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(initial mechanics of Deathly Asuta 3.0 and Racial Paragon)
 
(transferring MegaMan)
 
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===Racial Traits===
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* {{Property Link|Type|SRD:Outsider Type|Outsider}} ({{Property Link|Subtype|SRD:Extraplanar Subtype|Extraplanar}}): Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish). Unlike most other living creatures, an outsider does not have a dual nature; its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as ''[[SRD:Raise Dead|raise dead]], [[SRD:Reincarnate|reincarnate]]'', and ''[[SRD:Resurrection|resurrection]]'', don’t work on an outsider. It takes a different magical effect, such as ''[[SRD:Limited Wish|limited wish]], [[SRD:Wish|wish]], [[SRD:Miracle|miracle]]'', or ''[[SRD:True Resurrection|true resurrection]]'' to restore it to life. As [[SRD:Extraplanar Subtype|Extraplanar]] creatures, they may choose a plane as their home plane (other than transitive planes, such as the [[SRD:Astral Plane|Astral Plane]], the [[SRD:Ethereal Plane|Ethereal Plane]], and the [[SRD:Plane of Shadow|Plane of Shadow]] or the [[SRD:Material Plane|Material Plane]]).
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* {{Property Link|Size|SRD:Medium|Medium}}
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* Deathly Asuta [[base land speed]] is 30 feet.
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* [[SRD:Darkvision|Darkvision]] out to 60 feet.
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* Proficient with all [[SRD:Simple Weapon|simple]] and [[SRD:Martial Weapon|martial]] weapons, [[SRD:Armor|armor]] ([[SRD:Light Armor|light]], [[SRD:Medium Armor|medium]], and [[SRD:Heavy Armor|heavy]]) and shields.
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* +4 racial bonus on [[SRD:Handle Animal Skill|Handle Animal]] skill checks.
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* Blood Alignment ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): A deathly asuta paragon is treated as both good and evil for the purposes of his [[SRD:Alignment|alignment]]. Spells and effects that reveal good or evil alignments register despite his own alignment. He may wield [[SRD:Holy|holy]] and [[SRD:Unholy|unholy]] weapons without suffering [[SRD:Energy Drain, Negative Levels, and Level Loss#Negative Levels|negative levels]].
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* [[SRD:Automatic Languages|Automatic Languages]]: Abyssal, Celestial and Infernal.
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* [[SRD:Bonus Languages|Bonus Languages]]: Any (other than secret languages such as [[SRD:Druid|Druidic]]). See the [[SRD:Speak Language Skill|Speak Language]] skill.
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<span style="background-color:Black; color:Black; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
* [[SRD:Favored Class|Favored Class]]: [[Favored Class::Any]]
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<span style="background-color:Black; color:Black; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
* [[Level Adjustment]]: +[[Level Adjustment::0]]
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<span style="background-color:Black; color:Black; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><br/>
* [[ECL|Effective Character Level]]: [[Effective Character Level::1]]
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
===Deathly Asuta Paragon===
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
{| class="zebra d20"
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
|+
+
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
<div>{{Anchor|Table: The Deathly Asuta Paragon}}</div>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
Hit Die: d8
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
|-
+
<span style="background-color:Black; color:Black; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
! rowspan="2" | Level
+
<span style="background-color:Black; color:Black; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]
+
<span style="background-color:Black; color:Black; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
! colspan="3" | [[SRD:Saving Throw|Saving Throws]]
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<span style="background-color:Cyan; color:Cyan; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
! rowspan="2" | [[#Racial Ability Score Boost|Racial Ability]]<br/>[[#Racial Ability Score Boost|Score Boost]]
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<span style="background-color:Cyan; color:Cyan; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
! rowspan="2" | [[#Class Features|Special]]
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<span style="background-color:Black; color:Black; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><br/>
! rowspan="2" | [[#Damage Reduction|Damage]]<br/>[[#Damage Reduction|Reduction]]
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
! rowspan="2" | [[#Resistance to Energy|Resistance]]<br/>[[#Resistance to Energy|to Energy]]
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
! rowspan="2" | [[#Spell Resistance|Spell]]<br/>[[#Spell Resistance|Resistance]]
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
! rowspan="2" | [[#Toxin Resistance|Toxin]]<br/>[[#Toxin Resistance|Resistance]]
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
|-
+
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
+
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
|-
+
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
|1st || class="left" | +1 || +2 || +2 || +2
+
<span style="background-color:Black; color:Black; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
|| [[#Racial Ability Score Boost|+2 Con]]
+
<span style="background-color:Dodgerblue; color:Dodgerblue; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
| class="left" | [[#Smite|Smite]]
