Aarnott/Lego Bin 14
Talk0
9,504pages on
this wiki
this wiki
< User:Aarnott
Grimoire Monsters
Edit
This is just a list of ideas I have for monsters that can be played using Ghostwheel's houserules. I'm creating a sea-based campaign setting for these creatures to be a part of.
- Bloodshell Raider (Level 5 minion)
- Medium Humanoid (aquatic, reptillian)
- HP: 13
- AC: 24, touch 19, flat-footed 22
- Saves: +9/+5/+7, evasion, mettle
- Speed 20', Swim 30'
- Init -1
- Bloodthirsty (Ex): Gets +1 to attacks and +2 damage against bloodied opponents.
- Attacks:
- Withdraw (Immediate Action): +2 AC against one attack
- Viscious Bite (Swift Action): +12 (1d4)
- Trident Thrust (Standard Action): +14 (2d6)
- Bloodshell Pirate (Level 5 enemy)
- Medium Humanoid (aquatic, reptillian)
- HP: 55
- AC: 24, touch 19, flat-footed 22
- Saves: +9/+5/+7
- Speed 20', Swim 30'
- Init -1
- Bloodthirsty (Ex): Gets +1 to attacks and +2 damage against bloodied opponents.
- Attacks:
- Withdraw (Immediate Action): +2 AC against one attack
- Viscious Bite (Swift Action): +12 (1d4+4)
- Trident Thrust (Standard Action): +14 (2d6+7)
- Net Throw (Standard Action): +14 ranged touch, 10 ft. increment (entangled DC 18)
- Bloodshell Captain (Level 5 elite)
- Medium Humanoid (aquatic, reptillian)
- HP: 110
- AC: 26, touch 21, flat-footed 24
- Saves: +11/+7/+9
- Speed 20', Swim 30'
- Init -1
- Bloodthirsty (Ex): Gets +1 to attacks and +2 damage against bloodied opponents.
- Attacks:
- Withdraw (Immediate Action): +2 AC against one attack
- Viscious Bite (Swift Action): +14 (2d4+3)
- Cutlass (Standard Action): +16 (3d6+7)
- Move, you lousy lot! (Standard Action): Each ally within 30ft. can use a move action. They each gain 5 temporary hp as well.