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Created By
Luigifan18 (talk)
Date Created: October 4, 2012
Status: Monster feels incomplete...
Editing: Please feel free to edit constructively!


Veles Serpent
[[SRD:Conjuration (Creation, Summoning) School|Conjuration (Creation, Summoning)]] [[[SRD:Water Effect|Water]], Earth, Force]
Spellcraft DC: 153
Components: V, S, M, F/DF, XP
Casting time: 2 minutes
Range: 75 ft.
Effect: Colossal water serpent made of numerous earth and water elementals
Duration: 30 rounds + 1 round/level (D)
Saving Throw: None
Spell Resistance: No
To Develop: 1,377,000 gp, 28 days, 55,080 XP. Seeds: summon (DC: 14), armor (DC: 14). Factors: summon elemental (+10 DC), CR based on caster level (ad hoc +50 DC), summon amalgamation (ad hoc +10 DC), summon special creature (ad hoc +65 DC), +45 natural armor (+41 DC), increase duration by 50% (+1 DC), increase duration by caster level (ad hoc +10 DC), nonexpensive (but rare) alternative material component (ad hoc +30 DC). Mitigating factors: increase casting time by 1 minute (-2 DC), expensive material component , burn 10,000 XP (-100 DC).

Invoking the name of Veles, you call forth the primal elements he commands - the water and the earth - to create a gigantic snake made of water and earth elementals. The snake hisses ominously, then proceeds to violently smother your foes.

You summon a Colossal serpent (Elemental type) made of numerous earth and water elementals. This monster is essentially an exemplar of Veles's power, dispatched to aid the caster, and as such, it has numerous unique characteristics. The level of your Veles serpent is equal to your caster level, so factors that are dependent on level (like base attack bonus, skills, and saving throws) aren't included or factored into the statistics block. You'll have to calculate those for yourself.

Veles Serpent
Size/Type: Colossal Elemental (Water, Earth)
Hit Dice: N/A (number of hit die treated as being equal to caster level) (Same as caster ×3 hp)
Initiative: Same as caster
Speed: 60 ft. land, 70 ft. swim
Armor Class: 51 (-8 size, +5 Dexterity, +44 natural), touch 7, flat-footed 46
Base Attack/Grapple: N/A (use elemental progression)/use elemental progression
Attack: bite +22 melee (1d12+30) (add base attack bonus)
Full Attack: bite +22 melee (1d12+30) (add base attack bonus)
Space/Reach: 30 ft. (coiled)/20 ft.
Special Attacks: Improved Grab, Constrict (2d12+30 plus 1 point of Constitution, Dexterity, and Strength damage; ability damage goes away after 1 minute if not continuously inflicted), Swallow Whole
Special Qualities: Earth Mastery, Water Mastery
Saves: Fort +30, Ref +5, Will +15 (add base save bonuses)
Abilities: Str 60, Dex 20, Con 60, Int 10, Wis 30, Cha 20
Skills: N/A (determine those for yourself!)
Feats: Alertness, Endurance, Skill Focus (Hide), Skill Focus (Move Silently), Skill Focus (Swim), Epic Dexterity
Environment: With caster (works best in or near water)
Organization: With caster
Challenge Rating: N/A (same encounter as caster)
Treasure: N/A (same encounter as caster)
Alignment: Same as caster
Advancement: By caster level
Level Adjustment: N/A


Being made of water, the Veles serpent gets a +40 racial bonus to Hide and Move Silently checks while in water.

The Veles serpent can swallow enemies whole, just like a purple worm or nightcrawler. Opponents in the Veles serpent's "stomach" are forced to hold their breath or else drown, and furthermore take 3d12+30 bludgeoning damage and 1d12+10 acid damage per round while in the beast's "stomach". The snake, being made of elementals, holds victims inside it through raw magical force; its "stomach" has AC 20 and damage reduction 40/epic and adamantine as well as damage reduction 10/bludgeoning. Only light weapons can feasibly be used to break out, as the magic of the spell holds victims too immobile to effectively swing larger weapons. The "stomach" has 200 hit points, and once a creature exits, the hole is repaired by the spell's magic; other victims must break out themselves.

The Veles serpent's Earth Mastery and Water Mastery qualities work in concert; the Veles serpent gets a +2 bonus to attack rolls and AC against opponents as long as both it and the opponent are on the ground and/or in water, but takes a -4 penalty to attack rolls and AC if it or the opponent is airborne.

When the spell expires or the Veles serpent is dispelled or has its HP reduced to 0, the Veles serpent disperses into its constituent elementals, which immediately return to their own planes.

Though this spell refers to Veles, Slavic god of water and earth, you may substitute whatever god is most appropriate for your campaign, such as Poseidon or Satan. Change the name of the spell accordingly. Whichever deity you choose to associate this spell with, it is only available to worshippers of that deity.

Material Component: A ruby worth at least 50,000 gp and a sapphire worth at least 50,000 gp. You may substitute a heart of earth with at least 20 charges for the ruby and a a heart of water with at least 20 charges for the sapphire. If you use a heart of element as a material component in this fashion, the heart is not consumed (as it is an artifact, even epic spells cannot destroy it), but 20 of its charges are expended.

Focus: A silver holy symbol of Veles costing 1,000 gp. For a cleric or druid, this holy symbol can be the same divine focus used to cast your other spells, but it must be made of silver and cost at least 1,000 gp in order to cast Veles serpent.

XP Cost: 10,000 XP.



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