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:This is made even more visible by the differences between the CMB of many meleers and the CMD of monsters. Opening up the Pathfinder Bestiary, we notice creatures like the Ankheg, a CR 3 creature with a CMD of 25 against trip attacks--which are incidentally the fighter-type's primary form of stopping enemies from getting away from them. Or the Dire Crocodile, a CR 9 creature that has a CMD of 40 against trips, where a level 9 fighter might have a CMB of +16 (5 (Strength - 16 (Base) + 2 (level) + 2 (item) + 9 (BAB) + 2 (Magic Sword)). Even with both trip feats, the fighter has a 5% chance of tripping the crocodile. The tyrannosaurus, at the same CR, has one less CMD--but against ''all'' attacks, not just trips. Meanwhile, monsters still have most, if not all their old tricks. Meleers can do very little against a Nalfeshnee who can still use Greater Teleport at will, along with Greater Dispel Magic, Call Lightning, and Feeblemind--all also at will. |
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:This is made even more visible by the differences between the CMB of many meleers and the CMD of monsters. Opening up the Pathfinder Bestiary, we notice creatures like the Ankheg, a CR 3 creature with a CMD of 25 against trip attacks--which are incidentally the fighter-type's primary form of stopping enemies from getting away from them. Or the Dire Crocodile, a CR 9 creature that has a CMD of 40 against trips, where a level 9 fighter might have a CMB of +16 (5 (Strength - 16 (Base) + 2 (level) + 2 (item) + 9 (BAB) + 2 (Magic Sword)). Even with both trip feats, the fighter has a 5% chance of tripping the crocodile. The tyrannosaurus, at the same CR, has one less CMD--but against ''all'' attacks, not just trips. Meanwhile, monsters still have most, if not all their old tricks. Meleers can do very little against a Nalfeshnee who can still use Greater Teleport at will, along with Greater Dispel Magic, Call Lightning, and Feeblemind--all also at will. |
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:Another example of this is the DC change to traps. Now the acid arrow trap (CR 3) has a DC of 27--both to perceive and disarm. What kind of rogue is going to be able to make that kind of check? And it gets worse at higher levels; an energy drain trap (CR 10) has a of 34 both to perceive and disarm. Rather than trapfinders, rogues have become glorified barbarians--but without the HP needed to buffer against the injury some of the traps inflict. |
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:Another example of this is the DC change to traps. Now the acid arrow trap (CR 3) has a DC of 27--both to perceive and disarm. What kind of rogue is going to be able to make that kind of check? Rather than trapfinders, rogues have become glorified barbarians--but without the HP needed to buffer against the injury some of the traps inflict. |
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:Some might say that selectively nerfing specific spells balances this out, but when battles take on average three rounds, spells like Glitterdust last long enough to still decide the combat from the first round. And some of the key spells that were nerfed were ones that specifically helped others in the party. Grease, for example, was often used to keep foes flatfooted so that rogues could easily sneak attack them, and now that's out the window. Furthermore, as long as other books that are full of strong spells can be used there will always be a way to get "I win" spells, since those spells are untouched by any attempts at balance that Pathfinder makes. And then there are all the spells that weren't nerfed... (Hideous Laughter and Hold Person come to mind.) |
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:Some might say that selectively nerfing specific spells balances this out, but when battles take on average three rounds, spells like Glitterdust last long enough to still decide the combat from the first round. And some of the key spells that were nerfed were ones that specifically helped others in the party. Grease, for example, was often used to keep foes flatfooted so that rogues could easily sneak attack them, and now that's out the window. Furthermore, as long as other books that are full of strong spells can be used there will always be a way to get "I win" spells, since those spells are untouched by any attempts at balance that Pathfinder makes. And then there are all the spells that weren't nerfed... (Hideous Laughter, Hold Person, and Entangle come to mind.) |
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:3. '''It is backwards compatible only to the parts that make interclass balance worse.''' Backwards compatibility isn’t just a marketing buzzword used by Paizo. It’s a term that has, if not its origins, a good part of its popularity in software engineering. A newer version of software is “backwards compatible” with a previous version if you can, without any alterations at all, replace the previous version with the newer version (this is important with software, otherwise you’d have to rerelease every binary ever that used a new version of a library, which is just infeasible). |
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:3. '''It is backwards compatible only to the parts that make interclass balance worse.''' Backwards compatibility isn’t just a marketing buzzword used by Paizo. It’s a term that has, if not its origins, a good part of its popularity in software engineering. A newer version of software is “backwards compatible” with a previous version if you can, without any alterations at all, replace the previous version with the newer version (this is important with software, otherwise you’d have to rerelease every binary ever that used a new version of a library, which is just infeasible). |