, increase Volcarona's Dexterity by 1. Every time Volcarona gains a new feat, increase its Constitution and Wisdom by 1.
At 20 HD, Volcarona learns Bug Buzz (Su). This attack takes the form of a Medium-range emanation from Volcarona. All creatures caught in the area take 2d10 sonic damage per HD the Volcarona has and become confused for 1 round for every 4 Hit Die Volcarona possesses. A successful Fortitude save (DC = 10 + ½ Volcarona's HD + Volcarona's Charisma modifier) can halve the damage and negate the confusion. This is a [Bug] effect.
At 28 HD, Volcarona learns Hurricane (Sp). This ability can be used three times per day, and functions exactly like greater whirlwind, with one alteration; in addition to the spell's normal effects, victims must succeed on a Will save or become confused for as long as they remain in the whirlwind and for 1d6 rounds afterwards. This is a [Flying] effect.
At 32 HD, Volcarona learns Fiery Dance (Sp). As a standard action, Volcarona begins flapping its wings in a ritualistic pattern. Sustaining this dance requires a move action, and the effect lasts while sustained and for a number of rounds afterwards equal to its (enhanced) Charisma bonus. While the effects last, Volcarona gains a +6 enhancement bonus to Charisma, the range of its solar aura is extended by 80 feet, and the solar aura's power is intensified - being near Volcarona in this state is like being within the sun's atmosphere. The intensified solar aura deals 1d10 fire and light damage per hit die Volcarona possesses to all creatures without an exceptional affinity with the sun (such as Larvestas, other Volcaronas, or sunmaidens) within its (extended) range, with a Reflex save allowed (DC = 10 + ½ Volcarona's Hit Die + Volcarona's (enhanced) Charisma bonus) to halve the damage. Any creatures with a vulnerability to sunlight in the area, no matter how minor the vulnerability is, must also make a Fortitude save (DC equal to the Reflex save) or be utterly destroyed. Immunity to effects that require Fortitude saves does not apply to this; the Fortitude save must be made. (Needless to say, sunlight-vulnerable undead in the vicinity of a Volcarona tend to get wiped out quickly.) Success on the Reflex save grants a +2 bonus to the Fortitude save for that round, but fresh saves must be made on every round that a creature is exposed to the Fiery Dance. The only form of protection effective against this attack is protection from the sun itself (well, okay, from a purely mechanical point of view, fire and light immunity will suffice for creatures without a vulnerability to sunlight; creatures with such a vulnerability are out of luck, and need to have some means of protection from sunlight or else be able to succeed on a Fortitude save once per round to survive). The effects of Fiery Dance do not stack with the effects of Quiver Dance; they overlap. This move is a [Fire] effect.