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Lord Mattos

52 Edits since joining this wiki
November 8, 2009
Revision as of 02:51, January 26, 2010 by Tarkisflux (Talk | contribs)

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| User:Lord Mattos

WelcomeEdit

Hi, welcome to Dungeons and Dragons Wiki! Thanks for your edit to the User:Lord Mattos page.

Please leave a message on my talk page if I can help with anything! -- Surgo (Talk) 17:55, November 8, 2009

Order of the Stick Edit

Heh, actually I'm an Ogre in the Playground now; I should update that. Anyway, yeah, I enjoy the comic. Hmm. As for favorite character, any of them really, depending. They've all had their moments. Overall, though, probably Roy. I enjoy his facepalming.
DragoonWraith 01:42, January 12, 2010 (UTC)

Question Edit

For everyone out there, what spellcaster/manifester do you think is the best, and why? Also, do you prefer spells or psionics more? --Lord Mattos 01:36, January 26, 2010 (UTC)

Psionics, no question about it. The system is so much more incredibly balanced when compared to core magic, and even moreso when you start looking at sourcebooks. Less save-or-dies, less save-or-sucks, more damage-centered things, less cheese (planar binding, gate, silent image), and having augmentations gives you more choices on the fly, making actual play more important than "what spells did I prepare today?" --Ghostwheel 02:04, January 26, 2010 (UTC)
I completely agree. The only reason I decided that my epic boss for my campaign would be a sorcerer is that A. I want the boss fight to be hard, and B. I wanted him to be a psion/metamind, and changed it on my page, but I didn't realize that metaminds only get a manifesting level every 2 levels. --Lord Mattos 02:09, January 26, 2010 (UTC)
Spells, preferably prepared. It's a more tactically interesting resource management game, but I'd take even spontaneous casting over the psionics system. I think the game where you try to figure out what you need in a day, and then try to fit those choices into what actually happens, is vastly more interesting than the spontaneous spells / powers setup. You certainly have more round by round options in a point based setup, which I generally like, but there aren't any substantial trade offs for those options, which I don't. In my experience all of those options simply devolve into "find optimal action, spam it until it's not optimal, restart program", and that doesn't play substantially differently from the non-manifesters. I actively want different resource management schemes among my class options and psionics fails at it. I also really hate the augmentation system and it's "pay for scaling" bits, though it's a lot better than the 3.0 version. The 3.5 implementation may be more rogue level balanced than the 3.5 spells system, but that isn't really relevant for me. I don't actually have a class that I think is the best, because I don't have a single set of class criteria. - TarkisFlux 02:51, January 26, 2010 (UTC)

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