Dungeons and Dragons Wiki
m (Removing broken link)
(DC adjustment)
Line 9: Line 9:
 
|school=[[SRD:Conjuration School|Conjuration]] ([[SRD:Creation Subschool|Creation]], [[SRD:Summoning Subschool|Summoning]])
 
|school=[[SRD:Conjuration School|Conjuration]] ([[SRD:Creation Subschool|Creation]], [[SRD:Summoning Subschool|Summoning]])
 
|desc=[[SRD:Water Effect|Water]], [[SRD:Earth Effect|Earth]], [[SRD:Force Effect|Force]]
 
|desc=[[SRD:Water Effect|Water]], [[SRD:Earth Effect|Earth]], [[SRD:Force Effect|Force]]
|sdc=155
+
|sdc=280
 
|comp=V, S, M, F/DF, XP
 
|comp=V, S, M, F/DF, XP
 
|casttime=2 minutes
 
|casttime=2 minutes
Line 18: Line 18:
 
|save=None
 
|save=None
 
|sr=No
 
|sr=No
|todev=1,395,000 gp, 28 days, 55,800 XP. Seeds: [[SRD:Summon (Epic Spell Seed)|''summon'']] ([[SRD:DC|DC]]: 14), [[SRD:Armor (Epic Spell Seed)|''armor'']] ([[SRD:DC|DC]]: 14). Factors: summon elemental (+10 [[SRD:DC|DC]]), [[SRD:CR|CR]] partially based on [[SRD:Caster Level|caster level]] (ad hoc +50 [[SRD:DC|DC]]), summon amalgamation (+10 [[SRD:DC|DC]]), summon special creature designed by spell (+70 [[SRD:DC|DC]]), +45 natural armor (+41 [[SRD:DC|DC]]), increase duration by 100% (+2 [[SRD:DC|DC]]), increase duration by 1 round/caster level (+4 [[SRD:DC|DC]]), increase range by 100% (+2 [[SRD:DC|DC]]), +20 bonus to [[SRD:Caster Level|caster level]] checks against dispelling (+40 [[SRD:DC|DC]]), slow self-recharging [[SRD:Artifacts|artifact]] alternative material component loses 20 charges instead of being consumed (ad hoc anti-mitigation +12 [[SRD:DC|DC]]). Mitigating factors: increase casting time by 1 minute (-2 [[SRD:DC|DC]]), expensive material components worth total 80,000 gp (-32 [[SRD:DC|DC]]), burn 8,000 XP (-80 [[SRD:DC|DC]]).
+
|todev=2,520,000 gp, 51 days, 100,800 XP. Seeds: [[SRD:Summon (Epic Spell Seed)|''summon'']] ([[SRD:DC|DC]] 14), [[SRD:Armor (Epic Spell Seed)|''armor'']] ([[SRD:DC|DC]] 14), [[SRD:Fortify (Epic Spell Seed)|''fortify'' (spell resistance)]] ([[SRD:DC|DC]] 27), [[SRD:Fortify (Epic Spell Seed)|''fortify'' (damage reduction)]] ([[SRD:DC|DC]] 23). Factors: summon elemental (+10 [[SRD:DC|DC]]), [[SRD:CR|CR]] partially based on [[SRD:Caster Level|caster level]] (ad hoc +50 [[SRD:DC|DC]]), summon amalgamation (+10 [[SRD:DC|DC]]), summon special creature designed by spell (+70 [[SRD:DC|DC]]), +45 natural armor (+41 [[SRD:DC|DC]]), increase duration by 100% (+2 [[SRD:DC|DC]]), increase duration by 1 round/caster level (+4 [[SRD:DC|DC]]), increase range by 100% (+2 [[SRD:DC|DC]]), +20 bonus to [[SRD:Caster Level|caster level]] checks against dispelling (+40 [[SRD:DC|DC]]), +25 spell resistance (+100 [[SRD:DC|DC]]), +19 damage reduction (+38 [[SRD:DC|DC]]), damage reduction upgraded to epic and adamantine (ad hoc +25 [[SRD:DC|DC]]), slow self-recharging [[SRD:Artifacts|artifact]] alternative material component loses 20 charges instead of being consumed (ad hoc anti-mitigation +12 [[SRD:DC|DC]]). Mitigating factors: increase casting time by 1 minute (-2 [[SRD:DC|DC]]), expensive material components worth total 100,000 gp (-20 [[SRD:DC|DC]]), burn 8,000 XP (-80 [[SRD:DC|DC]]), exclusive to followers of a specific deity (ad hoc -100 [[SRD:DC|DC]]).
 
