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(Created page with "==Classes Of Nor Galad== <p> <big>'''Base Classes'''</big><br/><hr> <big>'''Avenger:'''</big> Avengers are a playable class in the land of Nor Galad. Avengers in Nor Galad are a…")
 
 
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==Classes Of Nor Galad==
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==Races==
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<big>'''Base Classes'''</big><br/><hr>
 
   
<big>'''Avenger:'''</big> Avengers are a playable class in the land of Nor Galad. Avengers in Nor Galad are a Cabal Of mysterious origins, praying and worshiping to there gods for divine strength. They are known for there deadly determination, skill, and prowess. Many avengers have tattoos all over there bodies, depending on there god and group, as well as markings cut into there body in the sign of there god. They will hunt down enemies, and protect mankind, but most have forsaken the Empires ruling, and only help the People inside the kingdoms. Although most clerical foundations forbid the ancient teachings of the Avenger, they respect Avengers for the work they do. Unlike the clergies, most monks are content with a warrior of such high skill and motivation to there god, and are accepted as one of there own when Avengers come by their monasteries.</p><hr>
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<h1> Races of Nor Galad</h1>
   
<p><big>'''Bard:'''</big> Bard is a plyable class in the land of Nor Galad. There are two distinct type of bards in Nor Galad. The Street Bard, and the Royal Bard. Royal Bards are known for there inspiring tunes, and tales of ages long past. They are known as "the light in the otherwise boring town hall meeting", to "the sometimes anoying bard, who sings off-key a little to much". They are charismatic, enthusiastic musicians, who enjoy the company of other people. The street bards, although just as jovial and respectful as the next Royal Bard, are treated with disdain and suspicion on the streets. The reason why? Because they are considered unclean, wandering beggars, who beg for money with their "mediocre" playing. Of course, these are all images put into the minds of the people. A royal bard, would sit down with a street bard any day, and the two would sing songs to their heart's content, if the laws allowed it.</p><hr>
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<p><big>'''The Monarch Races:'''</big><br/>There are many different empires in the Land of
   
<p><big>'''Rogue:'''</big> Rogue is a playable class in the land of Nor Galad. A thief is a thief, and will always be a thief. There is not mentionable notice about what thieves do accept: Some thieves guilds are bought out by the government, and used as extra income, or resources. </p><hr>
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Nor Galad. Thus, there are many different races. Some of the prominent among them include Humans,Dragonborn,Elves,Halflings, gnomes, and Dwarves. These are known as the "Monarch Races". Half-Elves are also considered one of the '''''monarch races'''''. These are the races which have established themselves as Civilized races, with there own land: even the halflings have Semi-Permanent Camps along the rivers,as well as many halfling gathering sites. <br/>
   
