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(Hecwa Base Traits)
 
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= Sandbox 1 =
 
 
 
{{author
 
{{author
 
|author_name=Leziad
 
|author_name=Leziad
|date_created=<!-- Insert date here -->
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|date_created=11 March 2009
|status=<!-- Insert idea's status here -->
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|status= Finished
|editing=I'm not a user<!-- if you have a username for this wiki delete this parameter-->
 
}}
 
{{x0
 
|la=+0
 
|ecl=1
 
|type=Humanoid
 
|size=Large/Medium
 
|favored_class=[[Fighter (3.5e Class)|Fighter]]
 
|desc=Some race
 
 
}}
 
}}
   
=Hecwa=
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==Jü==
   
[[Summary:: <!-- Write a short summary of your race here --> ]]
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[[Summary:: are a extremely advanced race of moth-like humanoid. The Jü are notably pretty strong and though, with incredible bio-energy potential and their technology reflect it. Jü's warrior caste is well known for it feared exo-armor and powerful bio-energy weapons.]]
   
==Personality== <!-- Optional material, please feel free to add or remove anything below this point-->
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===Personality===
   
<!-- Insert here how your race tend to act in a normal day -->
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live 3 stage of personality through their life, Chaku (youth), Kakoon (resilient) and Turan (patriarch). Chaku are the youngest, they are eager and impatient but physically weak.
   
==Physical Description==
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===Physical Description===
   
 
<!-- Insert here your races average height, weight, skin color, eye color, and other such physical features -->
 
<!-- Insert here your races average height, weight, skin color, eye color, and other such physical features -->
   
==Relations==
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===Relations===
   
 
<!-- Insert here how your race gets along with other races -->
 
<!-- Insert here how your race gets along with other races -->
   
==Alignment==
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===Alignment===
   
 
<!-- Insert here the alignment, if any, your race choose the most often -->
 
<!-- Insert here the alignment, if any, your race choose the most often -->
   
==Lands==
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===Lands===
   
 
<!-- Insert here the areas your race feels most comfortable living in -->
 
<!-- Insert here the areas your race feels most comfortable living in -->
 
== Cultures ==
 
 
=== Class ===
 
   
 
===Religion===
 
===Religion===
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<!-- Insert the way you race acquires names -->
 
<!-- Insert the way you race acquires names -->
   
==Racial Traits==
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===Racial Traits===
 
=== Hecwa Base Traits ===
 
* Immunity to [[Radiation (3.5e Variant Rule)|radiation]], [[disease|diseases]] and [[SRD:Poisons|poison]]. A Hecwa cannot be [[SRD:Sickened|sickened]] or [[SRD:Nauseated|nauseated]].
 
* Mineral Eater (Ex): Hecwa feed off minerals and thus can eat raw mineral, mineral rich dirt and other mineral rich food instead of eating normally or drinking water.
 
* Mucus (Ex): The hecwas' skin is covered in greasy greenish mucus (in big quantity, otherwise invisible to the naked eye). Allowing them complex phenomenal communication. The mucus grant a few benefits:
 
: Grant a +2 bonus to either [[SRD:Intimidate Skill|intimidate]] or [[SRD:Diplomacy Skill|diplomacy]] (changeable as a swift action) AND a +2 bonus to [[SRD:Sense Motive Skill|sense motive]] checks. As long as there is skin contact between the subjects.
 
: Allow non-verbal speech between creature touched (only creatures with the mucus special rule).
 
: +2 appraise check made to identify touched mineral (raw iron, salt, or even the husk of a metal ship).
 
* Natural Toughness: Hecwa are alway under the effect of [[SRD:Endure Elements|''endure element'']] spell, they gain +6 to fort saves against environment hazards (sandstorms, acid rain, etc.).
 
* Weak Ears: Hecwa take a -4 racial penalty to [[SRD:Listen Skill|listen]] checks.
 
* [[Favored Class]]: {{Property Link|Favored Class|Fighter (3.5e Class)|Fighter}}
 
