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{{#set:Summary=The Crysta Martise Le'Sion
 
|Length=3
 
|Base Attack Bonus Progression=Moderate
 
|Fortitude Save Progression=Good
 
|Reflex Save Progression=Poor
 
|Will Save Progression=Good
 
|Class Ability=Other
 
|Class Ability Progression=Other
 
}}
 
 
{{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}
 
</div>
 
 
 
 
==Crysta Martise Le'Sion==
 
 
The people of the Water Stone.
 
 
===Making a Crysta Martise Le'Sion===
 
 
'''Race:''' The Crysta Martise.
 
 
'''Alignment:''' Any.
 
 
{| class="zebra d20"
 
|+
 
<div>{{Anchor|Table: The Crysta Martise}}</div>
 
Hit Die: d8
 
|-
 
! rowspan="2" | Level
 
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]
 
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
 
! rowspan="2" | Special
 
! rowspan="2" | [[#Spells per Day|Spells per Day]]
 
|-
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 
|-
 
|1st|| class="left" | +1 || +0 || +0 || +0
 
| class="left" | Legacy Feat.
 
|
 
|-
 
|2nd|| class="left" | +1 || +0 || +0 || +0
 
| class="left" | Bonus Feat.
 
| +1 level of existing class
 
|-
 
|3rd|| class="left" | +1 || +1 || +1 || +1
 
| class="left" | Ability Boost +2
 
| +1 level of existing class
 
|- class="noalt"
 
| colspan="42" class="skill" |
 
'''Class Skills ([[Skill Points::4]] + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
 
Choose 12 skills to use as Class Skills.
 
 
====Class Features====
 
 
All of the following are class features of the Crysta Martise Le'Sion.
 
 
'''Level Progression:''' You may gain as may levels in Crysta Martise Le'Sion as you want. Simply begin again at 1st through 3rd, and repeat as necessary.
 
 
'''Weapon and Armor Proficiency:''' Proficient with Simple Weapons and Light Armor.
 
 
'''Spells per Day:''' At 2nd and 3rd level, a Crysta Martise Le'Sion gains new spells per day (and spells known, if applicable) as if he had also gained a level in a spellcasting class he belonged to before adding the level. He does not, however, gain any other benefit a character of that class would have gained (bonus metamagic or item creation feats, bard or assassin abilities, and so on). This essentially means that he adds the level of Crysta Martise Le'Sion to the level in the spellcasting class, then determines spells per day, spells known, and caster level accordingly.
 
 
If a character had more than one spellcasting class before he became a Crysta Martise Le'Sion, he must decide to which class he adds each level of Crysta Martise Le'Sion. If a Crysta Martise Le'Sion has no levels in a spellcasting class, this class feature has no effect.
 
 
'''{{Anchor|Legacy Feat}}:''' You gain your choice of one Legacy Feat. These feats can only be taken once.
 
:*'''Resistance:''' You gain a +3 bonus to all saves against spells and spell-like effects.
 
:*'''Crystal Sight:''' You gain a +4 bonus to all Spot and Search checks. You also gain Darkvision out to 60 feet.
 
:*'''Prowess:''' You gain a +2 bonus to your Strength Score. You also suffer a permanent -1 size penalty to Armor Class.
 
:*'''Slippery:''' You gain a +1 size bonus to Armor Class. You also suffer a permanent -2 to your Strength Score.
 
:*'''Boost Healing:''' Anytime you take a brief rest after an encounter you can regain 25% of your total Hit Points.
 
:*'''HP Boost:''' You gain an extra 2d6 Hit Points.
 
:*'''Death Ward:''' You gain immunity to Death effects.
 
:*'''Great Health:''' You gain a +4 bonus against Poison and Disease.
 
:*'''Haggle Master:''' You gain a ten percent discount on all purchases made outside the party.
 
:*'''Blurred Image:''' You gain a +5 racial bonus against Touch Attacks.
 
:*'''Vanquish:''' Choose an Alignment, Good or Evil. All of your physical attacks now deal 1d6 extra damage against foes of this alignment. This damage bonus also increases by 1d6 for every 5 points of Base Attack Bonus your character has acquired. This additional damage bonus is gained immediately.
 
 
'''{{Anchor|Bonus Feat}}:''' You gain a bonus feat of your choice from the following list.
 
:*Armor Proficiency Medium
 
:*Armor Proficiency Heavy
 
:*Blind-Fight
 
:*Dodge
 
:*Endurance
 
:*Exotic Weapon Proficiency
 
:*Great Fortitude
 
:*Improved Initiative
 
:*Iron Will
 
:*Lightning Reflexes
 
:*Martial Weapon Proficiency
 
:*Quick Draw
 
:*Run
 
:*Shield Proficiency
 
:*Skill Focus
 
:*Spell Focus
 
:*Toughness
 
:*Weapon Finesse
 
 
'''{{Anchor|Ability Boost}}:''' You gain a +2 bonus to any Ability Score.
 
 
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW
 
===Campaign Information===
 
REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW -->
 
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION
 
====Playing a <-class name->====
 
 
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
 
 
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
 
 
'''Combat:''' <-Typical role in combat->.
 
 
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.
 
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION -->
 
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION
 
====<-pluralized class name-> in the World====
 
 
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}
 
 
<-Where characters of this class fit in a d20 world.->
 
 
'''Daily Life:''' <-day in the life of a character of this class->.
 
 
'''Notables:''' <-notable NPCs of this class->.
 
 
'''Organizations:''' <-info on what, where, when, and how characters of this class congregate and assemble->.
 
 
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.
 
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION -->
 
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION
 
====<-class name-> Lore====
 
 
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
 
 
{| class="zebra d20"
 
|+ <-the appropriate skills->
 
! DC || class="left" | Result
 
|-
 
| 5 || class="left" | <-common knowledge->.
 
|-
 
| 10 || class="left" | <-not so common knowledge->.
 
|-
 
| 15 || class="left" | <-rare information->.
 
|- "
 
| 20 || class="left" | <-very rare information->.
 
|}
 
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION -->
 
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION
 
====<-pluralized class name-> in the Game====
 
 
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
 
 
'''Adaptation:''' <-Possible variant conceptions of this class.->.
 
 
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.
 
 
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.
 

Latest revision as of 03:51, April 11, 2010

Created By
Jay Freedman (talk)
Date Created: March 2010
Status: A Sandbox
Editing: Please feel free to edit constructively!

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