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==Humans==
 
==Humans==
   
  +
Strong and intelligent, the humans of Vaerya often lead in times of trouble. Along with their natural proficiency at spellcraft, humans make excellent martial combatants. Despite their strengths, humans are short lived and less resilient than the other races.
</noinclude>* ''[[SRD:Humanoid Type|Humanoid]] (Human)''
 
  +
  +
* +2 [[SRD:Strength|Strength]].
  +
* +2 to the skills Spellcraft, Intimidate, and Ride.
  +
* +1 to all spell save DCs.
 
* ''[[SRD:Humanoid Type|Humanoid]] (Human)''
 
* ''[[SRD:Medium|Medium]]'': As [[SRD:Medium|Medium]] creatures, humans have no special bonuses or penalties due to their size.
 
* ''[[SRD:Medium|Medium]]'': As [[SRD:Medium|Medium]] creatures, humans have no special bonuses or penalties due to their size.
 
* Human [[SRD:Base Land Speed|base land speed]] is 30 feet.
 
* Human [[SRD:Base Land Speed|base land speed]] is 30 feet.
*
 
*
 
 
* ''[[SRD:Automatic Language|Automatic Language]]'': Regional. ''[[SRD:Bonus Language|Bonus Languages]]:'' Any (other than secret languages, such as [[SRD:Druid|Druid]]ic). See the [[SRD:Speak Language Skill|Speak Language]] skill.
 
* ''[[SRD:Automatic Language|Automatic Language]]'': Regional. ''[[SRD:Bonus Language|Bonus Languages]]:'' Any (other than secret languages, such as [[SRD:Druid|Druid]]ic). See the [[SRD:Speak Language Skill|Speak Language]] skill.
* ''[[SRD:Favored Class|Favored Class]]'': Any. When determining whether a [[SRD:Multiclass Characters|multiclass]] human takes an experience point penalty, his or her highest-level [[SRD:Class|class]] does not count.<noinclude>
+
* ''[[SRD:Favored Class|Favored Class]]:'' [[SRD:Wizard|Wizard]]. A [[SRD:Multiclass Characters|multiclass]] human’s [[SRD:Wizard|Wizard]] [[SRD:Class|class]] does not count when determining whether she takes an experience point penalty for multiclassing.
   
 
{{Random Starting Ages
 
{{Random Starting Ages
Line 41: Line 44:
 
==Elves==
 
==Elves==
   
The high elf is the most common elf variety. High elves average 5 feet tall and typically weigh just over 100 pounds. They live on fruits and grains, though they occasionally hunt for fresh meat. High elves prefer colorful clothes, usually with a green-and-gray cloak that blends well with the colors of the forest.
+
The moon elf is the most common elf variety. They generally have blue or green tinted skin, large eyes, and various dark shades of hair. They are gracefully built, slender and attractive in appearance. Moon elves are often aloof and whimsical, to the chagrin of most dwarves.
   
  +
* +2 [[SRD:Charisma|Charisma]].
</noinclude>* +2 [[SRD:Dexterity|Dexterity]], –2 [[SRD:Constitution|Constitution]].
 
  +
* +2 to reflex save.
  +
* +2 to the skills search, spot, and listen.
 
* ''[[SRD:Humanoid Type|Humanoid]] ([[SRD:Elf Subtype|Elf]])''.
 
* ''[[SRD:Humanoid Type|Humanoid]] ([[SRD:Elf Subtype|Elf]])''.
* ''[[SRD:Medium|Medium]]:'' As [[SRD:Medium|Medium]] creatures, high elves have no special bonuses or penalties due to their size.
+
* ''[[SRD:Medium|Medium]]:'' As [[SRD:Medium|Medium]] creatures, moon elves have no special bonuses or penalties due to their size.
* High elf [[SRD:Base Land Speed|base land speed]] is 30 feet.
+
* Moon elf [[SRD:Base Land Speed|base land speed]] is 30 feet.
 
* ''[[SRD:Low-Light Vision|Low-Light Vision]]:'' A moon elf can see twice as far as a [[SRD:Humans (Race)|human]] in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
*
 
* ''[[SRD:Low-Light Vision|Low-Light Vision]]:'' A high elf can see twice as far as a [[SRD:Humans (Race)|human]] in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
 
*
 
* +2 racial bonus on [[SRD:Listen Skill|Listen]], [[SRD:Search Skill|Search]], and [[SRD:Spot Skill|Spot]] checks.
 
