Wikia

Dungeons and Dragons Wiki

TK-Squared/Lavabox/Iralt (3.5e NPC)

Talk0
9,552pages on
this wiki

< User:TK-Squared | Lavabox

Revision as of 16:11, January 27, 2010 by 87.244.76.182 (Talk)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Created By
TK-Squared (talk)
Date Created: 21st January 2010
Status: Alpha
Editing: Please feel free to edit constructively!


Material Plane Edit

{{#set:Name=Iralt, Lord of The Haze|CR=??|Size=Medium|Summary=A 'Unique' outsider with powerful abilities to deal with any that oppose him.|Type=Outsider}}

{{#arraymap:Unique|,|x|{{#set:Subtype=x}}}}

Iralt, Lord of The Haze

CR ??

Lawful Evil Medium Outsider (Unique)
Init/Senses +4/Listen +28, Spot +28
Aura Presence of Awe
AC 14, touch 14, flat-footed 10
(+4 Dexterity)
hp 360 (20 HD); DR 300/-
Immune Death Effects
SR 30
Fort/Ref/Will +12/+12/+12
Speed 30ft., fly 60ft.
Base Atk/Grp +20/+21
Special Actions Phase, Haze Tear, Call Haze Beast, Volatile Whispers, Flames of Archeron
Abilities Str 12, Dex 18, Con 28, Int 34, Wis 20, Cha 42
SQ Hazed Duality
Skills Balance +27 (23 Ranks), Bluff +39 (23 Ranks), Concentration +31 (23 Ranks), Diplomacy +39 (23 Ranks), Disguise +39 (23 Ranks), Escape Artist +27 (23 Ranks), Gather Information +39 (23 Ranks), Hide +27 (23 Ranks), Intimidate +39 (23 Ranks), Jump +24 (23 Ranks), Knoweldge (Arcane) +35 (23 Ranks), Knowledge (The Planes) +35 (23 Ranks), Knowledge (Religion) +35 (23 Ranks), Listen +28 (23 Ranks), Move Silently +27 (23 Ranks), Search +35 (23 Ranks), Sense Motive +28 (23 Ranks), Spot +28 (23 Ranks), Tumble +27 (23 Ranks), Use Magic Device +39 (23 Ranks)

460

Advancement
Hazed Duality Iralt can only use the follow abilities while in the Material World. Whenever he is in the Haze, he uses the stat block below. However, both stat blocks share the same hit point total.
Phase As a standard action, Iralt can phase himself from the real world and into the Haze. Doing this causes a Haze Portal to open in a random square within 30ft. of Iralt for 2d4 rounds due to the unstable energies required.
Haze Tear As a swift action, Iralt can designate any unoccupied square within a 60 feet radius. A tear between the Haze and the real world is formed and causes an explosion of energy, dealing 5d6 damage to everyone in a 10ft radius of the portal. The Haze Tear lasts for 5 rounds. Iralt cannot use this more than once per two rounds and only two Haze Tears may exist at any one time.
Call Haze Beast As an immediate action, Iralt can call forth a Haze Beast from a Haze Tear. Iralt can only summon one Haze Beast per Haze Tear.
Volatile Whispers As a standard action, Iralt can whisper maddening thoughts to any opponent within a 30ft. radius, causing them to become confused and to take 3d6 damage. A successful Will save (DC 36) negates the confusion effect and the damage is halved.
Flames of Archeron As a standard action, Iralt can make a touch attack against any creature within 60ft., affecting them with Flames of Archeron. Using any action apart from a swift action causes the Flames of Archeron to activate. When activated, the affected opponent may make a Will Save (DC 31) in order to determine the full effects. Succeeding on the Will Save causes 300 damage split evenly amongst all creatures within a 30ft radius of the affected opponent. Failing causes the damage to be doubled and the radius is halved. Iralt can only use this ability once per encounter.
Presence of Awe Upon looking at Iralt, there is a presence of unearthly awe that overwhelms people. Anyone looking at Iralt must make a Will Save (DC 36) or become Stunned for 3 rounds. Any damage taken from any source causes the effected creature to snap out of it. A creature can only be affected by this once per day.
Aegis of the Lord Iralt is protected from damage by The Haze. He has an effective damage reduction of 300/-, which also blocks spell damage. However, whenever his damage reduction mitigates damage, the amount of damage reduction that Iralt has is reduced by the same number. Whenever his damage reduction is decreased, his Boon of the Lord ability in The Haze is increased by the damage done.
Bloody Strikes Whenever Iralt strikes an enemy with his sword using a melee attack, he may use the same attack roll against any other creature within his reach to deal damage equal to 1d6 + his strength modifier.
Created By
TK-Squared (talk)
Date Created: 21st January 2010
Status: Alpha
Editing: Please feel free to edit constructively!


