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I actually like 4e now. Bye bye 3.5...

Revision as of 02:02, February 28, 2010 by Jay Freedman (Talk | contribs)

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So I gave in and bought a 4e manual. And guess what? I liked it enough to give up on 3.5e.

  • Starting Hit Points: Hit Dice + your Constitution Score at 1st level. Probably my favorite change in the whole world. Do the math in Hp gain in 3.5e and you will realize it is a decreasing return on investment. You are actually gaining a smaller percentage of your total Hp every time you level. How whack is dat?
  • Daily, Encounter, At-Will: Awesome. Now my Fighter feels similar to the Wizard in terms of sweet tricks and prowess.
  • Healing Surges: 4 fights a day which consume about 25% of my total resources every fight, and now a way to heal 25% of my total hit points too? Looks like I might not need that Bedroll after all.
  • 3 Tiers of Play: Perfect. It was about time Epic became doctrine.
  • Monsters that scale, use powers, and have a combat role: So much easier to build a monster now. Less guess and check and player wipe.
  • Still uses a d20: Well, I guess it ain't a perfect world, is it...

Needless to say I won't be building anymore 3.5e classes again. --Jay Freedman 02:00, February 28, 2010 (UTC)

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