<p><big>'''Fighter:'''</big> Fighter is a playable class in the land of Nor Galad. Out of all the classes in Nor Galad, fighter is probably the most widely accepted. They are considered honorable, just and valiant, and even mercenaries and bounty hunters are respected as masters of there trade. Whether they are knights,soldiers,mercenaries,bounty hunters, you name it, a fighter is a person to respect. Some powerful fighters are even adopted into the military, at very high ranks, with special status-such as, GHH(Goverment Head Hunter) or GC, Goverment: Captain.</p><hr>
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'''Dragonborn:''' Dragonborn are a race of proud and noble warriors, who appeared in Nor Galad after the Great Destruction, <!-- a time in which demons came from there home in the Nine Hells, and attacked the Primal Spirits in the Astral sea: They then came to the material plane, and the Volcano of Ikron exploded, where the dragonborn were being held captive by the Giants.--> from the Volcano of Ikron. <!--Ikron is a minor god of volcanoes, but was shoved out of the Material Plane into the astral sea, when the Giants/Magic giant creatures invaded Ikron--> When the Volcano erupted, what was left was a lava covered landscape, with the remnants of the Dragonborn empire. At this time the dragonborn were feared, and were left alone. Since that time, they have become one of the Greatest Monarch races. They are considered to the sword of the nation.<br/>
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'''Human:''' Humans are one of the most common and expansive races in Nor Galad. They are opportunistic, versatile, and widely considered one of the Oldest races on Nor Galad. Humans in Nor Galad get along fine with most other Monarch Races, but usually have superstitions about races not within the empires. They are thought to be the mind of the nations. <br/>
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'''Dwarves:'''Dwarves, strong and tough, make up most of the economic industry of the Great Races. They are responsible for most of the weapons and armor produced for adventurers, as well as jewelery, and other wares.Dwarves are excellent at accessing material value, as well as being excellent miners,smiths, and have innate understanding of the stone. In the old time, dwarves are said to be the first allied race with the humans. Thus, Dwarves are considered one of the founding races of the Monarch Races, considered to be the hands and the shield of the nations.<br>
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'''Gnomes:''' Gnomes are crafty and intelligent. Gnomes are known to be eccentric, inquisitive, curios, sly, cunning, maniacal, charismatic, funny, enjoyable, and knowledgeable. Gnomes are some of the best magic-scientists in the world, and are responsible for most of the magic-science breakthroughs in Nor Galad. The gnomes and the Dwarves are responsible for making the first Mortal made Living construct. Gnomes and Dwarves are two closely knit races, with many of the same interests and desires. Gnomes are also considered to be Descendants of the God (name). Gnomes and dwarves get along very well together, one gruff, one inquisitive and entertainment, and are commonly in a group together. They are considered the hands and the minds of the nations.
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<big>'''Uncivilized races:'''</big>
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As long as there are civilized races there is always Uncivilized races. The Uncivilized races are races that are shunned by humanity, and usualy get a hard time no matter where they are. These races, by definition, are not Uncivilized, but shunned. Races that the governments of the world have declared evil and wild. these include: Half-Orcs,Gnolls,Shifters of all kinds,Wild elves,Barbarians, and Goliaths. Most see these "beasts" as animals to be tamed and sheltered, or hunted and killed. </p><big>'''Monster Races:'''</big><br>
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'''Goliaths:'''Goliaths are large, sturdy creatures descended from the earth. Once the brothers of the dwarves, they are now considered to be Giant-kin: In some places, Goliath nomads are very friendly with dwarves, trading with them, and speaking thoughts about the primal spirits. These places are usually outside of the empires as most dwarves inside the empire hold many superstitious about the "giant-kin" Goliath.
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There are also the Monster Races. These are races that are conisdered to be pure evil, or of the like. Some of these races are also listed as "mysterious races". These "monsters" include: Drow,Changeling,Tiefling, as well as the True monster races. These creatures are usually killed on sight, if one can find them. Most cultures consider Uncivilized races to also be evil, and will kill them on sight, usually committing more bloodshed than any of the "uncivilized tribes" would ever do.<p><big>'''Forgotten Races'''</big><br>
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The fourth type of creatures are the Forgotten or Mysterious Races. Most of the creatures are also considered evil, but because they are considered Mysterious also, they are usually put up, for the sake of capturing and studying later. Some of these include: Drow,Changeling,Tiefling,Kalashtar, Deva, Genasi. Dragonborn used to be considered to be both one of the Evil and Mysterious type of races, but has shown that they are competent to be one of the "monarch races".<br/>'''Deva:'''
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The Deva used to be treated as demi gods, and were given the uptmost respect. They were given armies to lead, secret artifacts, weapons, anything that would help them on there quest. Because almost every deva finished his/her quest and accended to the (astral sea) the population of Deva's has dwindled to less than a 3 third of what is once, was, as well as devas only being Created every 50 or so years. Because of how rare they are now, and the failure of the Kings Of Old to write down information about devas (in visible places), the Devas are now considered to be Mysterious and Evil, and are usually met with defiance when asking for help.Most devas Usually are killed by misundersanding human, or put to death for some crime he/she probably didn't do. The deva's hold no hate against the "monarch races", and those that do transform into twisted Rakshasa.<br/>
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'''Drow:''' The drow, depending where you are in Nor Galad are considered to be either the most Evil creatures in Nor Galad, or the most loving you have ever seen. The drow in nor Galad, are split into three races. The Malrath, the Dark Drow, Zora-Har'ol, The swamp drow, and the Anulo-Ra'a, the Sky Drow. There are also wahventhac'zil, the wasteland drow: Also refered to as the xa'huuli drow, the trash drow.<!--Most drow live In the ''Shade Caverns'' of Nor Galad, a huge expanse of underground caverns running beneath The human kingdom of Durgoth. Note: Olath means dark/Malrath is sorta like it, Wahven means waste, and thac'zil means land, xa'huuli means trash, and Anulo means sky, and Ra'a is like just a name, same as zora and Malrath (but Malrath is is sorta like Olath so i will make a connection)-->The Anulo, the sky drow descended from the Clan Ra'a, an ancient clan of dark drow who pulled away from the Dark three, and were blessed by the (winged god), gaining small golden or silver wings, and different shades of skin. The wasteland drow were drow descended from the swamp lord, and the Three elders, Drow, [[VariantVariant, Anulo-Ra'a<br/>
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'''Tiefling:''' The tiefling are openly shunned by the world. Once a proud nation, they were tricked into a deal with Impron, causing them to take on devil like forms. After they had realized what they had done, they tried to take back there offer. With no way to go, they become disciples of the Devils in the Material plane, until they were crushed by an unknown army rumored to be controlled by Impron himself!<!--the Shades of Ra-o, are the darkest most vile creatues that Exist on Nor galad, powered by the Ancient "primordials" and asmodeos himself...They are Huge creatures, that look like tornados-much like the shades in monster manual actualy--> Now tieflings exist as shadows of there once great past, hidden nomads who seek to avoid attention. Most tieflings are ashamed of there foolish ancestors, for making a deal with the Devil, and try to hide there existence, living in mountain villages away from civilization. Others embrace the acts of there ancestors, taking in the Dark power, and emerging themselves in that world. These tieflings embody the darkest combination of human and devil, and consort with the Malrath drow, among other things.<br/>
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'''Kalashtar''':
   