In the Haze Edit

{{#set:Name=Iralt, Lord of The Haze|CR=??|Size=Medium|Summary=A 'Unique' outsider with powerful abilities to deal with any that oppose him.|Type=Outsider}}

{{#arraymap:Unique|,|x|{{#set:Subtype=x}}}}

Iralt, Lord of The Haze

CR ??

Lawful Evil Medium Outsider (Unique)
Init/Senses +4/Listen +5, Spot +5
Aura Leeching Aura
AC 14, touch 14, flat-footed 10
(+4 Dexterity)
hp 360 (20 HD)
Immune Death Effects
SR 30
Fort/Ref/Will +12/+12/+12
Speed 30ft., fly 60ft.
Base Atk/Grp +20/+21
Special Actions Phase, Invigorate, Succumbing Whispers
Abilities Str 12, Dex 18, Con 28, Int 34, Wis 20, Cha 42
SQ Hazed Duality
Advancement
Hazed Duality Iralt can only use the follow abilities while in the Haze World. Whenever he is in the Material World, he uses the above stat block. However, both stat blocks share the same hit point total.
Phase As a standard action, Iralt can phase himself from the Haze world and back to the Material. Doing this causes a Material Portal to open in a random square within 30ft. of Iralt for 2d4 rounds due to the unstable energies required.
Invigorate As a full-round action, Iralt can gain another use of his Flames of Archeron ability when he phases back into the Material.
Succumbing Whispers As a standard action, Iralt can whisper promises of great power to a single creature within 60ft., nevermind if they are in the Haze or the Material. Creatures effected by this come under the effect of a Charm Monster effect. A successful will save (DC 31) negates this effect.
Leeching Aura At the beginning of Iralt's round, any creature within 30ft. of Iralt takes 12 damage and Iralt gains the damage as healing. If this aura causes any creature to die, then Iralt gains health equal to the creature's hit die as well. Iralt can turn this on and off at will.
Boon of the Lord As a standard action, Iralt can cause an explosion in a 30ft radius, centered on himself, that causes physical damage equal to half amount of damage done to Iralt's Aegis of the Lord. A reflex save (DC 31) halves the damage. When used, Iralt's Aegis of the Lord is fully restored to it's total damage reduction.
Devour Magic As a standard action, Iralt may whip up a Haze Storm. Every round for 1 round, everyone within 60ft of Iralt is subject to an Area Dispel effect of dispel magic. Iralt's dispel check is 1d20+10. Any spell dispelled in this way causes Iralt to regain hit points equal to the spell's caster level. Iralt can concentrate on this spell, increasing it by 1 round for every move action he gives up.
Bloody Strikes Whenever Iralt strikes an enemy with his sword using a melee attack, he may use the same attack roll against any other creature within his reach to deal damage equal to 1d6 + his strength modifier.



Sacrificial Powers Edit

If any of The Anointed are left alive, then Iralt will gain further abilities for each one left alive.

Matthias Swift: Iralt's is under the effect of a permanent Greater Eagle's Splendor with a caster level of 20 and his Volatile Whispers ability deals 6d6 damage and causes those affected to become Insane.

Johan Cawsel: Iralt's total hit points are doubled.

Samual Polis: Iralt's is under the effect of a permanent Greater Bull's Strength with a caster level of 20 and his Bloody Strikes ability deals twice his strength modifier to the second target.

???: Iralt's Devour Magic ability is based off of dispel magic, greater and his dispel roll is 1d20+20, furthermore his spell resistance is increased by his charisma modifier.


Around Wikia's network

Random Wiki