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<span style="background-color:Dodgerblue; color:Dodgerblue; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
| [[#Damage Reduction|1/Magic]]
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<span style="background-color:Dodgerblue; color:Dodgerblue; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
| 1
+
<span style="background-color:Black; color:Black; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
| 6
+
<span style="background-color:Cyan; color:Cyan; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
| +1
+
<span style="background-color:Cyan; color:Cyan; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
|-
+
<span style="background-color:Black; color:Black; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><br/>
|2nd || class="left" | +2 || +3 || +3 || +3
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
|| [[#Racial Ability Score Boost|+2 Cha]]
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
| class="left" | [[#Touch of Duality|Touch of Duality]]
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
| [[#Damage Reduction|2/Magic]]
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
| 2
+
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
| 7
+
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
| +2
+
<span style="background-color:Black; color:Black; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
|-
+
<span style="background-color:Dodgerblue; color:Dodgerblue; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
|3rd || class="left" | +3 || +3 || +3 || +3
+
<span style="background-color:Dodgerblue; color:Dodgerblue; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
|| [[#Racial Ability Score Boost|+2 Str]]
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<span style="background-color:Dodgerblue; color:Dodgerblue; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
| class="left" | [[#Glide|Glide]], [[#Face of the Planes|Face of the Planes]]
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<span style="background-color:Dodgerblue; color:Dodgerblue; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
| [[#Damage Reduction|3/Magic]]
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<span style="background-color:Dodgerblue; color:Dodgerblue; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
| 3
+
<span style="background-color:Black; color:Black; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
| 8
+
<span style="background-color:Black; color:Black; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
| +3
+
<span style="background-color:Black; color:Black; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
|-
+
<span style="background-color:Black; color:Black; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><br/>
|4th || class="left" | +4 || +4 || +4 || +4
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
|| [[#Racial Ability Score Boost|+2 Int]]
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
| class="left" | [[#Embody Outsider Blood|Embody Outsider Blood]], [[#Manifest Blood Alignment|Manifest Blood Alignment]], [[#Natural Armor|Natural Armor +1]]
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
| [[#Damage Reduction|4/Magic]]
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
| 4
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
| 9
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
| +4
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<span style="background-color:Black; color:Black; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
|-
+
<span style="background-color:Dodgerblue; color:Dodgerblue; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
|5th || class="left" | +5 || +4 || +4 || +4
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<span style="background-color:Dodgerblue; color:Dodgerblue; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
|| [[#Racial Ability Score Boost|+2 Con]]
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<span style="background-color:Dodgerblue; color:Dodgerblue; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
| class="left" | [[#Fly|Fly 40 (poor)]]
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<span style="background-color:Dodgerblue; color:Dodgerblue; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
| [[#Damage Reduction|5/Magic]]
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<span style="background-color:Dodgerblue; color:Dodgerblue; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
| 5
+
<span style="background-color:Black; color:Black; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
| 10
+
<span style="background-color:Cyan; color:Cyan; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
| +5
+
<span style="background-color:Cyan; color:Cyan; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
|-
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<span style="background-color:Dodgerblue; color:Dodgerblue; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
|6th || class="left" | +6/+1 || +5 || +5 || +5
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<span style="background-color:Black; color:Black; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><br/>
|| [[#Racial Ability Score Boost|+2 Dex]]
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
| class="left" | [[#Fly|Fly 50 (average)]],<br/>[[#Manifest Dominant Blood|Manifest Dominant Blood]]
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
| [[#Damage Reduction|6/Magic]],<br/>[[#Damage Reduction|1/—]]
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
| 6
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
| 11
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
| +6
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<span style="background-color:Black; color:Black; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
|-
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<span style="background-color:Cyan; color:Cyan; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
