Watch out for lava.
- Costumed Hero
- Race X
- Iralt, Lord of the Haze
- My Kiral Stuff
- Tome Psionic Feats
- The Stalwart
- Some Stock Attack Definitions
- Magic Enchantments
Did I mention that I hate Wiki-Markup Tables? The syntax is so ugly.
|Fire||1||Your spell has the fire descriptor and deals fire damage||Yes|
|Cold||1||Your spell has the cold descriptor and deals cold damage||Yes|
|Electricity||1||Your spell has the electricity descriptor and deals firedamage||Yes|
|Sonic||1||Your spell has the sonic descriptor and deals sonic damage||Yes|
|Acid||1||Your spell has the acid descriptor and deals acid damage||Yes|
|Negative||1||Your spell deals negative energy damage||Yes|
|Positive||1||Your spell deals positive energy damage||Yes|
|Self Burst||2||Your spell bursts from around YOU!||No|
|Line||2||Your spells, they go in a LINE!||No|
|Cone||2||Cones are cool||No|
|Point Burst||3||Your spell makes the landmass erupt with kittens||No|
|Twin Shape||7||If you can fire a line of fire, what's better? FIRING TWO!?||No|
|Cold Damage Modifiers|
|Freeze!||3||You freeze those that are hit by your cold damage! OH SNAP.||No|
|Frostbite||2||Your cold attacks cause frostbite to accumulate upon your enemy.||Yes|
|Chilblains||1||Your cold attacks make people so chilled, they have trouble moving.||Yes|
|Fire Damage Modifiers|
|Afterburner||3||Your fire just keeps on coming back.||No|
|Electricity Damage Modifiers|
|Static Discharge||2||After striking your enemy with electricity, they discharge the built up energy around them!.||Yes|
Mana: Class Levels * Charisma Modifier
MPC: Class Levels + Charisma Modifier + Misc (Up to a maximum of 1.5x Class Levels rounded up)
MPCX: No effect with a mana cost greater or equal to your class level can be added to a spell.
Cold Damage Effects
Mana Cost: 3
Prerequisites: 3d6 Cold Damage
Your attacks are so cold, that they leave a residue of frozen ice throughout their area. Those caught within are engulfed by ice!
Anyone who takes damage from the cold damage of your spell is entangled for 1 round per 3 cold damage die. A successful fortitude save negates this effect of the spell.