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Sandbox 1
| Leziad (talk) | |
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Hecwa
Personality
Physical Description
Relations
Alignment
Lands
Cultures
Class
Religion
Language
Names
Racial Traits
Hecwa Base Traits
- Immunity to radiation, diseases and poison. A Hecwa cannot be sickened or nauseated.
- Mineral Eater (Ex): Hecwa feed off minerals and thus can eat raw mineral, mineral rich dirt and other mineral rich food instead of eating normally or drinking water.
- Mucus (Ex): The hecwas' skin is covered in greasy greenish mucus (in big quantity, otherwise invisible to the naked eye). Allowing them complex phenomenal communication. The mucus grant a few benefits:
- Grant a +2 bonus to either intimidate or diplomacy (changeable as a swift action) AND a +2 bonus to sense motive checks. As long as there is skin contact between the subjects.
- Allow non-verbal speech between creature touched (only creatures with the mucus special rule).
- +2 appraise check made to identify touched mineral (raw iron, salt, or even the husk of a metal ship).
- Natural Toughness: Hecwa are alway under the effect of endure element spell, they gain +6 to fort saves against environment hazards (sandstorms, acid rain, etc.).
- Weak Ears: Hecwa take a -4 racial penalty to listen checks.
- Favored Class: Fighter
Charmer
Hunters
Warrior
- +6 Strength, −2 Dexterity, +4 Constitution, −4 Intelligence, −2 Wisdom, −2 Charisma: Hecwa warriors are big and dumb.
- Type::Humanoid (Xenoblooded)
- Size::Large: –1 penalty to Armor Class, –1 penalty on attack rolls, –4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
- Space/Reach: 10 feet/10 feet.
- A warrior hecwa base land speed is 40 feet.
- Racial Hit Dice: A hecwa warrior begins with 3 levels of humanoid, which provide 3d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +3, Ref +0, and Will +0.
- Racial Skills: A hecwa warrior’s humanoid levels give it skill points equal to 6 × (2 + Int modifier, minimum 1). Its class skills are Listen and Spot.
- Racial Feats: A hecwa warrior’s humanoid levels give it 2 feats.
- +2 natural armor bonus.
- Natural Weapons: 1 slam (1d8).
- A hecwa warrior gain a +2 racial bonus on intimidate, survival and use magic device.
- Strong Arms (Ex): A hecwa warrior's natural attacks are considered to be made with a two-handed weapon for the purpose of determining damages with power attack feat.
- Unbearable Blow (Ex): Once per encounter a hecwa warrior may make it slam attack a touch attack instead of a normal attack.
- Automatic Languages: Hecwan. Bonus Languages: Any non-secret
- Favored Class: Barbarian
- Effective Character Level: Effective Character Level::3rd
Vital Statistics
| Adulthood | Simple | Moderate | Complex |
|---|---|---|---|
| years | + | + | + |
| Middle Age1 | Old2 | Venerable3 | Maximum Age | |
|---|---|---|---|---|
| years | years | years | + years | |
| ||||
| Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
|---|---|---|---|---|
| Male | ' " | + | lb. | × () lb. |
| Female | ' " | + | lb. | × () lb. |
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