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Revision as of 17:51, June 15, 2010 by Aarnott (Talk | contribs)

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Grimoire Monsters Edit

This is just a list of ideas I have for monsters that can be played using Ghostwheel's houserules. I'm creating a sea-based campaign setting for these creatures to be a part of.


Bloodshell Raider (Level 5 minion)
Medium Humanoid (aquatic, reptillian)
HP: 13
AC: 24, touch 19, flat-footed 22
Saves: +9/+5/+7, evasion, mettle
Speed 20', Swim 30'
Init -1
Bloodthirsty (Ex): Gets +1 to attacks and +2 damage against bloodied opponents.
Attacks:
Withdraw (Immediate Action): +2 AC against one attack
Viscious Bite (Swift Action): +12 (1d4)
Trident Thrust (Standard Action): +14 (2d6)


Bloodshell Pirate (Level 5 enemy)
Medium Humanoid (aquatic, reptillian)
HP: 55
AC: 24, touch 19, flat-footed 22
Saves: +9/+5/+7
Speed 20', Swim 30'
Init -1
Bloodthirsty (Ex): Gets +1 to attacks and +2 damage against bloodied opponents.
Attacks:
Withdraw (Immediate Action): +2 AC against one attack
Viscious Bite (Swift Action): +12 (1d4+4)
Trident Thrust (Standard Action): +14 (2d6+7)
Net Throw (Standard Action): +14 ranged touch, 10 ft. increment (entangled DC 18)


Bloodshell Captain (Level 5 elite)
Medium Humanoid (aquatic, reptillian)
HP: 110
AC: 26, touch 21, flat-footed 24
Saves: +11/+7/+9
Speed 20', Swim 30'
Init -1
Bloodthirsty (Ex): Gets +1 to attacks and +2 damage against bloodied opponents.
Attacks:
Withdraw (Immediate Action): +2 AC against one attack
Viscious Bite (Swift Action): +14 (2d4+3)
Cutlass (Standard Action): +16 (3d6+7)
Move, you lousy lot! (Standard Action): Each ally within 30ft. can use a move action. They each gain 5 temporary hp as well.

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