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Aarnott/PF Sorcerer

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Revision as of 21:48, July 9, 2010 by Aarnott (Talk | contribs)

Pathfinder Sorcerer

  • Starting Stats (before race): Str 10, Dex 10, Con 14, Int 12, Wis 7, Cha 18
  • Race: Gnome (+2 Con, +2 Cha, -2 Str)
  • Stats (after race & levels & items): Str 8 (-1), Dex 10 (+0), Con 18 (+4), Int 12 (+1), Wis 7 (-2), Cha 23 (+6)
  • Levels: Sorcerer 6
  • BAB +3
  • Fort +7 (including all adjustments)
  • Ref +4 (including all adjustments)
  • Will +5 (including all adjustments)
  • Languages: Common, Gnome, Sylvan, Elven

Spells Known

  • 0 - Mage Hand, Daze*, Detect Magic, Message, Light, Ray of Frost, Acid Splash
  • 1 - Entangle, Charm Person**, Silent Image***, Mage Armor, Hypnotism*
  • 2 - Hideous Laughter*, Command Undead, Daze Monster*
  • 3 - Hold Person*

* +4 DC for compulsion effects
** +2 DC for other enchantment spells
*** +1 DC for illusions

Spells per day

  • 0 - at will
  • 1 - 8
  • 2 - 7
  • 3 - 4

Spell DCs

  • 0 - 16
  • 1 - 17
  • 2 - 18
  • 3 - 19

Feats

  • Eschew Materials (bonus)
  • Spell focus: Enchantment (1)
  • Greater spell focus: Enchantment (3)
  • Spell Penetration (5)

Skills

  • Bluff 6 ranks + 6 + 3 = +15
  • Intimidate 6 ranks + 6 + 3 = +15 (-4 usually)
  • Knowledge (arcana) 1 ranks + 1 + 3 = +5
  • Knowledge (nature) 4 ranks + 1 + 3 = +8
  • Spellcraft 1 ranks + 1 + 3 = +5

Items

  • 16,000 gp to start
  • 4,000 -> Headband of Cha +2
  • 4,000 -> Belt of Con +2
  • 3,000 -> Lesser Metamagic Extend Rod --> Extended Daze Monster can be nice (DC 22)
  • 4,000 -> Cloak of Resistance +2
  • 1,000 gp to spare

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