eities From DnD
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This article is based on material by: TSR, Inc./Wizards of the CoastThis is a list of deities of Dungeons & Dragons, including all of the current gods and powers of the "Core Setting" of Dungeons & Dragons. Because the Core Setting is based on the World of Greyhawk, the Greyhawk gods list contains most of the deities listed here, and many more.
Four categories of deities are listed here:
- Core powers - Those deities presented in the 3.5th edition Player's Handbook or substantially introduced in the other two core books (Dungeon Master's Guide and Monster Manual). Most of these deities are worshipped by humans. There is a subset within this category called Additional Deities which has deities not mentioned in the core rulebooks but instead in supplements and as such considered additions to the core category.
- Demihuman powers - This refers to deities worshipped by core races besides humans (such as elves and dwarves).
- Monster powers - This refers to the deities of the monstrous races intended as enemies of the players rather than player races. Whether they should be considered true deities or not is debated.
- Non-deity powers - These beings would fit into the previous category, but are not actually deities. This includes the demon princes and archdevils as well as some other godlike beings.
Note that there is some overlap between the categories. Most of the head deities of the demihuman pantheons, such as Corellon Larethian and Moradin, for example, are both obviously demihuman powers but are also mentioned in the Player's Handbook and as such core powers as well. Hence they appear on both lists.
[edit] 2nd Edition and priorBefore 3rd Edition, there was no Core Setting, so the distinctions above are not as clear-cut. For the most part, materials which did not specify a setting were assumed to be at least compatible with the World of Greyhawk if not outright parts of the canon. As such, those prior materials are covered in the setting-specific lists of deities. [edit] Core (Human) deitiesThere are over 100 deities in the Greyhawk setting, and when creating Dungeons and Dragons 3rd Edition Wizards of the Coast selected a subset to become iconic deities. They selected and altered deities to correspond to "iconic" aspects of core D&D. Certain aspects of the deities were altered to make them more generic - for example: the "Core" Heironeous favors the longsword (in order to make the favored weapon of the "God of Chivalry" more traditionally knight-like), as contrasted with the original "Greyhawk" Heironeous, who favors the battleaxe. The designation of "greater" vs. "intermediate" comes from the Greyhawk setting, and is not used in the Player's Handbook, but it is used in other v3.5 Edition materials. [edit] Greater deities
[edit] Intermediate deities
[edit] Lesser deities
[edit] Additional deitiesAlthough not listed in the Players Handbook, these deities are listed as part of the default D&D pantheon in new works and as such are regarded as additions to the default pantheon. Although some of these originally come from the Greyhawk or Forgotten Realms campaign settings, each one is mentioned at some point in a non-setting-specific source. The name in brackets next to each one specifies the source they are mentioned in.
[edit] Demihuman deitiesDemihuman deities refers to the gods of the core races besides humans (e.g... elves, dwarves, etc. Note that goliaths and raptorans are special, additional core races that were described in the Races of Stone and Races of the Wild supplement books respectively. [edit] Dwarven deities
[edit] Elven deitiesMost of the elven deities (other than Corellon Larethian) are found in the Races of the Wild supplement. They are organized in a pantheon called the Seldarine — a term which originated in Dragon magazine issue #60, but has been most widely used in the Forgotten Realms setting.
[edit] Gnome deities
[edit] Goliath deities
[edit] Halfling deities
[edit] Raptoran deities
[edit] Monster deitiesMonster deities refers to the gods of the monstrous races; in other words, those of races that are primarily to fight and are not generally intended as player characters. It should be noted that most of these beings are not actually gods. The dividing line between a god-like being and a true god in the D&D cosmology really seems to be the ability to grant divine spells to cleric worshipers and other divine casters. Most of the beings listed below are actually just very powerful extra-planar beings, though many have designs on godhood.[2] [edit] Dragon deitiesBahamut and Tiamat are described in the primary materials for Dungeons & Dragons 3rd and 3.5th editions, but these draconic deities are described in some of the other materials.
[edit] Drow deitiesThe deities of the Drow, an evil, underground-dwelling subrace of true Elves, are arranged in a corrupted version of the Elven pantheon called the Dark Seldarine.
[edit] Fey deitiesThe deities of fey and other mystical, nature-loving creatures are arranged in a pantheon called the Seelie Court.