|Summary=A spell that draws upon the power of [http://en.wikipedia.org/wiki/Veles_(god) Veles], opponent of Perun and Slavic deity of water and earth, to conjure up his servant and symbol - a mighty serpent made of water and earth.
 
|Summary=A spell that draws upon the power of [http://en.wikipedia.org/wiki/Veles_(god) Veles], opponent of Perun and Slavic deity of water and earth, to conjure up his servant and symbol - a mighty serpent made of water and earth.
 
}}
 
}}
Line 64: Line 64:
 
Though this spell refers to [http://en.wikipedia.org/wiki/Veles_(god) Veles], Slavic god of water and earth, you may substitute whatever god is most appropriate for your campaign, such as Poseidon or Satan. Change the name of the spell accordingly. Whichever deity you choose to associate this spell with, it is ''only'' available to worshippers of that deity.
 
Though this spell refers to [http://en.wikipedia.org/wiki/Veles_(god) Veles], Slavic god of water and earth, you may substitute whatever god is most appropriate for your campaign, such as Poseidon or Satan. Change the name of the spell accordingly. Whichever deity you choose to associate this spell with, it is ''only'' available to worshippers of that deity.
   
''Material Component:'' A prime cut of meat, a ruby worth at least 40,000 gp, and a sapphire worth at least 40,000 gp. You may substitute a [[Heart of Earth (3.5e Equipment)|''heart of earth'']] with at least 20 charges for the ruby and a [[Heart of Water (3.5e Equipment)|''heart of water'']] with at least 20 charges for the sapphire. If you use a ''heart of element'' as a material component in this fashion, the ''heart'' is not consumed (as it is an [[SRD:Artifacts|artifact]], even epic spells cannot destroy it), but 20 of its charges are expended.
+
''Material Component:'' A prime cut of meat, a ruby worth at least 50,000 gp, and a sapphire worth at least 50,000 gp. You may substitute a [[Heart of Earth (3.5e Equipment)|''heart of earth'']] with 20 charges for the ruby and a [[Heart of Water (3.5e Equipment)|''heart of water'']] with 20 charges for the sapphire (you may substitute for either gem or both of them in this fashion). You must have attuned yourself to a ''heart of element'' to use it as a material component for this spell. If you use a ''heart of element'' as a material component in this fashion, the ''heart'' is not consumed (as it is an [[SRD:Artifacts|artifact]], even epic spells cannot destroy it), but all 20 of its charges are expended, leaving its spell-like abilities unusable until it is recharged.
   
 
''Focus:'' A silver holy symbol of [http://en.Wikipedia.org/wiki/Veles_(god) Veles] costing 1,000 gp. For a cleric, druid, or other divine spellcaster, this holy symbol can be the same divine focus used to cast your other spells, but it must be made of silver and cost at least 1,000 gp in order to cast ''Veles serpent''. (The focus is not expensive enough to affect the [[SRD:Spellcraft Skill|Spellcraft]] [[SRD:DC|DC]] of ''Veles serpent''.)
 
''Focus:'' A silver holy symbol of [http://en.Wikipedia.org/wiki/Veles_(god) Veles] costing 1,000 gp. For a cleric, druid, or other divine spellcaster, this holy symbol can be the same divine focus used to cast your other spells, but it must be made of silver and cost at least 1,000 gp in order to cast ''Veles serpent''. (The focus is not expensive enough to affect the [[SRD:Spellcraft Skill|Spellcraft]] [[SRD:DC|DC]] of ''Veles serpent''.)

