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Talk:Aarnott/Lego Bin 12

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Been There, Done That Edit

I did most of the calculations for most of the primary stats of monsters :-) Check it out! --Ghostwheel 20:08, April 27, 2010 (UTC)

Thanks! I was trying to engineer it so that I can run a game using your stuff. I may still give the numbers a run through just to double check, but not having to waste the time now is a very nice thing :D! --Andrew Arnott (talk, email) 20:18, April 27, 2010 (UTC)
That's the reason I prepared em all :-) The only one that you'll need to actually customize for your specific group is the "HP" column if your group isn't completely optimized. If you'd like specific guidelines for that, let me know and I'll explain how to calculate optimal numbers for monster HP. --Ghostwheel 20:26, April 27, 2010 (UTC)

Attribute Note Edit

If you don't like the variance between good and poor attribute modifiers, you can just not allow people to make them differ by that much. Capping attributes works, as long as the cap is low enough (20ish), and leaves you with a fairly tight spread as people hit the cap and have to start on other stats, potentially working down to their dump stats even. Changing the +1 to one stat from level or books or wishes to a +1 to each stat also decreases the spread, but items and normal starting differences will remain. The former works well at resolving a lot of attribute related imbalances between PCs and NPCs at higher levels but probably has some issues with existing monsters due to their HD bloat at higher levels. The latter doesn't resolve the PC / NPC interactions in the same way because the spread is larger, but it won't have any new issues with existing monsters. - TarkisFlux 21:26, April 27, 2010 (UTC)

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