[edit] Giant deities
[edit] Goblin deities
[edit] Lycanthrope deities
[edit] Orc deities
[edit] Other deities
[edit] Nondeity powersSimilar to monster powers, these are not true deities but very powerful extraplanar beings. These however do not even profess to be gods (though many still have designs on godhood). [edit] Demon lords of the AbyssThe single unifying feature of all demon lords (also called demon princes) is the control of one of the infinite layers of The Abyss. Only the first 666 layers of The Abyss are generally known, and of those only a small fraction of the princes of those layers are a part of the D&D cosmology.
[edit] Arch-devils of Baator
[edit] Celestial ParagonsThe celestial paragons are powerful unique outsiders of the Upper Planes. They are to the celestials as the archdevils are to the devils and the demon lords are to demons. [edit] Archon ParagonsThe celestial paragons of the archons are known collectively as the Celestial Hebdomad. They rule the layers of the Plane of Mount Celestia.
[edit] Eladrin ParagonsThe celestial paragons of the eladrins are collectively known as The Court of Stars. They hail from the Plane of Arborea.
[edit] Guardinal ParagonsThe celestial paragons of the guardinals are collectively known as Talisid and the Five Companions. They hail from the plane of Elysium.
[edit] Vestiges—these entities are outside the boundary of life, death, and undeath. they are untouchable by even the most powerful deities although the can be summoned and used by the weakest mortal, through pact magic and binding. binder are often feared and hunted down by "Witch Slayers." the list of vestiges that can be bonded with include:
[edit] See also
[edit] References
Deities rule the various aspects of human existence: good and evil, law and chaos, life and death, knowledge and nature. Across the world, people and creatures worship a great number of varied deities. Most often these deities are worshiped among the common races, by adventurers, and by villains. Boccob{| class="toc" id="toc" summary="Contents" |
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[edit] Boccob
BoccobThe god of magic, Boccob, is neutral. His titles include the Uncaring, Lord of All Magics, and Archmage of the Deities. Boccob is a distant deity who promotes no special agenda in the world of mortals. As a god of magic and knowledge, he is worshipped by wizards, sorcerers, and sages.
The domains he is associated with are Knowledge, Magic, and Trickery. The quarterstaff is his favored weapon.
Boccob's priesthood is usually a somber group that takes its pursuit of knowledge and arcana very seriously. The clerics of the Archmage of the Deities wear purple robes with gold trim. Rather than meddle in public affairs and politics, they keep to themselves and their own agendas.
He wields The Staff Of Boccob.
Corellon Larethian===[edit] Corellon Larethian===
Corellon LarethianThe god of the elves, Corellon Larethian, is chaotic good. He is known as the Creator of the Elves, the Protector, Protector and Preserver of Life, and Ruler of All Elves. Corellon Larethian is the creator and protector of the elf race. He governs those things held in highest esteem among elves, such as magic, music, arts, crafts, poetry, and warfare. Elves, half-elves, and bards worship him.
The domains he is associated with are Chaos, Good, Protection, and War. His favored weapon is the longsword. Gruumsh is his nemesis, and it is because of Corellon's battle prowess that Gruumsh is called "One-Eye".
Clergy members who serve the Creator of the Elves operate as defenders and champions of their race. They often serve as leaders and settle disputes in elven communities.
He wields Sahandrian, his +5 Keen Speeding Chaotic Longsword, and Kalwynrian his +5 Mighty Composite Longbow (+10).
Ehlonna===[edit] Ehlonna===
EhlonnaEhlonna, the goddess of the woodlands, is neutral good. Her most commonly encountered title is Ehlonna of the Forests. Ehlonna watches over all good people who live in the forest, love the woodlands, or make their livelihood there. She is pictured sometimes as an elf and sometimes as a human. She is especially close to elves, gnomes, half-elves, and halflings. She is also worshipped by rangers and some druids.
The domains she is associated with are Animal, Good, Plant, and Sun. Her favored weapon is the longbow.
The clergy of Ehlonna are hearty woodsfolk. Her clerics wear pale green robes and are quick to protect the woodlands against all threats.
She wields Jenevier a +5 Holy Mighty Composite Longbow (+9).