Revision as of 16:57, 6 October 2012

Created By
Luigifan18 (talk)
Date Created: October 4, 2012
Status: Monster feels incomplete...
Editing: Please feel free to edit constructively!


Veles Serpent
[[SRD:Conjuration (Creation, Summoning) School|Conjuration (Creation, Summoning)]] [[[SRD:Water Effect|Water]], Earth, Force]
Spellcraft DC: 280
Components: V, S, M, F/DF, XP
Casting time: 2 minutes
Range: 225 ft.
Effect: Colossal water serpent made of numerous earth and water elementals
Duration: 40 rounds + 1 round/level (D)
Saving Throw: None
Spell Resistance: No
To Develop: 2,520,000 gp, 51 days, 100,800 XP. Seeds: summon (DC 14), armor (DC 14), fortify (spell resistance) (DC 27), fortify (damage reduction) (DC 23). Factors: summon elemental (+10 DC), CR partially based on caster level (ad hoc +50 DC), summon amalgamation (+10 DC), summon special creature designed by spell (+70 DC), +45 natural armor (+41 DC), increase duration by 100% (+2 DC), increase duration by 1 round/caster level (+4 DC), increase range by 100% (+2 DC), +20 bonus to caster level checks against dispelling (+40 DC), +25 spell resistance (+100 DC), +19 damage reduction (+38 DC), damage reduction upgraded to epic and adamantine (ad hoc +25 DC), slow self-recharging artifact alternative material component loses 20 charges instead of being consumed (ad hoc anti-mitigation +12 DC). Mitigating factors: increase casting time by 1 minute (-2 DC), expensive material components worth total 100,000 gp (-20 DC), burn 8,000 XP (-80 DC), exclusive to followers of a specific deity (ad hoc -100 DC).

Invoking the name of Veles and holding the god's holy symbol aloft, you toss forth the slab of meat with the embedded rudy and sapphire to call forth the primal elements he commands - the water and the earth - to create a gigantic snake made of water and earth elementals. The snake hisses ominously, then proceeds to violently smother your foes. You smirk as you watch the carnage unfold, witnessing Veles's pet obliterate the infidels who defy his will.

You summon a Colossal serpent (Elemental type) made of numerous water and earth elementals. This monster is essentially an exemplar of Veles's power, dispatched to aid the caster, and as such, it has numerous unique characteristics. The level of your Veles serpent is equal to your caster level, so factors that are dependent on level (like base attack bonus, skills, and saving throws) aren't included or factored into the statistics block. You'll have to calculate those for yourself. (The Veles serpent prefers to take ranks in Hide, Move Silently, Swim, and Bluff.)

Veles Serpent
Size/Type: Colossal Elemental (Water, Earth)
Hit Dice: N/A (number of hit die treated as being equal to caster level) (Same as caster ×3 hp)
Initiative: Same as caster
Speed: 60 ft. land, 70 ft. swim
Armor Class: 52 (-8 size, +5 Dexterity, +45 natural), touch 7, flat-footed 47
Base Attack/Grapple: N/A (use elemental progression)/+48 (size +16, Strength +30; use elemental progression for base attack bonus)
Attack: bite +22 melee (1d12+30) (add base attack bonus)
Full Attack: bite +22 melee (1d12+30) (add base attack bonus)
Space/Reach: 30 ft. (coiled)/20 ft.
Special Attacks: Improved Grab, Constrict (2d12+30 plus 1 point of Constitution, Dexterity, and Strength damage; ability damage goes away after 1 minute if not continuously inflicted), Swallow Whole, Water Mastery, Drench, Vortex, Earth Mastery, Push
Special Qualities: Darkvision out to 120 ft., elemental traits, damage reduction 20/epic and adamantine, spell resistance 50
Saves: Fort +30, Ref +7, Will +17 (add base save bonuses)
Abilities: Str 60, Dex 20, Con 60, Int 10, Wis 30, Cha 20
Skills: N/A (determine those for yourself!)
Feats: Alertness, Endurance, Skill Focus (Hide), Skill Focus (Move Silently), Skill Focus (Bluff), Lightning Reflexes, Iron Will
Environment: With caster (works best in or near water)
Organization: With caster
Challenge Rating: N/A (same encounter as caster)
Treasure: N/A (same encounter as caster)
Alignment: Same as caster
Advancement: By caster level
Level Adjustment: N/A


