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Cedges/Impatient Prodigy (3.5e Class)

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< User:Cedges

Created By
Cedges (talk)
Date Created: 5/31/2010
Status: Idea
Editing: Please feel free to edit constructively!
Balance: Rogue

{{#set:Summary=Restless and impetuous, the natural aptitude of a magical prodigy is sometimes more of an obstacle than an asset. |Length=20 |Minimum Level=1 |Base Attack Bonus Progression=Poor |Fortitude Save Progression=Poor |Reflex Save Progression=Poor |Will Save Progression=Poor |Class Ability=Arcane Spellcasting |Class Ability=Spontaneous Spellcasting |Class Ability=Alternate Magic }} {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}


Impatient ProdigyEdit

<-general description->.

Making an Impatient ProdigyEdit

<-Strong points and weak points, and effectiveness with party members.->.

Abilities: <-description of most important attributes for this class->.

Races: <-description of relative likelihood of various races to join this class->.

Alignment: <-alignments allowed for this class, or write "Any"->.

Starting Gold: <-starting gold; YdZ->×10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-> gp).

Starting Age: As fighter.

Table: The Impatient Prodigy

Hit Die: d4

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st + + + + Restless Magus, Spontaneous Metamagic
2nd + + + +
3rd + + + +
4th + + + + Cheaper Metamagic 1
5th + + + +
6th + + + +
7th + + + +
8th + + + + Cheaper Metamagic 2
9th + + + +
10th + + + +
11th + + + +
12th + + + + Cheaper Metamagic 3
13th + + + +
14th + + + +
15th + + + +
16th + + + + Cheaper Metamagic 4
17th + + + +
18th + + + +
19th + + + +
20th + + + + Cheaper Metamagic 5

Class Skills ([[Skill Points::<-number of skill points->]] + Int modifier per level, ×4 at 1st level)
<-class skills (and key abilities), simply delete those skills which your class does not have as class skills from the complete list below. -> Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis) Move Silently (Dex), Open Lock (Dex), Perform (Cha), Psicraft (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), Use Psionic Device (Cha), Use Rope (Dex).

Class FeaturesEdit

All of the following are class features of the impatient prodigy:

Weapon and Armor Proficiency: A prodigy's talents are often limited to a single domain. An impatient prodigy is proficient with simple weapons and light armor, but not with any shields. An impatient prodigy suffers from arcane spell failure when casting spells in armor or while wielding shields.

Spells: Impatient prodigies cast spells from the impatient prodigy spell list, which consists of every wizard spell with a casting time of no more than one round and a duration measured in rounds and that doesn't require concentrations. The difficulty class for saving throws vs an impatient prodigy's spells is 10 + the spell's level + the impatient prodigy's intelligence modifier. Intelligence determines the highest level spell an impatient prodigy may cast. Impatient prodigies choose their spells from the following list:

0— Daze, Ghost Sound, Touch of Fatigue

1st— Animate Rope, Cause Fear, Grease, Hypnotism, Summon Monster I, True Strike

2nd— Daze Monster, Flaming Sphere, Ghoul Touch, Glitterdust, Melf's Acid Arrow, Pyrotechnics, Scare, Summon Monster II, Tasha's Hideous Laughter

3rd— Blink, Displacement, Halt Undead, Haste, Hold Person, Sleet Storm, Slow, Stinking Cloud, Summon Monster III, Wind Wall

4th— Confusion, Evard's Black Tentacles, Fear, Fire Shield, Lesser Globe of Invulnerability, Ice Storm, Summon Monster IV

5th— Bigby's Interposing Hand, Hold Monster, Mordenkainen's Faithful Hound, Summon Monster V

6th— Acid Fog, Analyze Dweomer, Bigby's Forceful Hand, Eyebite, Globe of Invulnerability, Repulsion, Summon Monster VI, Tenser's Transformation

7th— Bigby's Grasping Hand, Ethereal Jaunt, Mass Hold Person, Mordenkainen's Sword, Project Image, Reverse Gravity, Summon Monster VII

8th— Bigby's Clenched Fist, Incendiary Cloud, Otto's Irresistible Dance, Summon Monster VIII

9th— Bigby's Crushing Hand, Mass Hold Monster, Summon Monster IX

Restless Magus: Never having learned discipline, the impatient prodigy's spells fail after a single round. Even if he acquires spells from some other source, an impatient prodigy can never use his spell slots to cast spells that do not have a duration of at least one round, and every spell cast from one of these slots fails after one round.

Spontaneous Metamagic: An impatient prodigy may spontaneously apply metamagical feats to spells without increasing the time required to cast them.

Cheaper Metamagic: Beginning at 4th level, an impatient prodigy may cast metamagically enhanced spells without using higher spell slots. The total slot adjustment for a metamagically enhanced impatient prodigy spell is reduced by 1 at 4th level, and by an additional 1 at levels 8, 12, 16, and 20.

Ex-Impatient ProdigiesEdit

An impatient prodigy that gains a level in a prepared arcane spellcasting class loses one level of impatient prodigy and gains half of the experience needed to reach the next level. Characters with levels of prepared arcane spellcasting classes cannot gain levels in the impatient prodigy class.

Epic Impatient ProdigyEdit

<span id="Table: The Epic <-class name->">Table: The Epic <-class name-></span>

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

6 + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats : The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting PackageEdit

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.




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[[Category:Base Class]]

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