Erythnul===[edit] Erythnul=== ErythnulThe god of slaughter, Erythnul, is chaotic evil. His title is the Many. Erythnul delights in panic and slaughter. In civilized lands, his followers (including evil fighters, barbarians, and rogues) form small, criminal cults. In savage lands, evil barbarians, gnolls, bugbears, ogres, and trolls commonly worship him.
The domains he is associated with are Chaos, Evil, Trickery, and War. His favored weapon is a morningstar with a blunt stone head.
The priesthood of Erythnul maintains a low profile in most civilized lands. In savage areas, members of the priesthood are known as bullies and murderous tyrants. Many evil humanoids worship Erythnul, but their priests do not cooperate with each other to advance the overall goals of the religion. Clerics of Erythnul favor rust-red garments or blood-stained robes.
He wields Agony his Unholy Chaotic Frightful +5 Morningstar.
Fharlanghn===[edit] Fharlanghn===
FharlanghnFharlanghn, the god of roads, is neutral. His title is Dweller on the Horizon. Fharlanghn's wayside shrines are common on well-used roads, for he is the deity of travel, roads, distance, and horizons. Bards, other wandering adventurers, and merchants favor Fharlanghn.
The domains he is associated with are Luck, Protection, and Travel. The quarterstaff is his favored weapon.
Fharlanghn's clerics are wanderers who seek to help fellow travelers. Fharlanghn's clerics dress in nondescript brown or green clothing, and they move around very frequently. A traveler who comes to one of Fharlanghn's wayside shrines, which are common along most well-used roads, won't find a particular cleric watching over a particular shrine more than once.
He wields Travelers Friends, his +5 Quarterstaff, one end has sped, the other defending.
Garl Glittergold===[edit] Garl Glittergold===
Garl GlittergoldThe god of the gnomes, Garl Glittergold, is neutral good. He is known as the Joker, the Watchful Protector, the Priceless Gem, and the Sparkling Wit. Garl Glittergold discovered the gnomes and led them into the world. Since then, he has been their protector. He governs humor, wit, gemcutting, and jewelrymaking.
The domains he is associated with are Good, Protection, and Trickery. Garl's favored weapon is the battleaxe. He is renowned for his jokes and pranks he pulls on other deities, though not all his victims laugh off his jests. Garl once collapsed the cavern of Kurtulmak, the god of the kobolds. Since then, the two deities have been sworn enemies.
Clerics of Garl Glittergold serve gnome communities as educators and protectors. They teach the young valuable gnome lore and skills using a light-handed humor. They also protect their fellow gnomes, ever watchful of the forces of evil humanoids that might threaten their community.
He wields Arumdina a +5 Speed Dancing Ghost touch Battleaxe.
Eye of Gruumsh===[edit] Gruumsh===
GruumshGruumsh, chief god of the orcs, is chaotic evil. His titles are One-Eye and He-Who-Never-Sleeps. Gruumsh calls on his followers to be strong, to cull the weak from their numbers, and to take all the territory that Gruumsh thinks is rightfully theirs (which is almost everything).
The domains he is associated with are Chaos, Evil, Strength, and War. Gruumsh's favored weapon is the spear. He harbors a special hatred for Corellon Larethian, Moradin, and their followers. In ages past, Corellon Larethian put out Gruumsh's left eye in a fight.
Gruumsh, the evil god of the orcs, maintains a religion based on intimidation and fear. His clerics strive to become chieftains of orc tribes or advisors to the chief. Many pluck out one of their own eyes to emulate their deity.
He wields The Bloodspear, his +5 Keen Chaotic Unholy Spear, that changes size.
Aspect of Heironeous===[edit] Heironeous=== HeironeousThe god of valor, Heironeous, is lawful good. His title is the Invincible. Heironeous promotes justice, valor, chivalry, and honor.
The domains he is associated with are Good, Law, and War. His favored weapon is the longsword, and he is worshipped by paladins, good fighters, and good monks. His archenemy is Hextor, his half-brother.
The religious hierarchy of Heironeous is organized like a military order. It has a clear chain of command, lines of supply, and well-stocked armories. Clerics of Heironeous fight against worshippers of Hextor whenever they can and spend the rest of their time protecting the civilized lands from the threats of evil.
He wields Justicebringer, his +5 Holy Defending Ghost Touch longsword.
