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School Boy Spells Edit

Level 1 At-Will AttackEdit

Light Beam School Boy Attack 1
You cause the light around you to center on one target, temporarily blinding it.
Usage::At-Will ✦ Arcane, Implement, Radiant
Action Type::Standard Action ranged 10
Target: one creature
Attack: Wisdom Vs. AC
Hit: 1d6+Wisdom modifier radiant damage and target takes a -2 penalty to attack rolls until the end of your next turn.


Vine Pull School Boy Attack 1
You cause vines to sprout out of your allies feet pulling their targets closer.
Usage::At-Will ✦ Arcane, Implement
Action Type::Standard Action burst 1 within 10 squares
Target: Each creature in burst
Attack: Wisdom Vs. Fortitude
Hit: Wisdom modifier damage, pull the target a number of squares equal to your dexterity modifier.


Spontaneous Monster Combustion Kit of Doom-Weak version- Aka your brain(lvl 1) School Boy Attack 1
The around you shimmers in an orange light, and suddenly the monster is on fire.
Usage::At-Will ✦ Arcane, Implement
Action Type::Standard Action ranged 10
Target: one creature
Attack: Wisdom Vs. Fortitude
Hit: 1[W]+Wisdom Modifier fire damage
Effect: The target talks as if it had been kicked in the nuts, for 1d6 rounds.
Special: This attack does not need a line of sight, but player must be aware of creature, and know vaguely where they are. If the target does not have a soul (determined by the DM) you must have a line of sight to it.


Level 1 Encounter AttackEdit

Level 1 Daily AttackEdit

Spontaneous Monster Combustion Kit of Doom-Strong version- Aka your brain(lvl 1-still) School Boy Attack 1
The around you shimmers in an orange light, and suddenly the monster is on fire in little pieces on the ground.
Usage::Daily ✦ Arcane, Implement, reliable
Action Type::Standard Action ranged 20
Target: One creature
Attack: Wisdom Vs. Fortitude
Hit: 3[W]+Wisdom modifier fire damage
Effect: the target talks as if it had been kicked and tazed in the nuts for 2d12 rounds and if dies while still under the affect of this, it talks like that in the after life also. If the target fails a DC 20 endurance check it may possibly retain this affect for the rest of it's life. The creature is also subject to a another to a Wisdom Vs will check; If the target fails a It also develops a morbid fear of fire and adventurers. If the creature can speak to it's species, that group of creatures in that area develops a mortal fear of your party, or wants to kill you(depending on race determined by DM)
Special: This attack does not need a line of sight, but player must be aware of creature, and know vaguely where they are. If it doesn't have a soul (determined by the dm) it must be by line of sight.


Level 2 UtilityEdit

At-WillEdit

EncounterEdit

DailyEdit

Level 3 Encounter AttackEdit

Level 5 Daily AttackEdit

Level 6 UtilityEdit

At-WillEdit

EncounterEdit

DailyEdit

Level 7 Encounter AttackEdit

Level 9 Daily AttackEdit

Level 10 UtilityEdit

At-WillEdit

EncounterEdit

DailyEdit

Level 13 Encounter AttackEdit

Level 15 Daily AttackEdit

Level 16 UtilityEdit

At-WillEdit

EncounterEdit

DailyEdit

Level 17 Encounter AttackEdit

Level 19 Daily AttackEdit

Level 22 UtilityEdit

At-WillEdit

EncounterEdit

DailyEdit

Level 23 Encounter AttackEdit

Level 25 Daily AttackEdit

Level 27 Encounter AttackEdit

Level 29 Daily AttackEdit

All These lists are organized alphabetically

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