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|date_created=9/13/2010
 
|date_created=9/13/2010
 
|status=Complete
 
|status=Complete
|balance=Wizard
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|balance=Rogue
 
}}
 
}}
   
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|types=
 
|types=
 
|summary=Make your opponents feel inferior to yourself in every way.
 
|summary=Make your opponents feel inferior to yourself in every way.
|prereqs=[[SRD:Charisma|Charisma]] 15+
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|prereqs=
 
|bab0=You may use your Charisma modifier in place of your Strength modifier for melee attack rolls.
 
|bab0=You may use your Charisma modifier in place of your Strength modifier for melee attack rolls.
 
|bab1=Dashing Leader - When you successfully hit an opponent in melee, all allies, not including yourself, gain a Morale bonus to AC vs that enemy equal to your Charisma modifier until the beginning of your next turn. If an ally uses Dashing Leader vs the same enemy, your use is overwritten and replaced by your ally's. This is a [[SRD:Mind-Affecting Effect|Mind-Affecting Effect]].
 
|bab1=Dashing Leader - When you successfully hit an opponent in melee, all allies, not including yourself, gain a Morale bonus to AC vs that enemy equal to your Charisma modifier until the beginning of your next turn. If an ally uses Dashing Leader vs the same enemy, your use is overwritten and replaced by your ally's. This is a [[SRD:Mind-Affecting Effect|Mind-Affecting Effect]].
 
|bab6=You may add your Charisma modifier to melee damage rolls in place of Strength.
 
|bab6=You may add your Charisma modifier to melee damage rolls in place of Strength.
|bab11=Emotional Trauma - Do an additional number d6s of damage equal to 1/2 your Charisma modifier on each melee attack. If your target successfully attacked an ally in the last round, the dice improve to d8s. This is a [[SRD:Mind-Affecting Effect|Mind-Affecting Effect]].
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|bab11=Emotional Trauma - Do an additional number d6s of damage equal to your Charisma modifier if your enemy target successfully attacked an ally of yours in the last round. This is a [[SRD:Mind-Affecting Effect|Mind-Affecting Effect]]. This can only trigger once per enemy per round.
 
|bab16=Could Make a Rock Cry - Dashing Leader and Emotional Trauma are no longer considered [[SRD:Mind-Affecting Effect|Mind-Affecting Effects]].
 
|bab16=Could Make a Rock Cry - Dashing Leader and Emotional Trauma are no longer considered [[SRD:Mind-Affecting Effect|Mind-Affecting Effects]].
 
}}</onlyinclude>
 
}}</onlyinclude>
'''Special''': A [[Paladin, Tome (3.5e Class)|Paladin]] who chooses this as one of her bonus feats does not need to meet the requirements.
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'''Special''': A [[Paladin, Tome (3.5e Class)|Paladin]] may take this feat instead of [[Insightful Strike (3.5e Feat)|Insightful Strike]].
 
   
 
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Latest revision as of 01:38, 15 September 2010

Created By
Karuma (talk)
Date Created: 9/13/2010
Status: Complete
Editing: Please feel free to edit constructively!
Balance: Rogue


Verbose Assault [Combat]

Make your opponents feel inferior to yourself in every way. {{#set:Summary=Make your opponents feel inferior to yourself in every way. }}

Benefits: This is a combat feat that scales with your Base Attack Bonus.

  • +0: You may use your Charisma modifier in place of your Strength modifier for melee attack rolls.
  • +1: Dashing Leader - When you successfully hit an opponent in melee, all allies, not including yourself, gain a Morale bonus to AC vs that enemy equal to your Charisma modifier until the beginning of your next turn. If an ally uses Dashing Leader vs the same enemy, your use is overwritten and replaced by your ally's. This is a Mind-Affecting Effect.
  • +6: You may add your Charisma modifier to melee damage rolls in place of Strength.
  • +11: Emotional Trauma - Do an additional number d6s of damage equal to your Charisma modifier if your enemy target successfully attacked an ally of yours in the last round. This is a Mind-Affecting Effect. This can only trigger once per enemy per round.
  • +16: Could Make a Rock Cry - Dashing Leader and Emotional Trauma are no longer considered Mind-Affecting Effects.{{#set:Type=Combat}}{{#set:Prerequisite=None}}

Special: A Paladin may take this feat instead of Insightful Strike.


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