|7th || class="left" | +7/+2 || +5 || +5 || +5
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<span style="background-color:Dodgerblue; color:Dodgerblue; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
|| [[#Racial Ability Score Boost|+2 Cha]]
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<span style="background-color:Dodgerblue; color:Dodgerblue; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
| class="left" | [[#Fly|Fly 60 (average)]], [[#Maddening Essence|Maddening Essence]],<br/>[[#Resist Teleport|Resist Teleport]]
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<span style="background-color:Dodgerblue; color:Dodgerblue; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
| [[#Damage Reduction|6/Magic]],<br/>[[#Damage Reduction|2/—]]
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<span style="background-color:Dodgerblue; color:Dodgerblue; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
| 7
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<span style="background-color:Dodgerblue; color:Dodgerblue; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
| 12
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<span style="background-color:Dodgerblue; color:Dodgerblue; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
| +7
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<span style="background-color:Black; color:Black; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
|-
+
<span style="background-color:Black; color:Black; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
|8th || class="left" | +8/+3 || +6 || +6 || +6
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<span style="background-color:Dodgerblue; color:Dodgerblue; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
|| [[#Racial Ability Score Boost|+2 Str]],<br/>[[#Racial Ability Score Boost|+2 Wis]]
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<span style="background-color:Black; color:Black; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><br/>
| class="left" | [[#Consummate Blood|Consummate Blood]], [[#Fly|Fly 80 (good)]],<br/>[[#Natural Armor|Natural Armor +2]]
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
| [[#Damage Reduction|6/Magic]],<br/>[[#Damage Reduction|3/—]]
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
| 8
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
| 13
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
| +8
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
|-
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<span style="background-color:Black; color:Black; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
|- class="noalt"
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<span style="background-color:Cyan; color:Cyan; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
| colspan="42" class="skill" |
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<span style="background-color:Dodgerblue; color:Dodgerblue; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
'''Class Skills ([[Skill Points::8]] + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
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<span style="background-color:Dodgerblue; color:Dodgerblue; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
{{Property Link|Skill|SRD:Balance Skill|Balance}} ([[SRD:Dexterity|Dex]]),
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<span style="background-color:Khaki; color:Khaki; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
{{Property Link|Skill|SRD:Bluff Skill|Bluff}} ([[SRD:Charisma|Cha]]),
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<span style="background-color:White; color:White; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
{{Property Link|Skill|SRD:Climb Skill|Climb}} ([[SRD:Strength|Str]]),
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<span style="background-color:White; color:White; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
{{Property Link|Skill|SRD:Diplomacy Skill|Diplomacy}} ([[SRD:Charisma|Cha]]),
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<span style="background-color:White; color:White; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
{{Property Link|Skill|SRD:Disguise Skill|Disguise}} ([[SRD:Charisma|Cha]]),
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<span style="background-color:Dodgerblue; color:Dodgerblue; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
{{Property Link|Skill|SRD:Gather Information Skill|Gather Information}} ([[SRD:Charisma|Cha]]),
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<span style="background-color:Dodgerblue; color:Dodgerblue; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
{{Property Link|Skill|SRD:Handle Animal Skill|Handle Animal}} ([[SRD:Charisma|Cha]]),
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<span style="background-color:White; color:White; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
{{Property Link|Skill|SRD:Heal Skill|Heal}} ([[SRD:Wisdom|Wis]]),
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<span style="background-color:Black; color:Black; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><br/>
{{Property Link|Skill|SRD:Hide Skill|Hide}} ([[SRD:Dexterity|Dex]]),
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
{{Property Link|Skill|SRD:Move Silently Skill|Move Silently}} ([[SRD:Dexterity|Dex]]),
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
{{Property Link|Skill|SRD:Perform Skill|Perform}} ([[SRD:Charisma|Cha]]),
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
{{Property Link|Skill|SRD:Sense Motive Skill|Sense Motive}} ([[SRD:Wisdom|Wis]]),
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
{{Property Link|Skill|SRD:Spot Skill|Spot}} ([[SRD:Wisdom|Wis]]),
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
{{Property Link|Skill|SRD:Survival Skill|Survival}} ([[SRD:Wisdom|Wis]]),
