Vebyast/Test Class
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< User:Vebyast
| Vebyast (talk) | |
|---|---|
| Date Created: | Today |
| Status: | Testing, Testing, one two three point one four one five nine two six |
| Editing: | This should not be on the wiki. KILL IT WITH FIRE. |
| Balance: | Article is not balanced per wiki guidelines |
{{#set:Summary=This is a class for testing Vebyast's classbuilder script. If this actually turns up anywhere, delete it and email me so that I can figure out what I did wrong.
|Length=8
|Minimum Level=1
|Base Attack Bonus Progression=Moderate
|Fortitude Save Progression=Poor
|Reflex Save Progression=Good
|Will Save Progression=Poor
|Class Ability=Other
|Class Ability Progression=Full
}}
{{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}
Contents |
Test Class
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This is a test class. It is designed to test the classbuilder.py script.
Making a Test Class
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The Test Class is a test. It is used by humans to verify that their programs are correct. Test Classes aren't meant to be played by humans. Playing a Test Class is a recipe for disaster, mostly because they have no usable abilities.
On the subject of RANT RANT RANT: THIS IS A RANT RANT RANT RANT RANT RANT RANT RANT RANT RANT RANT RANT RANT RANT RANT RANT RANT RANT RANT RANT RANT RANT RANT RANT RANT RANT RANT RANT RANT RANT RANT RANT RANT RANT RANT RANT RANT RANT RANT RANT RANT
It is after midnight: This is why you don't write programs at two in the morning.
Races and People: Test Classes mostly turn up in computers, usually alongside or as part of more important or interesting projects. It is strongly encouraged that all projects have them.
Alignment: What are you talking about? Test Classes are computers. They don't have alignments.
Starting Gold: 4d4x10 gp
Starting Age: Complex
| Level | Base Attack Bonus | Saving Throws | Special | Dexterity Bonus | AC Bonus | Spells per Day | |||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fort | Ref | Will | 0th | 1st | 2nd | 3rd | 4th | 5th | |||||||||||||||||||||||||||||||||
| 1st | +0 | +0 | +2 | +0 | Ability 1, The Second Ability | 2 | 10 | 3 | 1 | — | — | — | — | ||||||||||||||||||||||||||||
| 2nd | +1 | +0 | +3 | +0 | 2 | 2 | 4 | 2 | 0 | 0 | 0 | 0 | |||||||||||||||||||||||||||||
| 3rd | +2 | +1 | +3 | +1 | His Highness Ability the Third | 2 | 32 | 4 | 2 | 1 | — | — | — | ||||||||||||||||||||||||||||
| 4th | +3 | +1 | +4 | +1 | Ability 1 Upgrade | 4 | 4 | 4 | 3 | 2 | 0 | 1 | — | ||||||||||||||||||||||||||||
| 5th | +3 | +1 | +4 | +1 | 4 | fffff | 4 | 3 | 2 | 1 | 1 | — | |||||||||||||||||||||||||||||
| 6th | +4 | +2 | +5 | +2 | ASDFHYAUIYCTAHG | 4 | 5 | 4 | 3 | 3 | 2 | 1 | 0 | ||||||||||||||||||||||||||||
| 7th | +5 | +2 | +5 | +2 | Ability 1 Upgrade | 6 | 61 | 4 | 4 | 3 | 2 | 1 | — | ||||||||||||||||||||||||||||
| 8th | +6/+1 | +2 | +6 | +2 | 6 | 7 | 4 | 4 | 3 | 3 | 2 | 0 | |||||||||||||||||||||||||||||
| Class Skills (Skill Points::4 + Int modifier per level, ×4 at 1st level) Alchemy (Int), Balance (Dex), Disable Device (Int), Hide (Dex), Climb (Str), Concentration (Con), Intimidate (Cha), Jump (Str), Craft (Int), Knowledge [dungeoneering] (Int), Sleight of Hand (Dex), Tumble (Dex). | |||||||||||||||||||||||||||||||||||||||||
Class Features
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All of the following are class features of the Test Class.
Weapon and Armor Proficiency: Test Classes are proficient with making programs go boom. Very proficient. The mark of good code is that the test cases don't make it go boom, which is actually really hard to do.
Spells: Test Classes cast spells because they have to. No, seriously, that's why. Otherwise they wouldn't be very good Test Classes, now would they? Test Classes choose their spells from the following list:
0th— Detect Poison[1], Disguise Self, Feather Fall, Ghost Sound, Jump, Obscuring Mist, Sleep, True Strike
1st— Alter Self, Cat's Grace, Darkness, Fox's Cunning, Illusory Script, Invisibility, Pass without Trace, Spider Climb[1], Undetectable Alignment
2nd— Deep Slumber, Deeper Darkness[1], False Life, Magic Circle against Good, Misdirection, Nondetection
3rd— Clairaudience/Clairvoyance, Dimension Door, Freedom of Movement, Glibness, Greater Invisibility[2], Locate Creature, Modify Memory, Poison
4th— Fireball
5th— Lesser Geas[3]
6th— Major Creation[3]
7th— Disintegrate
8th— Limited Wish[2]
9th— Binding
Ability 1: An extremely motivated Test Class gains Ability 1 at 1st level and again at 4th. This ability links to this text instead.
The Second Ability (Ex): This is the second ability. Duh. Its features:
- Gain some stuff.
- Gain some more stuff.
- And finally some more.
His Highness Ability the Third: It's the Test Class's third ability. What did you expect?
ASDFHYAUIYCTAHG: 444444444444444444444444444444444. It is gained at level 6.
Additional Notes:
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Notes: Hopefully this will all work as planned
ASDFASDFASDF: asdfaslkdfghaslirghncnakghclsdghmlxaehmglkhagm
References
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Back to Main Page → 3.5e Homebrew → Classes → Base Classes