Aspect of Hextor===[edit] Hextor=== HextorThe god of tyranny, Hextor, is lawful evil. His titles are Champion of Evil, Herald of Hell, and Scourge of Battle. Hextor is the six-armed god of war, conflict, and destruction. Hextor's worshipers include evil fighters and monks.
The domains he is associated with are Destruction, Evil, Law, and War. His favored weapon is the flail. He sends his followers to commit evil, and their special purpose is to overthrow the followers of his half-brother Heironeous wherever they are found.
Strength and power govern Hextor's priesthood. Although evil, it is not as secretive as other dark religions. Temples of Hextor operate openly in many cities. Clerics of Hextor wear black clothing adorned with skulls or gray faces.
He wields The Executioner,his +5 Lawful Unholy Ghost Touch Light flail. The Aspect of Kord
[edit] Kord
KordKord, the god of strength, is chaotic good. He is known as the Brawler. Kord is the patron of athletes, especially wrestlers. His worshipers include good fighters, barbarians, and rogues.
The domains he is associated with are Chaos, Good, Luck, and Strength. Kord's favorite weapon is the greatsword.
Kord's clerics value strength, but not domination. Kord's temples sometimes resemble warrior feasthalls, and his clerics, who favor red and white garb, often seem more like fighters.
He wields Kelmar, his +5 Intelligent Adamant Dragonbane Greatsword.
Moradin===[edit] Moradin=== MoradinThe god of the dwarves, Moradin, is lawful good. His titles include the Soul Forger, Dwarffather, the All-Father, and the Creator. Moradin forged the first dwarves out of metal and gems and breathed life into them. He governs the arts and sciences of the dwarves: smithing, metalworking, engineering, and war.
The domains he is associated with are Earth, Good, Law, and Protection. His favored weapon is the warhammer.
Moradin's clerics preside over most formal ceremonies in dwarven culture, keep genealogical records, educate the young, and serve as part of the defense force of a community.
He wields Soulhammer, his +5 Holy Lawful Throwing Returning Warhammer.
Nerull===[edit] Nerull=== NerullThe god of death, Nerull, is neutral evil. He is known as the Reaper, the Foe of all Good, Hater of Life, Bringer of Darkness, King of all Gloom, and Reaper of Flesh. Nerull is the patron of those who seek the greatest evil for their own enjoyment or gain.
The domains he is associated with are Death, Evil, and Trickery. His worshipers, who include evil necromancers and rogues, depict him as an almost skeletal cloaked figure who bears a scythe, his favored weapon.
The Reaper is feared across the lands. His rust-red garbed clerics are murderous psychopaths who work in secret, plotting against all that is good. They have no overall hierarchy, and they even work against each other at times.
He wields Lifecutter a +5 Keen Speeding Brilliant Energy Scythe.
Obad-Hai===[edit] Obad-Hai=== Obad-HaiObad-Hai, the god of nature, is neutral. He is known as the Shalm. Obad-Hai rules nature and the wilderness, and he is a friend to all who live in harmony with the natural world. Barbarians, rangers, and druids sometimes worship him.
The domains he is associated with are Air, Animal, Earth, Fire, Plant, and Water. Because Obad-Hai strictly adheres to neutrality, he is a rival of Ehlonna. Obad-Hai plays a shalm (a double-reed woodwind musical instrument, also spelled "shawm") and takes his title from his instrument. His favored weapon is the quarterstaff.
Clerics of Obad-Hai have no hierarchy. They treat those of their order as equals. They wear russet-colored clothing and maintain hidden woodland shrines that are usually located far from civilization. They keep to the wilderness and to themselves, rarely getting involved in society.
He wields Stormstouch a +5 Quarterstaff, with one end Defending and Shocking Burst, the other Speed and Icy Burst
Olidammara===[edit] Olidammara=== OlidammaraThe god of rogues, Olidammara, is chaotic neutral. His title is the Laughing Rogue. Olidammara delights in wine, women, and song. He is a vagabond, a prankster, and a master of disguise. His temples are few, but many people are willing to raise a glass in his honor. Rogues and bards are frequently among his worshipers.
The domains he is associated with are Chaos, Luck, and Trickery. The rapier is his favored weapon.