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<span style="background-color:Black; color:Black; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
{{Property Link|Skill|SRD:Swim Skill|Swim}} ([[SRD:Strength|Str]]),
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<span style="background-color:Cyan; color:Cyan; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
{{Property Link|Skill|SRD:Tumble Skill|Tumble}} ([[SRD:Dexterity|Dex]]).
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<span style="background-color:Dodgerblue; color:Dodgerblue; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
|}
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<span style="background-color:Khaki; color:Khaki; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
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<span style="background-color:White; color:White; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
====Class Features====
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<span style="background-color:White; color:White; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
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<span style="background-color:Black; color:Black; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
All of the following are class features of the deathly asuta paragon.
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<span style="background-color:Black; color:Black; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
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<span style="background-color:Khaki; color:Khaki; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
'''Weapon and Armor Proficiency:''' A deathly asuta paragon gains no additional proficiencies.
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<span style="background-color:Black; color:Black; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
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<span style="background-color:White; color:White; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
'''{{Anchor|Racial Ability Score Boost}}:''' At 1st level and every deathly asuta paragon level, he gains a racial bonus to his ability scores. At 1st level he gains [[SRD:Constitution|+2 Constitution]]. At 2nd level he gains [[SRD:Charisma|+2 Charisma]]. At 3rd level he gains [[SRD:Strength|+2 Strength]]. At 4th level he gains [[SRD:Intelligence|+2 Intelligence]]. At 5th level he gains an additional [[SRD:Constitution|+2 Constitution]]. At 6th level he gains [[SRD:Dexterity|+2 Dexterity]]. At 7th level he gains an additional [[SRD:Charisma|+2 Charisma]]. At 8th level he gains an additional [[SRD:Strength|+2 Strength]] as well as [[SRD:Wisdom|+2 Wisdom]].
+
<span style="background-color:Black; color:Black; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><br/>
+
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
'''{{Anchor|Damage Reduction}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 1st level, a deathly asuta paragon gains [[SRD:Damage Reduction|Damage Reduction]] 1/Magic. This [[SRD:Damage Reduction|damage reduction]] increases by 1 point per deathly asuta paragon level. At 6th level, he gains a second set of [[SRD:Damage Reduction|Damage Reduction]] starting at 1/—.
+
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
'''{{Anchor|Resistance to Energy}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, a deathly asuta paragon gains [[SRD:Resistance to Energy|Resistance to Energy]] 1 to [[SRD:Acid Effect|acid]], [[SRD:Cold Effect|cold]], [[SRD:Electricity Effect|electricity]] and [[SRD:Fire Effect|fire]]. This [[SRD:Resistance to Energy|resistance to energy]] increases by 1 point per deathly asuta paragon level.
+
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
'''{{Anchor|Spell Resistance}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, a deathly asuta paragon gains [[SRD:Spell Resistance and Spell Immunity#Spell Resistance (Ex)|Spell Resistance]] 6. This [[SRD:Spell Resistance and Spell Immunity#Spell Resistance (Ex)|spell resistance]] increases by 1 point per deathly asuta paragon level.
+
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+
<span style="background-color:Black; color:Black; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
'''{{Anchor|Toxin Resistance}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, a deathly asuta paragon gains a +1 bonus on saves to resist [[SRD:Disease|diseases]] and [[SRD:Poison|poisons]]. A deathly asuta paragon, with his mixed composition, resists diseases and poisons. When rolling saves against [[SRD:Disease|diseases]] and [[SRD:Poison|poisons]], dice rolls of a natural 1s aren't treated as automatic failures.
+
<span style="background-color:Dodgerblue; color:Dodgerblue; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
+
<span style="background-color:Khaki; color:Khaki; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
'''{{Anchor|Smite}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 1st level, a deathly asuta paragon can make a normal [[SRD:Melee Attack|melee attack]] to deal extra damage equal to his [[SRD:Hit Dice|HD]] total (maximum of +20) against any good-aligned or evil-aligned foe. He adds his [[SRD:Charisma|Charisma]] bonus (if any) to this [[SRD:Attack Roll|attack roll]]. A deathly asuta must recharge his smite before he is able to use it again by spending a [[SRD:Full-Round Actions|full-round action]. At 4th deathly asuta paragon level, he may regain his smite as a [[SRD:Move Action|move action]].
+
<span style="background-color:White; color:White; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
+
<span style="background-color:White; color:White; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
'''{{Anchor|Touch of Duality}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 2nd level, a deathly asuta paragon may channel the essences of is composition, delivering it with a simple touch.
+
<span style="background-color:Black; color:Black; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
