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Aarnott/Blanche Sepulcher

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{{#set:Name=Blanche Sepulcher|CR=8|Size=Medium|Summary={{{summary}}}|Type=Humanoid (Dwarf)}} {{#set:Race=Deep Dwarf}}

Blanche Sepulcher

CR 8

Male Deep Dwarf Toxinblade 5/Trapsmith 3
NE? Medium Humanoid (Dwarf)
Init/Senses +3/Darkvision; Listen +6, Spot +6
Languages Common, Dwarven, Terran, Undercommon
AC 33, touch 18, flat-footed 32; +4 dodge bonus against giants
(+2 natural, +2 deflection, +10 armor, +1 dex, +3 shield, +5 defense)
hp 133 (8 HD); 17 Healing Surges (33 HP)
Immune Poison (twice :P)
Fort/Ref/Will +17/+9/+10; +3 vs. magic, +7 vs. poison, Evasion, Mettle
Speed 20 ft. (4 squares)
Melee +17 +2 Wounding Dwarven Waraxe (1d10+8/x3)
Base Atk/Grp +7/+8
Abilities Str 9, Dex 16, Con 26, Int 20, Wis 16, Cha 7
SQ Dwarven stability (+2 extra from Sumo), light sensitivity, trapspringer trait
Feats Spiritual Weapon (Con), Skill Focus (Craft (trapmaking)), Diehard, Sumo, Combat Expertise
Skills Craft (trapmaking) +18, disable device +15, hide +9, listen +6, move silently +9, open lock +6, search +15, spot +6
  • Trapfinding (twice :P)
  • +2 racial bonus on craft and appraise checks involving stone or metal
  • Stonecutting (+2 racial bonus on search checks involving unusual stonework)
  • -3 Armor check penalty (included)
Possessions +2 Mithral Full Plate (Least), +1 Mithral Large Steel Shield (Least), +2 Wounding Dwarven Waraxe (Least)
Toxin Pool Maximum size: 18 points (10 + Con modifier). Regain 2 per round or 8 (Con modifier) with a full-round action.
Trap Points Maximum size: 6 points (5 + 1/2 Wis modifier). Swift + standard action regains all points.
Insidious Venom (Su) As a standard action that costs 4 Toxin Points, Blanche may force up to 2 opponents in Close range to make a Fortitude save DC 20 or take 6d6 damage on Blanche's next turn. Blanche can spend up to 8 extra points to increase the DC by +1 per 2 points spent or have the effect last another round per point spent. Creatures may make another saving throw every time they take damage 3 times from Insidious Venom. This ability ends early if Blanche takes damage from an affected opponent.
Insidious Venom - Strike (Su) As a free action that costs 2 Toxin Points, Blanche can use Insidious Venom if he hits with a melee attack.
Pestilent Shield (Su) As an immediate action that costs 3 Toxin Points, Blanche can gain 5 temporary HP. At the start of his next 2 turns, he gains 5 temporary HP as well.
Poisonous Rejuvenation (Su) As a swift action that costs 3 Toxin Points, Blanche can gain fast healing 5 for 3 rounds. The fast healing cannot bring him past 1/2 his hitpoints (66 HP).
Toxic Avenger (Ex) Blanche can add poisons to his weapon without risk of poisoning himself.
Poison Sheath (Su) As a swift action that costs 3 Toxin Points, Blanche can reduce any damage he takes by 2 for the next 3 rounds.
Craft Trap (Ex) See the Craft Trap class feature description. DC 20.
Look Out! (Ex) As an immediate action that costs 1 Trap Point, Blanche can cause a creature within 100' to move 5' in any direction if they fail a Will save (DC 12).
Void Being (Su) Blanche is protected from all devices, powers, and spells that reveal location. This ability protects against information gathering by divination spells or effects that reveal location. The ability even foils limited wish, miracle, and wish when they are used to gain information about Blanche’s location (however, metafaculty can pierce this protective barrier). In the case of scrying that scans an area Blanche is in, the effect works, but Blanche simply isn’t detected. Remote viewing or scrying attempts that are targeted specifically at Blanche do not work. Furthermore, magical sensors and traps, such as Explosive Runes, Glyph of Warding, or Symbol of Pain do not register, threaten, or harm Blanche unless triggered by another creature.

Life is pain. It doesn't take the tears and blood of gods that consume your shell of a body to realize the torture that a feeble existence in this world truly is. Why then, am I one of the few that can see this hell for what it is? Perhaps the pain that bites my bones gives me perspective to see the truth. Either way, I know my place in this abyss. I will hunt down and trap those that perpetuate the lies: those that tell us that there is hope. Hell has no hope. Hell has no redemption.

Blanche believes himself to be one of the few people that understand that there is no hope for improving the state of the world and that accepting this truth would make things better than clinging to false hope. And not having very much skill in expressing his ideas, he has made it his goal to hunt down and kill those who would spread lies about there being hope.

Blanche gained his powers as a Toxinblade through mysterious means that he calls "the tears and blood of gods". What is certain about the poison that courses through his veins is that it causes him a tremendous amount of pain whenever he uses it and high pain levels even when he is resting. Because of this pain, he often speaks slowly, unable to focus on the right words, but when he is wounded, he hardly notices.

When it comes to fighting with any sort of honor, Blanche could care less. Even before he became a Toxinblade, he was fascinated by traps and spent many hours assembling and disassembling components of traps. As he has stalked his targets, he has preferred to set up traps, each trap becoming more complex than the last.

(Note: His name is a play on the term "Whited Sepulcher". Because I'm an English student and I do stuff like that.)


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