<big>'''Warlock:'''</big> Warlock is a playable class in the land of Nor Galad. In Nor Galad, warlocks, much like avengers, are a mysterious group. But unlike avengers, who are sociably accepted, most warlocks are openly shunned. Because of the general attitude towards tieflings and warlocks are the same, many tieflings become Warlocks to be accepted: at least by one branch of society. Within the system, no-one cares about race or background: because of this, tieflings can rise and become powerful warlocks, giving them a sense of meaning to their existence. They don't mind being shunned by the outside world, because they already are. Because of there rising ambition, and innate connections with otherworldly beings, tieflings dominate the warlock system. Drow are also common warlocks,but few escape the shadow caves alive, on the path to the (warlock city). <!--Right south of the Shadow caves, is a section of caves called the Warlock System. This system is one large bustling city for warlocks and magic users to buy supplies. If i made it outcasts, it wouldn't work, and it would be way to much like gage.--> Some warlocks are sociably acceptable, usually those of the fey pack, but there are as many insane twisted fey warlocks as there are more neutrally aligned fey warlocks, so even these warlocks are treated with suspicion. Many star pact warlocks are Royal astronomers, and keep there -Arts- hidden. Star Pact warlocks are not widely known, because of there tendency to keep hidden, and the rareness of the pack in warlocks of Nor Galad. Most of the younger less experienced warlock consider the Star Pact to be for "sissies", until they are trumped by a level 30 star pact advisor (NPC....ooo that burns)<!--Note: this is no way was Telling people that the star pact is better than the other pacts: I have never played warlock or as a star pact, but i was just showing that in this universe it is not widely sought after because it seems lame.--> Many warlocks are also vestige warlocks, paying tribute to multiple different creatures in exchange for power.<!-these creatures will be made by me: they might just be like random spiders, etc etc.--> <br>
 