 
* ''[[SRD:Automatic Language|Automatic Languages]]:'' Regional. ''[[SRD:Bonus Language|Bonus Languages]]:'' Draconic, Gnoll, Goblin, Orc, and Fey.
 
* ''[[SRD:Automatic Language|Automatic Languages]]:'' Regional. ''[[SRD:Bonus Language|Bonus Languages]]:'' Draconic, Gnoll, Goblin, Orc, and Fey.
* ''[[SRD:Favored Class|Favored Class]]:'' [[SRD:Wizard|Wizard]]. A [[SRD:Multiclass Characters|multiclass]] high elf’s [[SRD:Wizard|wizard]] [[SRD:Class|class]] does not count when determining whether she takes an experience point penalty for multiclassing.
+
* ''[[SRD:Favored Class|Favored Class]]:'' [[SRD:Bard|Bard]]. A [[SRD:Multiclass Characters|multiclass]] moon elf’s [[SRD:Bard|Bard]] [[SRD:Class|class]] does not count when determining whether she takes an experience point penalty for multiclassing.
* ''[[SRD:Level Adjustment|Level Adjustment]]:'' +0.<noinclude>
 
   
 
{{Random Starting Ages
 
{{Random Starting Ages
|race=High Elf
+
|race=Moon Elf
 
|base=110
 
|base=110
 
|simp=4d6
 
|simp=4d6
Line 64: Line 65:
   
 
{{Aging Effects
 
{{Aging Effects
|race=High Elf
+
|race=Moon Elf
 
|mid=175
 
|mid=175
 
|old=263
 
|old=263
Line 72: Line 73:
   
 
{{Random Heights and Weights
 
{{Random Heights and Weights
|race=High Elf
+
|race=Moon Elf
 
|mbaseft=4
 
|mbaseft=4
 
|mbasein=5
 
|mbasein=5
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==Dwarves==
 
==Dwarves==
   
  +
Dwarves are a stalwart and stubborn race. Built to last, dwarves are pound for pound the toughest divinely gifted race of Vaerya. Common traits include a blunt straight forward attitude, and a general lack of tolerance for nonsense.
Dwarves are the most common variety of dwarves. Hill dwarves favor earth tones in their clothing and prefer simple and functional garb. The skin can be very dark, but it is always some shade of tan or brown. Hair color can be black, gray, or brown. Hill dwarves average 4 feet tall and weigh as much as adult humans.
 
   
</noinclude>* +2 [[SRD:Constitution|Constitution]], –2 [[SRD:Charisma|Charisma]].
+
* +2 [[SRD:Constitution|Constitution]].
  +
* +2 to the skills heal, balance, and intimidate.
  +
* +4 to saves vs. poison and enchantments.
 
* ''[[SRD:Humanoid Type|Humanoid]] ([[SRD:Dwarf Subtype|Dwarf]])''.
 
* ''[[SRD:Humanoid Type|Humanoid]] ([[SRD:Dwarf Subtype|Dwarf]])''.
 
* ''[[SRD:Medium|Medium]]:'' As [[SRD:Medium|Medium]] creatures, dwarves have no special bonuses or penalties due to their size.
 
* ''[[SRD:Medium|Medium]]:'' As [[SRD:Medium|Medium]] creatures, dwarves have no special bonuses or penalties due to their size.
 
* Dwarf [[SRD:Base Land Speed|base land speed]] is 20 feet. However, dwarves can move at this speed even when wearing [[SRD:Armor|medium or heavy armor]] or when carrying a [[SRD:Carrying Capacity|medium or heavy load]] (unlike other creatures, whose speed is reduced in such situations).
 
* Dwarf [[SRD:Base Land Speed|base land speed]] is 20 feet. However, dwarves can move at this speed even when wearing [[SRD:Armor|medium or heavy armor]] or when carrying a [[SRD:Carrying Capacity|medium or heavy load]] (unlike other creatures, whose speed is reduced in such situations).
 
* ''[[SRD:Darkvision|Darkvision]]:'' Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all.
 
