Dungeons and Dragons Wiki
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 82: Line 82:
   
 
Repelling a Vampire
 
Repelling a Vampire
Vampires cannot tolerate the strong odor of garlic and must make a will save(DC 17)to enter an area laced with it, and is always considered flat-footed in such an aera. Similarly, they recoil from a mirror or a strongly presented holy symbol. These things don’t harm the vampire—they merely keep it at bay. A recoiling vampire must stay at least 5 feet away from a creature holding the mirror or holy symbol and cannot touch or make melee attacks against the creature holding the item until he stops keeping him at bay. Holding a vampire at bay takes a standard action. Vampires are also unable to cross running water, although they can be carried over it while resting in their coffins or aboard a ship. They are utterly unable to enter a home or other building unless invited in by someone with the authority to do so. They may freely enter public places, since these are by definition open to all. vampires must sleep in their coffins at least 1 hour every day or become fatigued, despite the fact that they are undead. they can acquire a new coffin by sleeping only in that coffin for a month. a vampire that has not used its blood drain ability for three days must make a will save (DC= 10+ # of days without feeding) the first time it encounters a living creature with blood each day or rush to attempt to drink its blood.
+
Vampires cannot tolerate the strong odor of garlic and must make a will save(DC 17)to enter an area laced with it, and is always considered flat-footed in such an aera. Similarly, they recoil from a mirror or a strongly presented holy symbol. These things don’t harm the vampire—they merely keep it at bay. A recoiling vampire must stay at least 5 feet away from a creature holding the mirror or holy symbol and cannot touch or make melee attacks against the creature holding the item until he stops keeping him at bay. Holding a vampire at bay takes a standard action. Vampires are also unable to cross running water, although they can be carried over it while resting in their coffins or aboard a ship. They are utterly unable to enter a home or other building unless invited in by someone with the authority to do so. They may freely enter public places, since these are by definition open to all. vampires must sleep in their coffins at least 1 hour every day or become fatigued, despite the fact that they are undead. they can acquire a new coffin by sleeping only in that coffin for a month. a vampire that has not used its blood drain ability for three days must make a will save (DC= 10+ # of days without feeding) the first time it encounters a living creature with blood each day or rush to attempt to drink its blood.
   
 
Slaying a Vampire
 
Slaying a Vampire
Reducing a vampire’s hit points to 0 or lower incapacitates it but doesn’t always destroy it (see the note on fast healing). However, certain attacks can slay vampires. Exposing any vampire to direct sunlight disorients it: It can take only a single move action or attack action and takes 1d10 damage per round it has been exposed to sunlight, including the current round,next round if it cannot escape. Similarly, immersing a vampire in running water paralyzes it and it takes 2d6 cold damage each round and all immunities and DR are ignored.weakness to cold still applies. a vampire reduced to 0 hit points though either of these methods dies instantly. Driving a wooden stake through a vampire’s heart instantly slays the monster. However, it returns to life if the stake is removed, unless the body is destroyed. A popular tactic is to cut off the creature’s head and fill its mouth with holy wafers (or their equivalent).
+
Reducing a vampire’s hit points to 0 or lower incapacitates it but doesn’t always destroy it (see the note on fast healing). However, certain attacks can slay vampires. Exposing any vampire to direct sunlight disorients it: It can take only a single move action or attack action and takes 1d10 damage per round it has been exposed to sunlight, including the current round,next round if it cannot escape. Similarly, immersing a vampire in running water paralyzes it and it takes 2d6 cold damage each round and all immunities and DR are ignored.weakness to cold still applies. a vampire reduced to 0 hit points though either of these methods dies instantly. Driving a wooden stake through a vampire’s heart instantly slays the monster. However, it returns to life if the stake is removed, unless the body is destroyed. A popular tactic is to cut off the creature’s head and fill its mouth with holy wafers (or their equivalent).
   
 
Vampire Characters
 
Vampire Characters
Please note that all contributions to the Dungeons and Dragons Wiki are considered to be released under the CC-BY-SA
Cancel Editing help (opens in new window)