+
<span style="background-color:Black; color:Black; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
''{{Anchor|Touch of the Heavens}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):'' As a [[SRD:Standard Action|standard action]], a deathly asuta paragon may make a melee [[SRD:Touch Attack|touch attack]] to fill his target with ecstasy, wonder, delight, rapture, resolve and courage. His touch grants a +1 morale bonus to [[SRD:Attack Roll|attacks]], damage, [[SRD:Skills Summary|skills]], [[SRD:Using Skills#Ability Checks|ability checks]] and [[SRD:Saving Throw|saves]]. The effects last for 1 minute. Unwilling targets are allowed a [[SRD:Will|Will]] save ([[SRD:DC|DC]] 10 + 1/2 his [[SRD:Hit Dice|HD]] + his [[SRD:Charisma|Charisma]] modifier) to negate the effects. The bonus granted by this ability increases to +2 at 8 HD, +3 at 14 HD and finally +4 at 20 HD. Deathly asutas are naturally immune to this ability.
+
<span style="background-color:Khaki; color:Khaki; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
+
<span style="background-color:Black; color:Black; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
''{{Anchor|Touch of the Hells}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):'' As a [[SRD:Standard Action|standard action]], a deathly asuta paragon may make a melee [[SRD:Touch Attack|touch attack]] to fill his target with pain, horrors, sorrows, loss, despair and torment. His touch bestows a -1 morale penalty to [[SRD:Attack Roll|attacks]], damage, [[SRD:Skills Summary|skills]], [[SRD:Using Skills#Ability Checks|ability checks]] and [[SRD:Saving Throw|saves]]. The effects last for 1 minute. Unwilling targets are allowed a [[SRD:Will|Will]] save ([[SRD:DC|DC]] 10 + 1/2 his [[SRD:Hit Dice|HD]] + his [[SRD:Charisma|Charisma]] modifier) to negate the effects. The penalty bestowed by this ability increases to -2 at 8 HD, -3 at 14 HD and finally -4 at 20 HD. Deathly asutas are naturally immune to this ability.
+
<span style="background-color:White; color:White; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
+
<span style="background-color:Black; color:Black; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><br/>
'''{{Anchor|Glide}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' With wings outstretched, a deathly asuta paragon can glide at 3rd level. When capable, his wings enable him to negate damage from a fall of any height and allow 20 feet of forward travel for every 5 feet of descent. Deathly asuta paragons glide at a speed of 40 feet with poor maneuverability. If a deathly asuta paragon's maneuverability improves, he still can't hover while gliding. A deathly asuta paragon can't glide while carrying a medium or heavy load. If a deathly asuta paragon becomes unconscious or helpless while in midair, his wings unfurl and hold in their gliding position. The deathly asuta paragon descends in a fluttering spiral and takes only 1d6 falling damage, no matter the actual falling distance.
+
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
'''{{Anchor|Face of the Planes}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 3rd level, a deathly asuta paragon gains the ability to manifest his multitudinous lineages to change his appearance at will to simulate the appearance of [[SRD:Outsider Type|outsiders]], but only while in his normal form. This affects the deathly asuta paragon’s body, altering his possessions to fit his new form but not their overall appearance. Possessions that leave his body return to normal. This effect is a minor physical alteration of his appearance. He may become 1 foot shorter or taller and modify up to 25% of his normal weight. He cannot change his body type. Otherwise, the extent of the apparent change is up to him. He could add or obscure a minor feature or look like member of a different race (within the limits of the ability). He does not gain the abilities or mannerisms of the form he is simulating. When used as part of a [[SRD:Disguise Skill|Disguise]] check, he gains a +4 bonus.
+
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+
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'''{{Anchor|Embody Outsider Blood}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 4th level, a deathly asuta paragon furthers his ability to mimic other outsiders, granting him a resistance to their innate abilities. As a [[SRD:Swift Action|swift action]], he may emulate the blood of another outsider within 60 feet of himself. He gains a +4 racial bonus on saves against [[SRD:Special Abilities Overview#Spell-like|spell-like]] [[SRD:Special Abilities Overview#Supernatural|supernatural]] abilities to that specific race of outsider for 1 round.
+
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+
<span style="background-color:Black; color:Black; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
'''{{Anchor|Manifest Blood Alignment}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 4th level, as a [[SRD:Swift Actions|swift action]], a deathly asuta may align his weapons with either the [[SRD:Holy|holy]] or [[SRD:Unholy|unholy]] enchantments. This effect lasts for 1 round.
+
<span style="background-color:Black; color:Black; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
+
<span style="background-color:Dodgerblue; color:Dodgerblue; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
'''{{Anchor|Natural Armor}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 4th level, a deathly asuta paragon gains +1 [[SRD:Armor Class|Natural armor]]. His natural armor improves to +2 at 8th deathly asuta paragon level.
+
<span style="background-color:Khaki; color:Khaki; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
+
<span style="background-color:Khaki; color:Khaki; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