Being made of water, the Veles serpent gets a +40 racial bonus to Hide and Move Silently checks while remaining perfectly still in water (it's effectively invisible). This racial bonus is reduced to +20 while in motion in water, +10 while perfectly still on land, and +5 while in motion on land. (As it's made of earth elementals as well as water elementals, the Veles serpent can naturally blend in with any terrestrial environment, but not as well as it does in an aquatic one.)

The Veles serpent can swallow enemies whole, just like a purple worm or nightcrawler. It can transfer a constricted opponent to its mouth as a full-round action that requires a grapple check, and then swallow the foe starting on the next turn (it requires 5 full-round actions to swallow a Colossal opponent, 4 full-round actions to swallow a Gargantuan opponent, 3 full-round actions to swallow a Huge opponent, 2 full-round actions to swallow a Large opponent, 1 full-round action to swallow a Medium opponent, and a standard action to swallow a Small or smaller opponent. Its "stomach" can hold 1 Colossal, 2 Gargantuan, 4 Huge, 8 Large, 16 Medium, 32 Small, 64 Tiny, or 128 Diminuitive or smaller creatures. Opponents in the Veles serpent's "stomach" take 3d12+30 bludgeoning damage and 1d12+10 acid damage per round, and are also forced to hold their breath or else drown. The snake, being made of elementals, holds victims inside it through raw magical force; its "stomach" has AC 20 (-8 size, +18 natural) and damage reduction 20/epic and adamantine as well as damage reduction 10/bludgeoning. Only light weapons can feasibly be used to break out, as the magic of the spell holds victims too immobile to effectively swing larger weapons. The "stomach" has 200 hit points, and once a creature exits, the hole is repaired by the spell's magic; other victims must break out themselves.

The Veles serpent's Earth Mastery and Water Mastery qualities work in concert; the Veles serpent gets a +2 bonus to attack rolls and damage rolls against opponents as long as both it and the opponent are on the ground and/or in water, but takes a -4 penalty to attack rolls and damage rolls if it or the opponent is airborne.

The Veles serpent's vortex attack works just like a primal water elemental's. Its push attack works just like a primal earth elemental's.

When the spell expires, or the Veles serpent is dispelled or has its HP reduced to 0, the Veles serpent disperses into its constituent elementals, which immediately return to their own planes. Veles serpent has a +20 bonus to its DC for resisting dispel checks.

Though this spell refers to Veles, Slavic god of water and earth, you may substitute whatever god is most appropriate for your campaign, such as Poseidon or Satan. Change the name of the spell accordingly. Whichever deity you choose to associate this spell with, it is only available to worshippers of that deity.

Material Component: A prime cut of meat, a ruby worth at least 50,000 gp, and a sapphire worth at least 50,000 gp. You may substitute a heart of earth with 20 charges for the ruby and a heart of water with 20 charges for the sapphire (you may substitute for either gem or both of them in this fashion). You must have attuned yourself to a heart of element to use it as a material component for this spell. If you use a heart of element as a material component in this fashion, the heart is not consumed (as it is an artifact, even epic spells cannot destroy it), but all 20 of its charges are expended, leaving its spell-like abilities unusable until it is recharged.

Focus: A silver holy symbol of Veles costing 1,000 gp. For a cleric, druid, or other divine spellcaster, this holy symbol can be the same divine focus used to cast your other spells, but it must be made of silver and cost at least 1,000 gp in order to cast Veles serpent. (The focus is not expensive enough to affect the Spellcraft DC of Veles serpent.)

XP Cost: 8,000 XP.


Back to Main Page3.5e HomebrewClass Ability ComponentsEpic Spells, Seeds, and Powers