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=New Warlock Spells=
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These spells may be used by any warlock but are specifically intended to be used by the vestige pact hexblade warlock.
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==Level 1: Daily Power==
 
==Level 2: Utility Power==
 
==Level 2: Utility Power==

Revision as of 03:00, 27 October 2011

Vestige Warlock

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Vestige Pact Hexblade

You have forged a pact with the deceased remanets of powerful entities of ages past. Drawing upon these specks of power, you harness their power into a deadly pact blade, your limitless arcane magics varying between which super being you choose to embody.

See Hexblades in Heroes of Forgotten Kingdoms to use this warlock pact.

Vestige Pact Reward- You gain a bonus to damage rolls with all your warlock powers equal to your Wisdom modifier. You gain an additional +2 bonus at 5th level, a +4 bonus at 15th level and a +6 25th level. Pact Boon- Your pact boon depends on your current Vestige choice, your boon will determine what benefits you gain when you kill an enemy or an enemy creature adjacent to you is killed and what benefits your ‘Vestige Strike’ grants. You may change your Vestige after a short or extended rest or after using certain powers.

Vestiges

Land’s Soul- Your pact boon gives you Resist 10 Fire, Lighting, Thunder, Radiant, Cold or Poison damage until the end of your next turn.

Your ‘Vestige Strike’ and ‘Vestige Reckoning’ powers inflict damage of Fire, Lighting, Thunder, Radiant, Cold or Poison and you inflict +3 damage against creature who are vulnerable to the type of damage you hit them with.

Zutwa- Your pact boon allows you to knock one enemy creature within 5 squares of you prone.

Your ‘Vestige Strike’ and ‘Vestige Reckoning’ powers grant you a +3 bonus to attack if they are used on creatures that are closer to you than your allies.

King Elidyr- Your pact boon allows you or a nearby ally to be healed for a number of hit points equal to your charisma modifier or to roll a saving throw.

You and one adjacent ally gain a +2 bonus to defence if you hit an enemy with your ‘Vestige Strike’ and ‘Vestige Reckoning’ powers.

Amaan- Your pact boon allows you to swap places with an ally within 5 squares of you.

Your ‘Vestige Strike’ and ‘Vestige Reckoning’ powers allows you to target a creature within 5 squares of you and teleport them into a square adjacent, you may then hit them with your attack.

Level 1: Vestige Pact Boon (Hexblade)

Vestige Offering Hexblade (Vestige) Utility 1
Each soul you draw forth with your rod quakes through your body, appeasing your mighty Vestiges and allowing you to channel their devastating power.
Usage::At-Will ✦ Arcane
Action Type::Immediate Reaction Personal
Trigger: You reduse an enemy creature to 0 hit points or a creature adjacent to you is redused to 0 hit points.
Target: Varies (See Vestiges)
Effect: See Vestiges


Level 1: Vestige Pact Blade

The Staff of Blaster Eons is weapon formed from the slain souls of your Vestiges, called forth from barren winds of ancient sands, this spiked black iron rod spirals up from your hand, its every thrust guided by the deceased forces of your vestiges and its very presence shielding you with their infinite power. Wielding this weapon allows you to use the ‘Vestige Reckoning’ and ‘Vestige Strike’ powers.

Rod of Blasted Eons Level Warlock Item
This ancient rod carries a sweeping aura of dust, the deceased energy of your vestige.

Weapon Category: One handed military melee weapon

Weapon Group: Spear

Proficiency Bonus: +3

Damage: 1D8

Weapon Property: Defensive


Vestige Strike Hexblade (Vestige) Attack 1
Your piercing thrust drives deep into your foes flesh, blasting them with the awful power of your Vestige as it runs down your rod in lethal bolts of energy.
Usage::At-Will ✦ Arcane, Weapon, ;Varies
Action Type::Standard Action Melee Weapon
Requirement: You must use this power with your Rod of Blasted Eons.
Target: One creature
Attack: Charisma Vs. AC
Hit: 1[W] + Charisma modifier damage
Increase damage to 2[W] + Charisma modifier at 21st level.

Zutwa: This power inflcits force damage.

King Elidyr: This power inflcits psychic damage.


