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TK-Squared/Lavabox

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< User:TK-Squared

Revision as of 09:28, August 12, 2010 by 87.244.76.182 (Talk)

Watch out for lava.


Arcanist

Did I mention that I hate Wiki-Markup Tables? The syntax is so ugly.

Damage Modifiers
Power Mana Cost Description Stackable?
Fire 1 Your spell has the fire descriptor and deals fire damage Yes
Cold 1 Your spell has the cold descriptor and deals cold damage Yes
Electricity 1 Your spell has the electricity descriptor and deals firedamage Yes
Sonic 1 Your spell has the sonic descriptor and deals sonic damage Yes
Acid 1 Your spell has the acid descriptor and deals acid damage Yes
Negative 1 Your spell deals negative energy damage Yes
Positive 1 Your spell deals positive energy damage Yes
Shapes!
Power Mana Cost Description Stackable?
Self Burst 2 Your spell bursts from around YOU! No
Line 2 Your spells, they go in a LINE! No
Cone 2 Cones are cool No
Point Burst 3 Your spell makes the landmass erupt with kittens No
Twin Shape 7 If you can fire a line of fire, what's better? FIRING TWO!? No
Cold Damage Modifiers
Power Mana Cost Description Stackable?
Freeze! 3 You freeze those that are hit by your cold damage! OH SNAP. No
Frostbite 2 Your cold attacks cause frostbite to accumulate upon your enemy. Yes
Chilblains 1 Your cold attacks make people so chilled, they have trouble moving. Yes
Fire Damage Modifiers
Power Mana Cost Description Stackable?
Afterburner 3 Your fire just keeps on coming back. No
Electricity Damage Modifiers
Power Mana Cost Description Stackable?
Static Discharge 2 After striking your enemy with electricity, they discharge the built up energy around them!. Yes


Mana: Class Levels * Charisma Modifier

MPC: Class Levels + Charisma Modifier + Misc (Up to a maximum of 1.5x Class Levels rounded up)

MPCX: No effect with a mana cost greater or equal to your class level can be added to a spell.

Cold Damage Effects

Freeze

Mana Cost: 3
Prerequisites: 3d6 Cold Damage
Stackable: No

Your attacks are so cold, that they leave a residue of frozen ice throughout their area. Those caught within are engulfed by ice!

Anyone who takes damage from the cold damage of your spell is entangled for 1 round per 3 cold damage die. A successful fortitude save negates this effect of the spell.

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