* ''[[SRD:Darkvision|Darkvision]]:'' Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all.
*
 
*
 
*
 
*
 
*
 
*
 
*
 
*
 
*
 
 
* ''[[SRD:Automatic Language|Automatic Languages]]'': Regional. ''[[SRD:Bonus Language|Bonus Languages]]'': [[SRD:Giant Type|Giant]], Goblin, Orc, and Gnoll.
 
* ''[[SRD:Automatic Language|Automatic Languages]]'': Regional. ''[[SRD:Bonus Language|Bonus Languages]]'': [[SRD:Giant Type|Giant]], Goblin, Orc, and Gnoll.
 
* ''[[SRD:Favored Class|Favored Class]]'': [[SRD:Fighter|Fighter]]. A [[SRD:Multiclass Characters|multiclass]] dwarf’s [[SRD:Fighter|Fighter]] [[SRD:Class|class]] does not count when determining whether he takes an experience point penalty for multiclassing.
 
* ''[[SRD:Favored Class|Favored Class]]'': [[SRD:Fighter|Fighter]]. A [[SRD:Multiclass Characters|multiclass]] dwarf’s [[SRD:Fighter|Fighter]] [[SRD:Class|class]] does not count when determining whether he takes an experience point penalty for multiclassing.
* ''[[SRD:Level Adjustment|Level Adjustment]]:'' +0.<noinclude>
 
   
 
{{Random Starting Ages
 
{{Random Starting Ages
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==Gnomen==
 
==Gnomen==
   
They are the smallest of all the divinely gifted races, averaging 2 to 2-1/2 feet in height, they often have dark gold or brown eyes, tanned skin, and dark hair. A very long-lived people, forest gnomes have an average life expectancy of 500 years.
+
They are the smallest of all the divinely gifted races, bony and thin, and only averaging 2 to 2-1/2 feet in height. They often have dark gold or brown eyes, tanned skin, and dark hair. Gnomen are primarily pacifists by nature, fighting only when necessary. Gnomen often serve as healers and clergymen, and have an innate and powerful connection to the gods.
   
* +2 [[SRD:Constitution|Constitution]], –2 [[SRD:Strength|Strength]].
+
* +2 [[SRD:Wisdom|Wisdom]].
  +
* +2 to fortitude saves.
* ''[[SRD:Humanoid Type|Humanoid]] (Gnome)''
 
  +
* +2 to the skills sense motive, diplomacy, and concentration.
 
* ''[[SRD:Humanoid Type|Humanoid]] (Gnomen)''
 
* ''[[SRD:Small|Small]]:'' As a [[SRD:Small|Small]] creature, a Gnomen gains a +1 size bonus to [[SRD:Armor Class|Armor Class]], a +1 size bonus on [[SRD:Attack Roll|attack rolls]], and a +4 size bonus on [[SRD:Hide Skill|Hide]] checks, but he uses smaller weapons than [[SRD:Humans (Race)|human]]s use, and his lifting and carrying limits are three-quarters of those of a [[SRD:Medium|Medium]] character.
 
* ''[[SRD:Small|Small]]:'' As a [[SRD:Small|Small]] creature, a Gnomen gains a +1 size bonus to [[SRD:Armor Class|Armor Class]], a +1 size bonus on [[SRD:Attack Roll|attack rolls]], and a +4 size bonus on [[SRD:Hide Skill|Hide]] checks, but he uses smaller weapons than [[SRD:Humans (Race)|human]]s use, and his lifting and carrying limits are three-quarters of those of a [[SRD:Medium|Medium]] character.
 
* Gnomen [[SRD:Base Land Speed|base land speed]] is 20 feet.
 
* Gnomen [[SRD:Base Land Speed|base land speed]] is 20 feet.
* ''[[SRD:Low-Light Vision|Low-Light Vision]]:'' A Gnomen can see twice as far as a [[SRD:Humans (Race)|human]] in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
 
*
 
*
 
*
 
*
 
*
 
*
 
*
 
*
 
*
 
 
* ''[[SRD:Automatic Language|Automatic Languages]]:'' Regional. ''[[SRD:Bonus Language|Bonus Languages]]:''Draconic, [[SRD:Giant Type|Giant]], Goblin, Orc, Gnoll.
 