Vestige Reckoning Hexblade (Vestige) Attack 1
Slashing your foe with your rod in a brutal flourish, a trail of corpse dust trailing from its blackened lengths, you lay your vestiges claim upon their soul, causing their flesh to blow away in the wind and the blades of your allies to rip through them like a moth falls to flame. This devastating maelstrom allowing you to put an end to your alliance with your Vestige for one with another.
Usage::Encounter ✦ Arcane, Weapon, Necrotic
Action Type::Standard Action Melee Weapon
Requirement: You must use this power with your Rod of Blasted Eons.
Target: One creature
Attack: Charisma Vs. Fortitude
Hit: 2[W] + Charisma modifier damage and the target takes vunerability Charisma modifier to all damage it takes from your allies.
Effect: You may change your Vestige after using this power.
Increase damage to 3[W] + Charisma modifier at 13th level.

Increase damage to 4[W] + charisma modifier at 23rd level

Land's Soul: This power inflcits necrotic and your chosen type of damage


Level 7: Vestige Pact Weapon Retribution

The raw power of your Rod of Blasted Eons always projects a protective field of energy, but sometimes to your assailants surprise that barrier can be turned into a powerful weapon.

Vestige Riposte Hexblade (Vestige) Attack 7
Your rod’s protective properties explode forth in a violent explosion of energy, knocking your foolish attacker from his feet and onto your merciless wrath.
Usage::Encounter ✦ Arcane, Weapon, Force
Action Type::Immediate Reaction Melee 1
Trigger: An adjacent creature attacks you.
Requirement: You must use this power with your Rod of Blasted Eons.
Target: The triggering creature
Effect: The triggering enemy takes 5 + charisma force damage and you knock the target prone.
Increase damage to 10 + Charisma modifier at 13th level.

Increase damage to 15 + charisma modifier at 23rd level

Level 9: Summon Warlock's Ally (Vestige)

Calling upon the lost power of your vestige you call forth a patron of healing, trapped within your dead vestiges domain, the lost patron appears at your side in a brilliant arc of light, eager to save you from the same fate its long lost master befell.

Vestige Patron
Summoned Creature
Medium Immortal Humanoid
Initiative Same as yours Senses Perception +14
Guarding Presence (Healing) aura 1; Each allied creature in the aura is healed for 5HP at the start of their turn.
HP Your bloodied value; Bloodied Your healing surge value
AC Your AC score; Fortitude Your Fortitude score, Reflex Your Reflex score, Will Your Will score
Speed 6
Melee Judgement (standard; at-will) ♦ Radiant, Healing
Melee 1; +Your level +4 vs. AC 1D12 + your wisdom modifier radiant damage and the target grants combat advantage until the end of its next turn and one ally within 5 squares regains your charisma modifier hit points.
Melee Move (Minor; at-will (1/round)
The Vestige Patron either walks, shifts, runs, stands up, squeezes, or crawls.
Refuge of the Vestige (Immediate Reaction; at-will) ♦ Teleportation
Trigger: The Vestige Patron is hit by a melee attack. Effect: The Vestige Patron teleport up to 5 squares.
Radiant Remorse (Activated; Encounter) ♦ Radiant
Trigger: The Vestige Patron is redused to 0 hit points. Effect: The Vestige Patron inflicts 15 radiant damage to each adjacent creature. (This creature must use this power if it can)
Alignment Unaligned Languages None
Skills Heal + 10
Str - (-) Dex - (-) Wis - (-)
Con - (-) Int - (-) Cha - (-)

Level 25: Greater Summon Warlock's Ally (Vestige)

Evoking the power of your vestige you call forth a baleful abomination of their forsaken court, the dire monstrosity of their lost power appearing in a column of corpse dust at your side. It’s single lidless eye ripping through the guises of your foes and mind alike as its many withering tendrils reach out to maim your foes.