'''{{Anchor|Fly}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level, the deathly asuta paragon's wings fully mature. He loses his glide speed and gains a [[SRD:Fly|fly]] speed of 40 feet with average maneuverability. At 6th level, his [[SRD:Fly|fly]] speed increases to 80 feet and his maneuverability increases to good.
+
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+
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'''{{Anchor|Manifest Dominant Blood Alignment}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 6th level, a deathly asuta paragon can fully manifest one of his bloodlines, completely suppressing the other. As a swift action, he may manifest his alignment so he is treated as either good (gaining the [[SRD:Good Subtype|good subtype]]) or evil (gaining the [[SRD:Evil Subtype|evil subtype) only. All his weapons (including natural weapons) are treated as either [[SRD:Holy|holy]] (if he chooses to manifest as good) or [[SRD:Unholy|unholy]] (if he chooses to manifest as evil). This effect lasts for 1 round.
+
<span style="background-color:White; color:White; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
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<span style="background-color:Khaki; color:Khaki; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
'''{{Anchor|Maddening Essence}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 7th level, the deathly asuta paragon releases waves of its essences, composed of good and evil, driving those afflicted into a state of confused hysteria as their senses are overwhelmed with conflicting sensations. Afflicted subjects are unable to act on under their own accord. The deathly asuta paragon may choose a number of targets equal to 1 per 3 of his [[SRD:Hit Dice|HD]] (3 targets at 9 HD, 4 at 12 HD and so on). Targeted subjects are allowed a [[SRD:Will Save|Will]] save ([[SRD:DC|DC]] 10 + 1/2 his [[SRD:Hit Dice|HD]] + his [[SRD:Charisma|Charisma]] modifier). Targets are afflicted for a number of rounds equal to 1/2 his [[SRD:Hit Dice|HD]]. A deathly asuta paragon may use this ability 1/minute.
+
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<span style="background-color:Khaki; color:Khaki; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
Roll on the following table at the beginning of each afflicted subject’s turn each [[SRD:Round|round]] to see what the subject does in that [[SRD:Round|round]].
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{| class="zebra d20"
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|-
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! d% !! Condition !! Description
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|-
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| 01–20 || Hatred || style="text-align: left;" | Attack deathly asuta paragon with melee or ranged weapons (or close with deathly asuta paragon if attack is not possible).
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<span style="background-color:Cyan; color:Cyan; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
|-
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<span style="background-color:Cyan; color:Cyan; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
| 21–30 || Primal Scream || style="text-align: left;" | Do nothing but make loud noise and shout babbling nonsense.
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|-
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<span style="background-color:Dodgerblue; color:Dodgerblue; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
| 31–40 || Lose Focus || style="text-align: left;" | Unable to use any skill or ability that relies on [[SRD:Intelligence|Intelligence]] (such as [[SRD:Knowledge Skill|Knowledge]] checks or [[SRD:Wizard|wizard]] spellcasting).
+
<span style="background-color:Khaki; color:Khaki; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
|-
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<span style="background-color:Black; color:Black; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
| 41-50 || Lose Perception || style="text-align: left;" | Unable to use any skill or ability that relies on [[SRD:Wisdom|Wisdom]] (such as [[SRD:Listen Skill|Listen]] checks or [[SRD:Cleric|cleric]] spellcasting).
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<span style="background-color:Black; color:Black; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
|-
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<span style="background-color:Black; color:Black; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
| 51–60 || Lose Self || style="text-align: left;" | Unable to use any skill or ability that relies on [[SRD:Charisma|Charisma]] (such as [[SRD:Bluff Skill|Bluff]] checks or [[SRD:Bard|bard]] spellcasting).
+
<span style="background-color:Black; color:Black; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
|-
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<span style="background-color:Khaki; color:Khaki; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
| 61–70 || Gripping Fear || style="text-align: left;" | Flee away from deathly asuta at top possible speed.
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<span style="background-color:Black; color:Black; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
|-
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<span style="background-color:Black; color:Black; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
| 71-80 || Sensory Assault || style="text-align: left;" | Do nothing but go into a [[SRD:Standard Actions#Total Defense|Total Defense]] and shout babbling nonsense.
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<span style="background-color:Black; color:Black; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><br/>
|-
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| 81-100 || Blood Lust || style="text-align: left;" | Attack nearest creature (for this purpose, a familiar counts as part of the subject’s self).
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|}
+