* ''[[SRD:Automatic Language|Automatic Languages]]:'' Regional. ''[[SRD:Bonus Language|Bonus Languages]]:''Draconic, [[SRD:Giant Type|Giant]], Goblin, Orc, Gnoll.
* ''[[SRD:Favored Class|Favored Class]]:'' [[SRD:Bard|Bard]]. A [[SRD:Multiclass Characters|multiclass]] Gnomen's [[SRD:Bard|bard]] [[SRD:Class|class]] does not count when determining whether he takes an experience point penalty.
+
* ''[[SRD:Favored Class|Favored Class]]:'' [[SRD:Cleric|Cleric]]. A [[SRD:Multiclass Characters|multiclass]] Gnomen's [[SRD:Cleric|Cleric]] [[SRD:Class|class]] does not count when determining whether he takes an experience point penalty.
* ''[[SRD:Level Adjustment|Level Adjustment]]:'' +0<noinclude>
 
   
 
{{Random Starting Ages
 
{{Random Starting Ages
Line 165: Line 149:
 
|moder=6d6
 
|moder=6d6
 
|comp=9d6
 
|comp=9d6
  +
}}
  +
  +
{{Aging Effects
  +
|race=Gnomen
  +
|mid=100
  +
|old=150
  +
|vene=200
  +
|max=3d%
 
}}
 
}}
   
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==Taldur==
 
==Taldur==
   
Taldur originated from the interbreeding of elves and humans, eventually evolving into a separate race entirely. Taldur have gold-tinted skin and large eyes.
+
Taldur originated from the interbreeding of elves and humans, eventually evolving into a separate race entirely. Taldur have gold-tinted skin and large eyes. Adaptable and intelligent, Taldur are quick to evolve to their surroundings, and thrive in any role. Born with a thirst for knowledge, many Taldur are well traveled.
   
  +
* +2 [[SRD:Intelligence|Intelligence]].
</noinclude>* ''[[SRD:Humanoid Type|Humanoid]] ([[SRD:Elf Subtype|Elf]])''.
 
  +
* +4 skill points at first level, and an additional point at each subsequent level.
  +
* +1 to all saves.
 
* ''[[SRD:Humanoid Type|Humanoid]] ([[SRD:Elf Subtype|Elf]])''.
 
* ''[[SRD:Medium|Medium]]:'' As [[SRD:Medium|Medium]] creatures, Taldur have no special bonuses or penalties due to their size.
 
* ''[[SRD:Medium|Medium]]:'' As [[SRD:Medium|Medium]] creatures, Taldur have no special bonuses or penalties due to their size.
 
* Taldur [[SRD:Base Land Speed|base land speed]] is 30 feet.
 
* Taldur [[SRD:Base Land Speed|base land speed]] is 30 feet.
 
* ''[[SRD:Low-Light Vision|Low-Light Vision]]'': A Taldur can see twice as far as a [[SRD:Humans (Race)|human]] in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
 
* ''[[SRD:Low-Light Vision|Low-Light Vision]]'': A Taldur can see twice as far as a [[SRD:Humans (Race)|human]] in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
*
 
*
 
*
 
 
* ''[[SRD:Automatic Language|Automatic Languages]]'': Regional. ''[[SRD:Bonus Language|Bonus Languages]]'': Any (other than secret languages, such as [[SRD:Druid|Druid]]ic).
 
* ''[[SRD:Automatic Language|Automatic Languages]]'': Regional. ''[[SRD:Bonus Language|Bonus Languages]]'': Any (other than secret languages, such as [[SRD:Druid|Druid]]ic).
 
* ''[[SRD:Favored Class|Favored Class]]:'' Any. When determining whether a [[SRD:Multiclass Characters|multiclass]] Taldur takes an experience point penalty, her highest-level [[SRD:Class|class]] does not count.
 
* ''[[SRD:Favored Class|Favored Class]]:'' Any. When determining whether a [[SRD:Multiclass Characters|multiclass]] Taldur takes an experience point penalty, her highest-level [[SRD:Class|class]] does not count.
* ''[[SRD:Level Adjustment|Level Adjustment]]:'' +0.<noinclude>
 
   
 
{{Random Starting Ages
 
{{Random Starting Ages
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==Feldur==
 
==Feldur==
   
  +
Feldur are the result of interbreeding between the dwarves and the gnomen, and have since evolved into an entirely separate race. Short and stout, they can often appear at first glance to be human children, though their capacity for facial hair and a tendency to go barefoot, revealing hairy feet does give them away. Many Feldur struggle with the different roles of their ancestors, the single-minded determination of the dwarves and the laid back passivism of the gnomen.
Feldur stand about 3 feet tall and usually weigh between 30 and 35 pounds. They have brown or black eyes. Feldur men often have long sideburns, but beards are rare among them and mustaches almost unseen. Feldur prefer simple, comfortable, and practical clothes. Unlike members of most races, they prefer actual comfort to shows of wealth. Feldur reach adulthood in their early twenties and generally live into the middle of their second century.
 