Eye of the Vestige
Summoned Creature
Large Immortal Magical Beast
Initiative Same as yours Senses Perception +14
Watchful Presence aura 1; Each allied creature in the aura gains a +8 bonus to Perception and Insight and can see creatures concealed via magical means.
Baleful Presence (Psychic) aura 1; Each enemy in the aura takes 10 psychic damage.
HP Your bloodied value; Bloodied Your healing surge value
AC Your AC score; Fortitude Your Fortitude score, Reflex Your Reflex score, Will Your Will score
Speed 6
BasicRanged Baleful Gaze (standard; at-will) ♦ Psychic
Ranged 10; Your level +5 vs. Will, 1D10 + your wisdom modifier psychic damage and the target is blinded and dazed until the end of their next turn. (This power does not work against blind creatures.)
Move (Minor; at-will (1/round)
The Vestige Patron either walks, shifts, runs, stands up, squeezes, or crawls.
Area Baleful Tendrils (Standard; at-will)
Close burst 3, Each enemy in burst; Your level +5 vs. Ref, 1D8 + wisdom modifier damage and you can slide the creature 2 squares.
RangedMelee Vitalising Gaze (Minor; at-will) ♦ Healing
Ranged 10 or Melee 5; The creature is healed for 2D10 HP.
Alignment Unaligned Languages None
Skills Heal + 10
Str - (-) Dex - (-) Wis - (-)
Con - (-) Int - (-) Cha - (-)

Legendary Hexblade (Vestige)

Preresquisite: Must be a Hexblade of the Vestige Pact (Fluff)

Level 11: Hexblade Action (Vestige)

(Effect)

Level 11: Vestige Pact Aspect

(Effect)

Level 11: Vestige Pact Curse

(Fluff)

Vestige Oath Hexblade (Vestige) Utility 2
With a word of arcane power, you swear your magic's allegiance to another vestige, the cataclysmic kick back of your vestige’s sudden release causing a maelstrom of unpredictable power.
Usage::Encounter ✦ Arcane
Action Type::Minor Action Personal
Requirement: You must be a vestige pact hexblade warlock to use this power.
Target: Self
Effect: You may change your Vestige after using this power.
Land's Soul: You gain vulnerable 5 to Poison, Necrotic, Radiant, Fire, Cold, Lighting, Force and Thunder damage. However you also choose one of these elements and choose to gain resist 10 to it instead.

Zutwa: You gain a +1 bonus to damage but a -1 penalty to AC until the end of your next turn.

King Elidya: You take a -2 penalty to defence but your allies gain a +2 bonus to defence until the end of your next turn.

Amaan: You teleport 5 squares, but the DM may designate one monster who may teleport 3 squares on his next turn.


Level 12: Vestige Pact Invocation

By using the arcane secrets that allow you to harness the power of your vestiges you have learnt to invoke a crude binding between you and a new vestige, the released of your former power however can often turn against you.

Vestige Oath Legendary Hexblade (Vestige) Utility 12
With a word of arcane power, you swear your magic's allegiance to another vestige, the cataclysmic kick back of your vestige’s sudden release causing a maelstrom of unpredictable power.
Usage::Daily ✦ Arcane
Action Type::Minor Action Personal
Target: Self
Effect: You may change your Vestige after using this power.
Land's Soul: You gain vulnerable 10 to Poison, Necrotic, Radiant, Fire, Cold, Lighting, Force and Thunder damage. However you also choose one of these elements and choose to gain resist 10 to it instead.

Zutwa: You gain a +1 bonus to damage but a -1 penalty to AC until the end of your next turn.

King Elidya: You take a -2 penalty to defence but your allies gain a +2 bonus to defence until the end of your next turn.

Amaan: You teleport 5 squares, but the DM may designate one monster who may teleport 5 squares on his next turn.


Level 16: Improved Vestige Pact Boon

(Effect)

Level 20: Vestige Pact Transformation

Vestige Oath Legendary Hexblade (Vestige) Utility 12
With a word of arcane power, you swear your magic's allegiance to another vestige, the cataclysmic kick back of your vestige’s sudden release causing a maelstrom of unpredictable power.
Usage::Daily ✦ Arcane
Action Type::Minor Action Personal
Target: Self
Effect: You may change your Vestige after using this power.
Land's Soul: You gain vulnerable 10 to Poison, Necrotic, Radiant, Fire, Cold, Lighting, Force and Thunder damage. However you also choose one of these elements and choose to gain resist 10 to it instead.

Zutwa: You gain a +1 bonus to damage but a -1 penalty to AC until the end of your next turn.

King Elidya: You take a -2 penalty to defence but your allies gain a +2 bonus to defence until the end of your next turn.

Amaan: You teleport 5 squares, but the DM may designate one monster who may teleport 5 squares on his next turn.


New Warlock Spells

These spells may be used by any warlock but are specifically intended to be used by the vestige pact hexblade warlock.

Level 1: Daily Power

Level 2: Utility Power