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Created By
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Date Created: March 2010
Status: A Sandbox
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{{#set:Summary=The Crysta Martise Le'Sion |Length=3 |Base Attack Bonus Progression=Moderate |Fortitude Save Progression=Good |Reflex Save Progression=Poor |Will Save Progression=Good |Class Ability=Other |Class Ability Progression=Other }}

{{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}

Crysta Martise Le'Sion

The people of the Water Stone.

Making a Crysta Martise Le'Sion

Race: The Crysta Martise.

Alignment: Any.

Table: The Crysta Martise

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will
1st +1 +0 +0 +0 Legacy Feat.
2nd +1 +0 +0 +0 Bonus Feat. +1 level of existing class
3rd +1 +1 +1 +1 Ability Boost +2 +1 level of existing class

Class Skills (Skill Points::4 + Int modifier per level, ×4 at 1st level)
Choose 12 skills to use as Class Skills.

Class Features

All of the following are class features of the Crysta Martise Le'Sion.

Level Progression: You may gain as may levels in Crysta Martise Le'Sion as you want. Simply begin again at 1st through 3rd, and repeat as necessary.

Weapon and Armor Proficiency: Proficient with Simple Weapons and Light Armor.

Spells per Day: At 2nd and 3rd level, a Crysta Martise Le'Sion gains new spells per day (and spells known, if applicable) as if he had also gained a level in a spellcasting class he belonged to before adding the level. He does not, however, gain any other benefit a character of that class would have gained (bonus metamagic or item creation feats, bard or assassin abilities, and so on). This essentially means that he adds the level of Crysta Martise Le'Sion to the level in the spellcasting class, then determines spells per day, spells known, and caster level accordingly.

If a character had more than one spellcasting class before he became a Crysta Martise Le'Sion, he must decide to which class he adds each level of Crysta Martise Le'Sion. If a Crysta Martise Le'Sion has no levels in a spellcasting class, this class feature has no effect.

Legacy Feat: You gain your choice of one Legacy Feat. These feats can only be taken once.

  • Resistance: You gain a +3 bonus to all saves against spells and spell-like effects.
  • Crystal Sight: You gain a +4 bonus to all Spot and Search checks. You also gain Darkvision out to 60 feet.
  • Prowess: You gain a +2 bonus to your Strength Score. You also suffer a permanent -1 size penalty to Armor Class.
  • Slippery: You gain a +1 size bonus to Armor Class. You also suffer a permanent -2 to your Strength Score.
  • Boost Healing: Anytime you take a brief rest after an encounter you can regain 25% of your total Hit Points.
  • HP Boost: You gain an extra 2d6 Hit Points.
  • Death Ward: You gain immunity to Death effects.
  • Great Health: You gain a +4 bonus against Poison and Disease.
  • Haggle Master: You gain a ten percent discount on all purchases made outside the party.
  • Blurred Image: You gain a +5 racial bonus against Touch Attacks.
  • Vanquish: Choose an Alignment, Good or Evil. All of your physical attacks now deal 1d6 extra damage against foes of this alignment. This damage bonus also increases by 1d6 for every 5 points of Base Attack Bonus your character has acquired. This additional damage bonus is gained immediately.

Bonus Feat: You gain a bonus feat of your choice from the following list.

  • Armor Proficiency Medium
  • Armor Proficiency Heavy
  • Blind-Fight
  • Dodge
  • Endurance
  • Exotic Weapon Proficiency
  • Great Fortitude
  • Improved Initiative
  • Iron Will
  • Lightning Reflexes
  • Martial Weapon Proficiency
  • Quick Draw
  • Run
  • Shield Proficiency
  • Skill Focus
  • Spell Focus
  • Toughness
  • Weapon Finesse

Ability Boost: You gain a +2 bonus to any Ability Score.

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