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Talk:Surgo/Possible Tome Errata

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Fire Mage Level 1 Edit

The first level of the fire mage class plays very poorly. The wizard can cast grease/color spray, the druid can cast entangle, the barbarian can hit for 1d12+5 (15 strength power attack), and the rogue can hit for 2d4+2d6 (2 daggers + sneak attacks). The fire mage can do 1d6+1 fire damage each round. The suggested errata is to have impress flames not be capped by level. In most cases, that change is only really significant from levels 1-3. --Andrew Arnott (talk, email) 20:13, September 21, 2009 (UTC)

Since the current fire mage balances at around the Rogue level (for the most part, it continues playing the same game that other PCs due, and doesn't start playing rocket-tag like Wizard-level characters do), I don't think it's a problem. Furthermore, the game doesn't really balance well before level 4-5, since virtually everything dies in one hit. Also, as-is the class can go pretty close to melee and do damage to enemies which they take even if they make a save. With decent damage rolls, virtually everything will die within 1-2 rounds at first level, even if they make their saves. Furthermore, they get an AoE, allowing you to kill multiple creatures in one go, something that's very hard to do at first level without wasting daily resources. (And even with how lauded the wizard is, at first level it's going to have... what, 2 color sprays per day?) All in all, I think the boost would be fine (it wouldn't change that much), but is for the most part unneeded. I'm ambivalent on this matter myself, and most posted to show the other side of the coin, but either way would be good. I think the reason that Impress Flames is capped by level is so people don't dip into Fire Mage for a constant bonus to fire spells equal to their Charisma in other classes. --Ghostwheel 20:43, September 21, 2009 (UTC)

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