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<b>Mailka the Mad:</b><hr> Most star pact warlocks who reveal there Art are considered wise and respectable, and are usually not faced with adversary.This is because, in every school in Nor Galad, there is the story Of Mailka the Mad,(star warlock). This human warlock re-created half the universe and the sun in less than 1 minute, after the Dark and Infernal path blew it up, from a tip from a mad fey, so then Mailka got hailed as a hero. What they don't tell you is that Mailka, a infernal path tiefling, drow dark pact, and Eladrin Fey pact were trying to summon a creature that would fix the universe, and they messed up and summoned the Moon creature, and it ate the sun and half the planets. The other three disappeared, and Mailka has been gifted with immortality, and is trying to help the underground community of warlocks.</p><hr>
 
   
<p><big>'''Wizard:'''</big> Wizard is a playable class in the land of Nor Galad. In Nor Galad, unlike the warlocks, are commonly accepted and accepted by the world. </p>
 
<big>'''Paragon Paths'''Rarararararararar</big><br/>
 
 
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{{4e Campaign Settings Breadcrumb}} → [[Nor Galad (4e Campaign Setting)|Nor Galad]]→[[Nor Galad (4e Campaign Setting)/Classes]]
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{{4e Campaign Settings Breadcrumb}} → [[Nor Galad (4e Campaign Setting)|Nor Galad]]
 
[[Category:User]]
 
[[Category:User]]
 
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[[Category:4e]]

Latest revision as of 04:34, September 4, 2010

RacesEdit

Races of Nor Galad

The Monarch Races:
There are many different empires in the Land of Nor Galad. Thus, there are many different races. Some of the prominent among them include Humans,Dragonborn,Elves,Halflings, gnomes, and Dwarves. These are known as the "Monarch Races". Half-Elves are also considered one of the monarch races. These are the races which have established themselves as Civilized races, with there own land: even the halflings have Semi-Permanent Camps along the rivers,as well as many halfling gathering sites.
Dragonborn: Dragonborn are a race of proud and noble warriors, who appeared in Nor Galad after the Great Destruction, from the Volcano of Ikron. When the Volcano erupted, what was left was a lava covered landscape, with the remnants of the Dragonborn empire. At this time the dragonborn were feared, and were left alone. Since that time, they have become one of the Greatest Monarch races. They are considered to the sword of the nation.
Human: Humans are one of the most common and expansive races in Nor Galad. They are opportunistic, versatile, and widely considered one of the Oldest races on Nor Galad. Humans in Nor Galad get along fine with most other Monarch Races, but usually have superstitions about races not within the empires. They are thought to be the mind of the nations.
Dwarves:Dwarves, strong and tough, make up most of the economic industry of the Great Races. They are responsible for most of the weapons and armor produced for adventurers, as well as jewelery, and other wares.Dwarves are excellent at accessing material value, as well as being excellent miners,smiths, and have innate understanding of the stone. In the old time, dwarves are said to be the first allied race with the humans. Thus, Dwarves are considered one of the founding races of the Monarch Races, considered to be the hands and the shield of the nations.
Gnomes: Gnomes are crafty and intelligent. Gnomes are known to be eccentric, inquisitive, curios, sly, cunning, maniacal, charismatic, funny, enjoyable, and knowledgeable. Gnomes are some of the best magic-scientists in the world, and are responsible for most of the magic-science breakthroughs in Nor Galad. The gnomes and the Dwarves are responsible for making the first Mortal made Living construct. Gnomes and Dwarves are two closely knit races, with many of the same interests and desires. Gnomes are also considered to be Descendants of the God (name). Gnomes and dwarves get along very well together, one gruff, one inquisitive and entertainment, and are commonly in a group together. They are considered the hands and the minds of the nations.