   
</noinclude>* +2 [[SRD:Dexterity|Dexterity]], –2 [[SRD:Strength|Strength]].
+
* +2 [[SRD:Dexterity|Dexterity]].
  +
* +2 to will saves.
  +
* +2 to the skills listen and escape artist.
  +
* +4 to the skill gather information.
 
* ''[[SRD:Humanoid Type|Humanoid]] ([[SRD:Halfling Subtype|Halfling]])''.
 
* ''[[SRD:Humanoid Type|Humanoid]] ([[SRD:Halfling Subtype|Halfling]])''.
 
* ''[[SRD:Small|Small]]:'' As a [[SRD:Small|Small]] creature, a Feldur gains a +1 size bonus to [[SRD:Armor Class|Armor Class]], a +1 size bonus on [[SRD:Attack Roll|attack rolls]], and a +4 size bonus on [[SRD:Hide Skill|Hide]] checks, but she uses smaller weapons than [[SRD:Humans (Race)|human]]s use, and her lifting and carrying limits are three-quarters of those of a [[SRD:Medium|Medium]] character.
 
* ''[[SRD:Small|Small]]:'' As a [[SRD:Small|Small]] creature, a Feldur gains a +1 size bonus to [[SRD:Armor Class|Armor Class]], a +1 size bonus on [[SRD:Attack Roll|attack rolls]], and a +4 size bonus on [[SRD:Hide Skill|Hide]] checks, but she uses smaller weapons than [[SRD:Humans (Race)|human]]s use, and her lifting and carrying limits are three-quarters of those of a [[SRD:Medium|Medium]] character.
 
* Feldur [[SRD:Base Land Speed|base land speed]] is 20 feet.
 
* Feldur [[SRD:Base Land Speed|base land speed]] is 20 feet.
  +
* ''[[SRD:Darkvision|Darkvision]]:'' Feldur can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and feldur can function just fine with no light at all.
*
 
*
 
*
 
*
 
*
 
 
* ''[[SRD:Automatic Language|Automatic Languages]]:'' Regional. ''[[SRD:Bonus Language|Bonus Languages]]:'' Gnoll, Goblin, and Orc.
 
* ''[[SRD:Automatic Language|Automatic Languages]]:'' Regional. ''[[SRD:Bonus Language|Bonus Languages]]:'' Gnoll, Goblin, and Orc.
 
* ''[[SRD:Favored Class|Favored Class]]:'' [[SRD:Rogue|Rogue]]. A [[SRD:Multiclass Characters|multiclass]] Feldur [[SRD:Rogue|rogue]] [[SRD:Class|class]] does not count when determining whether she takes an experience point penalty for multiclassing.
 
* ''[[SRD:Favored Class|Favored Class]]:'' [[SRD:Rogue|Rogue]]. A [[SRD:Multiclass Characters|multiclass]] Feldur [[SRD:Rogue|rogue]] [[SRD:Class|class]] does not count when determining whether she takes an experience point penalty for multiclassing.
* ''[[SRD:Level Adjustment|Level Adjustment]]:'' +0.<noinclude>
 
   
 
{{Random Starting Ages
 
{{Random Starting Ages

Latest revision as of 17:52, 13 January 2010

Humans[]

Strong and intelligent, the humans of Vaerya often lead in times of trouble. Along with their natural proficiency at spellcraft, humans make excellent martial combatants. Despite their strengths, humans are short lived and less resilient than the other races.

Table: Human Random Starting Ages
Adulthood Simple Moderate Complex
15 years +1d4 +1d6 +2d6
Table: Human Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
35 years 53 years 70 years +2d20 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Human Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 4’ 10” +2d10 120 lb. × (2d4) lb.
Female 4’ 5” +2d10 85 lb. × (2d4) lb.