Olidammara's religion is loosely organized at best, and few temples are dedicated solely to him. That said, his clerics are numerous. They usually work among urban folk or wander the countryside. Olidammara's clerics often work at some other profession, in addition to operating as clerics (typically serving as minstrels, brewers, or jacks-of-all-trades), and thus can be found almost anywhere doing or wearing anything.
He wields Swiftstrike, a +5 Keen Chaotic Speeding rapier
Pelor===[edit] Pelor=== PelorPelor, god of the sun, is neutral good. His title is the Shining One. Pelor is the creator of many good things, a supporter of those in need, and adversary of all that is evil. He is the most commonly worshiped deity among ordinary humans, and his priests are well received wherever they go. Rangers and bards are found among his worshipers.
The domains he is associated with are Good, Healing, Strength, and Sun. The mace is his favored weapon.
The clerics of the Shining One work to aid the poor and the sick, and thus most common folk look upon them with great favor. Pelor's temples are sanctuaries for the impoverished and diseased, and his yellow-robed clerics are usually kind, quiet folk, roused only in their opposition against evil.
He wields The Sun Scepter, a +5 Flaming Disruption Heavy mace.
St. Cuthbert===[edit] St. Cuthbert=== St. CuthbertThe god of retribution, St. Cuthbert, is lawful neutral. He is known as St. Cuthbert of the Cudgel. St. Cuthbert exacts revenge and just punishment on those who transgress the law. Because evil creatures more commonly and flagrantly violate laws than good creatures do, St. Cuthbert favors good over evil, though he is not good himself. (His clerics can't be evil.)
The domains he is associated with are Destruction, Law, Protection, and Strength. His favored weapon is the mace.
The no-nonsense order of St. Cuthbert does not suffer fools gladly or abide evil in any way. His clerics concern themselves with the needs of the common people over nobles or the well educated. They are zealous in their desire to convert others to their faith and quick to destroy their opponents.
He wields the Artifact, The Mace of Cuthbert a +5 Disruption holy Lawful heavy mace.
Vecna===[edit] Vecna=== VecnaVecna, the god of secrets is neutral evil. He is known as the Maimed Lord, the Whispered One, and the Master of All That is Secret and Hidden. Vecna rules that which is not meant to be known and that which people wish to keep secret.
The domains he is associated with are Evil, Knowledge, and Magic. He usually appears as a lich who is missing his left hand and left eye. He lost his hand and eye in a fight with his traitorous lieutenant, Kas. Vecna's favored weapon is the dagger.
Vecna's priesthood is made up of isolated cells of cultists who seek dark, arcane secrets to further their evil schemes. Black and red are the clerics' favored colors.
She wields Afterthought, a +5 Unholy Wounding Ghost Touch Dagger.
Wee jas===[edit] Wee Jas=== Wee JasWee Jas, the goddess of death and magic, is lawful neutral. Her titles are Witch Goddess, Ruby Sorceress, Stern Lady, and Death's Guardian. Wee Jas is a demanding goddess who expects obedience from her followers. Her temples are few and far between, but she counts many powerful sorcerers and wizards (especially necromancers) among her worshipers.
The domains she is associated with are Death, Law, and Magic. Her favored weapon is the dagger.
Wee Jas' priesthood has a strict hierarchy. Her clerics are known for their discipline and obedience to their superiors. They work as officiators at funerals, maintain graveyards, or operate libraries of arcane lore. They wear black or gray robes.
She wields Discretion, a +5 Keen Lawful Ghost Touch Dagger.
Yondalla===[edit] Yondalla=== YondallaThe goddess of the halflings, Yondalla, is lawful good. Her titles include the Protector and Provider, the Nurturing Matriarch, and the Blessed One. Yondalla is the creator and protector of the halfling race. She espouses harmony among halflings and stalwart defense against their enemies. Her followers hope to lead safe, prosperous lives by following her guidance.
The domains she is associated with are Good, Law, and Protection. The short sword is her favored weapon.
Yondalla's clerics help other halflings lead safe, prosperous lives by following her guidance. They often serve as community leaders.
She wields Hornblade, A +5 Speeding Lawful Defending short sword. Retrieved from "http://dnd.wikia.com/wiki/Deity"{| style="margin-top: 1em; width: 100%; clear: both;" | style="text-align: center;"| |} Forgotten Realms-specific deities
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