So I gave in and bought a 4e manual. And guess what? I liked it enough to give up on 3.5e.
- Starting Hit Points: Hit Dice + your Constitution Score at 1st level. Probably my favorite change in the whole world. Do the math in Hp gain in 3.5e and you will realize it is a decreasing return on investment. You are actually gaining a smaller percentage of your total Hp every time you level. How whack is dat?
- Daily, Encounter, At-Will: Awesome. Now my Fighter feels similar to the Wizard in terms of sweet tricks and prowess.
- Healing Surges: 4 fights a day which consume about 25% of my total resources every fight, and now a way to heal 25% of my total hit points too? Looks like I might not need that Bedroll after all.
- 3 Tiers of Play: Perfect. It was about time Epic became doctrine.
- Monsters that scale, use powers, and have a combat role: So much easier to build a monster now. Less guess and check and player wipe.
- Still uses a d20: Well, I guess it ain't a perfect world, is it...
Needless to say I won't be building anymore 3.5e classes again. --Jay Freedman 02:00, February 28, 2010 (UTC)