Uncivilized races:

As long as there are civilized races there is always Uncivilized races. The Uncivilized races are races that are shunned by humanity, and usualy get a hard time no matter where they are. These races, by definition, are not Uncivilized, but shunned. Races that the governments of the world have declared evil and wild. these include: Half-Orcs,Gnolls,Shifters of all kinds,Wild elves,Barbarians, and Goliaths. Most see these "beasts" as animals to be tamed and sheltered, or hunted and killed.

Monster Races:

Goliaths:Goliaths are large, sturdy creatures descended from the earth. Once the brothers of the dwarves, they are now considered to be Giant-kin: In some places, Goliath nomads are very friendly with dwarves, trading with them, and speaking thoughts about the primal spirits. These places are usually outside of the empires as most dwarves inside the empire hold many superstitious about the "giant-kin" Goliath.

There are also the Monster Races. These are races that are conisdered to be pure evil, or of the like. Some of these races are also listed as "mysterious races". These "monsters" include: Drow,Changeling,Tiefling, as well as the True monster races. These creatures are usually killed on sight, if one can find them. Most cultures consider Uncivilized races to also be evil, and will kill them on sight, usually committing more bloodshed than any of the "uncivilized tribes" would ever do.

Forgotten Races
The fourth type of creatures are the Forgotten or Mysterious Races. Most of the creatures are also considered evil, but because they are considered Mysterious also, they are usually put up, for the sake of capturing and studying later. Some of these include: Drow,Changeling,Tiefling,Kalashtar, Deva, Genasi. Dragonborn used to be considered to be both one of the Evil and Mysterious type of races, but has shown that they are competent to be one of the "monarch races".
Deva: The Deva used to be treated as demi gods, and were given the uptmost respect. They were given armies to lead, secret artifacts, weapons, anything that would help them on there quest. Because almost every deva finished his/her quest and accended to the (astral sea) the population of Deva's has dwindled to less than a 3 third of what is once, was, as well as devas only being Created every 50 or so years. Because of how rare they are now, and the failure of the Kings Of Old to write down information about devas (in visible places), the Devas are now considered to be Mysterious and Evil, and are usually met with defiance when asking for help.Most devas Usually are killed by misundersanding human, or put to death for some crime he/she probably didn't do. The deva's hold no hate against the "monarch races", and those that do transform into twisted Rakshasa.
Drow: The drow, depending where you are in Nor Galad are considered to be either the most Evil creatures in Nor Galad, or the most loving you have ever seen. The drow in nor Galad, are split into three races. The Malrath, the Dark Drow, Zora-Har'ol, The swamp drow, and the Anulo-Ra'a, the Sky Drow. There are also wahventhac'zil, the wasteland drow: Also refered to as the xa'huuli drow, the trash drow.The Anulo, the sky drow descended from the Clan Ra'a, an ancient clan of dark drow who pulled away from the Dark three, and were blessed by the (winged god), gaining small golden or silver wings, and different shades of skin. The wasteland drow were drow descended from the swamp lord, and the Three elders, Drow, [[VariantVariant, Anulo-Ra'a
Tiefling: The tiefling are openly shunned by the world. Once a proud nation, they were tricked into a deal with Impron, causing them to take on devil like forms. After they had realized what they had done, they tried to take back there offer. With no way to go, they become disciples of the Devils in the Material plane, until they were crushed by an unknown army rumored to be controlled by Impron himself! Now tieflings exist as shadows of there once great past, hidden nomads who seek to avoid attention. Most tieflings are ashamed of there foolish ancestors, for making a deal with the Devil, and try to hide there existence, living in mountain villages away from civilization. Others embrace the acts of there ancestors, taking in the Dark power, and emerging themselves in that world. These tieflings embody the darkest combination of human and devil, and consort with the Malrath drow, among other things.
Kalashtar:


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