 
=== Charmer ===
 
 
=== Hunters ===
 
 
=== Warrior ===
 
   
* +6 [[SRD:Strength|Strength]], &minus;2 [[SRD:Dexterity|Dexterity]], +4 [[SRD:Constitution|Constitution]], &minus;4 [[SRD:Intelligence|Intelligence]], &minus;2 [[SRD:Wisdom|Wisdom]], &minus;2 [[SRD:Charisma|Charisma]]: Hecwa warriors are big and dumb.
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* {{Property Link|Racial Ability Adjustments|SRD:Strength|+2 Strength}}, {{Property Link|Racial Ability Adjustments|SRD:Dexterity|-4 Dexterity}}, {{Property Link|Racial Ability Adjustments|SRD:Constitution|+4 Constitution}}, {{Property Link|Racial Ability Adjustments|SRD:Intelligence|+2 Intelligence}}: Jü are extremely strong, resilient and smart, however they are very clumsy even for their size.
* [[Type::Humanoid]] ([[Subtype::Xenoblooded (3.5e Creature Subtype)|Xenoblooded]])
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* [[Type::Outsider]] ([[Subtype::Xenotheric]]): Jü are powerful creatures, they nearly transcended mortal form in the past and are thus outsider.
* [[Size::Large]]: –1 penalty to [[SRD:Armor Class|Armor Class]], –1 penalty on [[SRD:Attack Roll|attack roll]]s, –4 penalty on [[SRD:Hide Skill|Hide]] checks, +4 bonus on [[SRD:Grapple|grapple]] checks, lifting and carrying limits double those of [[SRD:Medium|Medium]] characters.
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* [[Size::Large]]: –1 penalty to [[SRD:Armor Class|Armor Class]], –1 penalty on [[SRD:Attack Roll|attack rolls]], –4 penalty on [[SRD:Hide Skill|Hide]] checks, +4 bonus on [[SRD:Grapple|grapple check]]s, lifting and carrying limits double those of Medium characters.
* ''Space/Reach:'' 10 feet/10 feet.
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*[[SRD:Space/Reach (Creature Statistic)|Space/Reach:]] 10 feet/10 feet.
* A warrior hecwa [[base land speed]] is 40 feet.
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* [[SRD:Base Land Speed|base land speed]] is 20 feet: Jü are able to hover 5 ft. above the ground.
* ''Racial [[SRD:Hit Dice|Hit Dice]]:'' A hecwa warrior begins with 3 levels of [[SRD:Humanoid Type|humanoid]], which provide 3d8 [[SRD:Hit Dice|Hit Dice]], a [[SRD:Base Attack Bonus|base attack bonus]] of +2, and base [[SRD:Saving Throw|saving throw]] bonuses of [[SRD:Fortitude Save|Fort]] +3, [[SRD:Reflex Save|Ref]] +0, and [[SRD:Will Save|Will]] +0.
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*[[SRD:Darkvision|Darkvision]] out to 120 feet and [[SRD:Low-Light Vision|low-light vision]].
* ''Racial Skills:'' A hecwa warrior’s [[SRD:Humanoid Type|humanoid]] levels give it [[SRD:Skill Points|skill points]] equal to 6 &times; (2 + [[SRD:Intelligence|Int]] modifier, minimum 1). Its [[SRD:Class|class]] skills are [[SRD:Listen Skill|Listen]] and [[SRD:Spot Skill|Spot]].
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* Racial [[SRD:Hit Dice (Creature Statistic)|Hit Dice:]] A Jû begins with 2 levels of [[SRD:Outsider Type|outsider]], which provide 2d8 [[SRD:Hit Dice|Hit Dice]], a [[SRD:Base Attack Bonus|base attack bonus]] of +2, and base [[SRD:Saving Throw|saving throw]] bonuses of Fort +3, Ref +3, and [[SRD:Saving Throw|Will]] +3.
* ''Racial [[SRD:Feats|Feats]]:'' A hecwa warrior’s [[SRD:Humanoid Type|humanoid]] levels give it 2 [[SRD:Feats|feats]].
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* Racial [[SRD:Skills (Creature Statistic)|Skills:]] A Jü’s [[SRD:Outsider Type|outsider]] levels give it [[SRD:Skill Points|skill points]] equal to 6 x (8 + [[SRD:Intelligence|Int]] modifier, minimum 1). Its [[SRD:Class|class]] skills are [[SRD:Bluff Skill|Bluff]], [[SRD:Diplomacy Skill|Diplomacy]], [[SRD:Knowledge Skill|knolwedge]] (any), [[SRD:Listen Skill|Listen]], [[SRD:Move Silently Skill|Move Silently]], [[SRD:Perform Skill|Perform]], [[SRD:Sense Motive Skill|Sense Motive]], and [[SRD:Spot Skill|Spot]].
* +2 [[SRD:Natural Armor|natural armor]] bonus.
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* Racial [[SRD:Feats (Creature Statistic)|Feats:]] A Jü’s [[SRD:Outsider Type|outsider]] levels give it one [[SRD:Feats|feats]].
* ''[[SRD:Natural Weapon|Natural Weapons]]:'' 1 [[SRD:Slam|slam]] (1d8).
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* +2 [[SRD:Armor Class|natural armor]] bonus.
* A hecwa warrior gain a +2 racial bonus on [[SRD:Intimidate Skill|intimidate]], [[SRD:Survival Skill|survival]] and [[SRD:Use Magic Device Skill|use magic device]].
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* gain [[Bioweapon (3.5e Feat)|Bioweapon]] and [[Varia Skin (3.5e Feat)|varia skin]] as a bonus feat.
* Strong Arms (Ex): A hecwa warrior's natural attacks are considered to be made with a two-handed weapon for the purpose of determining damages with [[SRD:Power Attack|''power attack'']] feat.
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* Bio-Potency (Ex): have a +4 bonus on their [[Xenotheric (3.5e Creature Subtype)#Bio-Energy|Bio-Energy]] reserve
* Unbearable Blow (Ex): Once per encounter a hecwa warrior may make it [[SRD:Slam|slam]] attack a touch attack instead of a normal attack.
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* [[SRD:Scent|Scent]]
* [[Automatic Languages]]: Hecwan. [[Bonus Languages]]: Any non-secret
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* Hive-Mind Independence: Jü form a hivemind with their tree brains, allowing them to resist compulsion effects. They are immune to compulsion effect and gain a +2 to all will save against spells and spell-like abilities.
* [[Favored Class]]: {{Property Link|Favored Class|Barbarian, Tome (3.5e Class)|Barbarian}}
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* Pheromone Speech (Ex): Since the communicate through pheromones they have trouble understanding the intents of different creatures. Against creature communicating through speech, Jü take a -8 penalty to [[SRD:Sense Motive Skill|sense motive]] check.
* [[ECL|Effective Character Level]]: [[Effective Character Level::3rd]]
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* Space Physiology (Ex): Jü does not need to breath and can tolerate complete void, allowing them to live in space. For some strange reason they are unaffected by [[SRD:Sphere of Annihilation|Spheres of Annihilation]].
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* [[SRD:Automatic Languages|Automatic Languages]]: Pheromone Speech, Common
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* [[SRD:Bonus Languages|Bonus Languages]]: Any non-secret.
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* [[SRD:Favored Class|Favored Class]]: [[Favored Class::Any]]
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* [[Level Adjustment]]: +[[Level Adjustment::0]]
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* [[ECL|Effective Character Level]]: [[Effective Character Level::2]]
   