Elves[]

The moon elf is the most common elf variety. They generally have blue or green tinted skin, large eyes, and various dark shades of hair. They are gracefully built, slender and attractive in appearance. Moon elves are often aloof and whimsical, to the chagrin of most dwarves.

  • +2 Charisma.
  • +2 to reflex save.
  • +2 to the skills search, spot, and listen.
  • Humanoid (Elf).
  • Medium: As Medium creatures, moon elves have no special bonuses or penalties due to their size.
  • Moon elf base land speed is 30 feet.
  • Low-Light Vision: A moon elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
  • Automatic Languages: Regional. Bonus Languages: Draconic, Gnoll, Goblin, Orc, and Fey.
  • Favored Class: Bard. A multiclass moon elf’s Bard class does not count when determining whether she takes an experience point penalty for multiclassing.
Table: Moon Elf Random Starting Ages
Adulthood Simple Moderate Complex
110 years +4d6 +6d6 +10d6
Table: Moon Elf Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
175 years 263 years 350 years +4d% years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Moon Elf Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 4’ 5” +2d6 85 lb. × (1d6) lb.
Female 4’ 5” +2d6 80 lb. × (1d6) lb.

Dwarves[]

Dwarves are a stalwart and stubborn race. Built to last, dwarves are pound for pound the toughest divinely gifted race of Vaerya. Common traits include a blunt straight forward attitude, and a general lack of tolerance for nonsense.

Table: Dwarf Random Starting Ages
Adulthood Simple Moderate Complex
40 years +3d6 +5d6 +7d6
Table: Dwarf Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
125 years 188 years 250 years +2d% years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Dwarf Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 3’ 9” +2d4 130 lb. × (2d6) lb.
Female 3’ 7” +2d4 100 lb. × (2d6) lb.

Gnomen[]

They are the smallest of all the divinely gifted races, bony and thin, and only averaging 2 to 2-1/2 feet in height. They often have dark gold or brown eyes, tanned skin, and dark hair. Gnomen are primarily pacifists by nature, fighting only when necessary. Gnomen often serve as healers and clergymen, and have an innate and powerful connection to the gods.

Table: Gnomen Random Starting Ages
Adulthood Simple Moderate Complex
40 years +4d6 +6d6 +9d6
Table: Gnomen Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
100 years 150 years 200 years +3d% years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Gnomen Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 1’ 11” +2d4 40 lb. × (1) lb.
Female 1’ 9” +2d4 35 lb. × (1) lb.

Taldur[]

Taldur originated from the interbreeding of elves and humans, eventually evolving into a separate race entirely. Taldur have gold-tinted skin and large eyes. Adaptable and intelligent, Taldur are quick to evolve to their surroundings, and thrive in any role. Born with a thirst for knowledge, many Taldur are well traveled.

  • +2 Intelligence.
  • +4 skill points at first level, and an additional point at each subsequent level.
  • +1 to all saves.
  • Humanoid (Elf).
  • Medium: As Medium creatures, Taldur have no special bonuses or penalties due to their size.
  • Taldur base land speed is 30 feet.
  • Low-Light Vision: A Taldur can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
  • Automatic Languages: Regional. Bonus Languages: Any (other than secret languages, such as Druidic).
  • Favored Class: Any. When determining whether a multiclass Taldur takes an experience point penalty, her highest-level class does not count.
Table: Taldur Random Starting Ages
Adulthood Simple Moderate Complex
20 years +1d6 +2d6 +3d6
Table: Taldur Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
62 years 93 years 125 years +3d20 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Taldur Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 4’ 7” +2d8 100 lb. × (2d4) lb.
Female 4’ 5” +2d8 80 lb. × (2d4) lb.

Feldur[]

Feldur are the result of interbreeding between the dwarves and the gnomen, and have since evolved into an entirely separate race. Short and stout, they can often appear at first glance to be human children, though their capacity for facial hair and a tendency to go barefoot, revealing hairy feet does give them away. Many Feldur struggle with the different roles of their ancestors, the single-minded determination of the dwarves and the laid back passivism of the gnomen.

Table: Feldur Random Starting Ages
Adulthood Simple Moderate Complex
20 years +2d4 +3d6 +4d6
Table: Feldur Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
50 years 75 years 100 years +5d20 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Feldur Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 2’ 8” +2d4 30 lb. × (1) lb.
Female 2’ 6” +2d4 25 lb. × (1) lb.



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