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<span style="background-color:Dodgerblue; color:Dodgerblue; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
An afflicted subject who can’t carry out the indicated action does nothing but shout babbling nonsense. An afflicted subject is unable to communicate properly while under this effect, only able to convey gibberish and nonsense through any form of communication. Attackers are not at any special advantage when attacking an afflicted subject. Any afflicted subject character who is attacked automatically attacks its attackers on its next turn, as long as it is still afflicted when its turn comes (with no need to roll on the chart). Note that a afflicted subject will not make [[SRD:Attack of Opportunity|attacks of opportunity]] against any creature that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked).
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<span style="background-color:Cyan; color:Cyan; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
'''{{Anchor|Resist Teleport}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 7th level, whenever the deathly asuta paragon is subject to involuntary planar travel or teleportation, his arrival is delayed for 1 round as his essences struggle against the effect. Teleportation effects for movement to different places on the same plane temporarily strand him on the [[SRD:Astral Plane|Astral Plane]] for one round. Planar traveling effects leave him within an extra-dimensional non-space (with whatever environmental atmosphere he was with upon his departure) for one round. During this one round delay, he is allowed a secondary save against the effect. If the secondary save is successful, he returns to the spot he departed from at the end of his turn. If the space he departed from is occupied, he is shunted harmlessly to the nearest open space. If the effect didn't offer a save, he arrives at his intended destination as per normal for the effect.
+
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<span style="background-color:Cyan; color:Cyan; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
'''{{Anchor|Consummate Blood}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 8th level, a deathly asuta paragon reaches the pinnacle of his disparate bloodlines. He now calculates his deathly asuta paragon [[SRD:Damage Reduction|Damage Reduction]], [[SRD:Spell Resistance and Spell Immunity#Spell Resistance (Ex)|Spell Resistance]] and [[SRD:Resistance to Energy|Resistance to Energy]] to account for all his HD. His [[SRD:Damage Reduction|Damage Reduction #/Magic]] is equal to the number of his total [[SRD:Hit Dice|HD]] while his [[SRD:Damage Reduction|Damage Reduction #/—]] is equal to the number of his total [[SRD:Hit Dice|HD]] &minus;5. His [[SRD:Spell Resistance and Spell Immunity#Spell Resistance (Ex)|Spell Resistance]] is equal to the number of his total [[SRD:Hit Dice|HD]] +5. His [[SRD:Resistance to Energy|Resistance to Energy]] is equal to the number of his total [[SRD:Hit Dice|HD]]. The deathly asuta paragon gains Immunity to [[SRD:Acid Effect|acid]], [[SRD:Cold Effect|cold]], [[SRD:Electricity Effect|electricity]] and [[SRD:Fire Effect|fire]] at 20 [[SRD:Hit Dice|HD]].
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Latest revision as of 20:27, July 13, 2010

                                                                             
                                                                                   
                                                                                         
                                                                                               
                                                                                                     
                                                                                                     
                                                                                                     
                                                                                                     
                                                                                                     
                                                                                                     
                                                                                                           
                                                                                                                 
                                                                                                                 
                                                                                                                       
                                                                                                                       
                                                                                                                       
                                                                                                                       
                                                                                                                 
                                                                                               
                                                                                                     
                                                                                                           
                                                                                                                       
                                                                                                                             
                                                                                                                             

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