==Vital Statistics==
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===Vital Statistics===
   
 
{| class="d20" cellspacing="0" cellpadding="0"
 
{| class="d20" cellspacing="0" cellpadding="0"
|+ Table: <!-- insert race name --> Random Starting Ages
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|+ Table: Random Starting Ages
 
|- style="white-space: nowrap;"
 
|- style="white-space: nowrap;"
 
! Adulthood || Simple || Moderate || Complex
 
! Adulthood || Simple || Moderate || Complex
 
|- style="white-space: nowrap;"
 
|- style="white-space: nowrap;"
| <!-- base starting age --> years || +<!-- age modifier for simple classes (i.e. Barbarian, Rogue, and Sorcerer) --> || +<!-- age modifier for moderate classes (i.e. Bard, Fighter, Paladin, and Ranger) --> || +<!-- age modifier for complex classes (i.e. Cleric, Druid, Monk, and Wizard) -->
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| 15 years || +1d10 || +1d10 || +2d10>
 
|}
 
|}
   
 
{| class="d20" cellspacing="0" cellpadding="0"
 
{| class="d20" cellspacing="0" cellpadding="0"
|+ Table: <!-- insert race name --> Aging Effects
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|+ Table: Aging Effects
 
|- style="white-space: nowrap;"
 
|- style="white-space: nowrap;"
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age
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! Chaku<sup>1</sup> || Kakoon<sup>2</sup> || Turan<sup>3</sup> || Maximum Age
 
|- style="white-space: nowrap;"
 
|- style="white-space: nowrap;"
| <!-- starting age for middle age --> years || <!-- starting age for old age --> years || <!-- starting age for venerable age --> years || +<!-- max age --> years
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| 1 years || 30 years || 1700 years || None
 
|- style="white-space: nowrap;"
 
|- style="white-space: nowrap;"
 
| colspan="5" class="foot" |
 
| colspan="5" class="foot" |
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
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# Chaku: &minus;2 to Str,; +2 to dex
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
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# Kakoon and Turan: no bonus or penalty (override Chakun's bonuses and penalties)
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
 
 
|}
 
|}
   
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{{3.5e Races Breadcrumb}}
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Latest revision as of 08:42, March 11, 2010

Created By
Leziad (talk)
Date Created: 11 March 2009
Status: Finished
Editing: Please feel free to edit constructively!


Edit

[[Summary::Jü are a extremely advanced race of moth-like humanoid. The Jü are notably pretty strong and though, with incredible bio-energy potential and their technology reflect it. Jü's warrior caste is well known for it feared exo-armor and powerful bio-energy weapons.]]

PersonalityEdit

Jü live 3 stage of personality through their life, Chaku (youth), Kakoon (resilient) and Turan (patriarch). Chaku are the youngest, they are eager and impatient but physically weak.

Physical DescriptionEdit

RelationsEdit

AlignmentEdit

LandsEdit

ReligionEdit

LanguageEdit

NamesEdit

Racial TraitsEdit

Vital StatisticsEdit

Table: Jü Random Starting Ages
Adulthood Simple Moderate Complex
15 years +1d10 +1d10 +2d10>
Table: Jü Aging Effects
Chaku1 Kakoon2 Turan3 Maximum Age
1 years 30 years 1700 years None
  1. Chaku: −2 to Str,; +2 to dex
  2. Kakoon and Turan: no bonus or penalty (override Chakun's bonuses and penalties)
Table: Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male ' " + lb. × () lb.
Female ' " + lb. × () lb.



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