Dungeons and Dragons Wiki
(Added incomplete template)
(As long as a class is playable, the flavor bits can be put off :D)
Line 1: Line 1:
{{Incomplete|Needs flavorful bits filled out}}
 
 
{{author
 
{{author
 
|author_name=Rithaniel
 
|author_name=Rithaniel

Revision as of 08:21, 16 November 2009

Created By
Rithaniel (talk)
Date Created: November 15, 2009
Status: Playable
Editing: Please discuss before editting.
Balance: Rogue
 
1243188627924
Talimna Jewel, an Elven Unnatural Warrior

{{#set:Summary=An unnatural warrior is a remarkably strange character, who has studied several different technique's of fighting, and who attempts to use them all in tandum, resulting in an uncannily strange fighting style. |Length=7 |Minimum Level=13 |Base Attack Bonus Progression=Good |Fortitude Save Progression=Good |Reflex Save Progression=Good |Will Save Progression=Poor |Class Ability=Other |Class Ability Progression=Other }}

Unnatural Warrior

Buddy, you've never seen anything like me.

An unnatural warrior is a remarkably strange character, who has studied several different technique's of fighting, and who attempts to use them all in tandum, resulting in an uncannily strange fighting style. The grand majority of unnatural warriors are very versatile characters, who are able to, quite easily, adapt to adverse conditions or unusual threats that they have never come across before. Though, at the same time, an unnatural warrior is a threat that most have never come across before.

Becoming an Unnatural Warrior

Those who have focused on becoming more versatile or adaptive are usually the most likely to take levels in unnatural warrior, as it is extremely useful for such characters, and offers unique ways to unify otherwise splayed focuses. Any particular unnatural warrior though, can value any particular trait or style, seeing as they are so inherently off the wall.

Entry Requirements
BAB: +9.
Skills: Any 4 skills, 13 ranks.
Feats: Improved Initiative.
Levels: Can have no more than 5 levels in any single class, but must be ecl 13.
Table: The Unnatural Warrior

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +2 +0 Unnatural Body, Unnatural Blow, Unnatural Skill
2nd +2 +3 +3 +0 Unnatural Force
3rd +3 +3 +3 +1 Unnatural Dodge, Unnatural Skill
4th +4 +4 +4 +1 Improved Unnatural Body, Improved Unnatural Blow, Improved Unnatural Force
5th +5 +4 +4 +1 Unnatural Skill
6th +6/+3 +5 +5 +2 Greater Unnatural Force
7th +7/+2 +5 +5 +2 Greater Unnatural Body, Greater Unnatural Blow, Unnatural Skill

Class Skills (Skill Points::4 + Int modifier per level.
Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis) Move Silently (Dex), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex).

Class Features

All of the following are class features of the unnatural warrior.

Unnatural Body (Ex): An unnatural warriors tollerance of damage is usually quite unbeleivable. At first level, an unnatural warrior gains fortification 25%. This means that when a critical hit or sneak attack is scored on the unnatural warrior, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.

Unnatural Blow (Ex): An unnatural warrior is someone who has an exceedingly odd style in combat, and, due to their compiled fighting styles, can seem to attack in ways that the eye has difficulty following. Whenever an unnatural warrior makes an attack roll, they may instead make an unnatural blow. When an unnatural warrior makes an unnatural blow, roll a d%, if the result of the d% roll is above 70, then the attack roll that the unnatural blow replaced is considered to hit, and damage is rolled. Please note that no number is ever added or subtracted from the d% roll of an unnatural blow, and that an unnatural blow can never be affected the same way an attack roll can be affected, meaning that miss chance, AC, and other factors have no sway over the result of an unnatural blow. Unnatural Blow can be used once per round.

Unnatural Skill (Ex): An unnatural warrior is a master of mixing and matching styles in odd ways, and this eventually leads them to very strange realizations, such as the fact that it's easier to be silent if you do backstrokes than if you doggy paddle. At first level, an unnatural warrior selects two skills in which he has ranks, and, whenever he is required to use these two skills at the same time, he may make a skill check of either one skill or the other, and treat the result of that skill check as the result for both skill checks. Every two levels after first, an unnatural warrior selects another two skills in which he has ranks in, and gain this benefit with them as well.

Unnatural Force (Ex): An unnatural warrior can, with a little bit of effort, fight back against things in a simply unnatural way. At second level an unnatural warrior is considered one size category larger for the purpose of opposed rolls on bull rush, grapple, overrun, and trip checks and for qualifying against special attacks that can only be used against opponents of a certain size category (such as improved grab or trample). If this ability increases the unnatural warriors effective size past colossal, then the unnatural warrior gains an addition +4 to their opposed rolls on bull rush, grapple, overrun, and trip checks for each size category larger than colossal he is considered.

Unnatural Dodge (Ex): The defenses of an unnatural warrior are mind boggling, and can baffle even the most astute observer. Starting at third level, any time that an unnatural warrior is denied his Dexterity to his AC (such as he would be if he was stunned or blinded), he gains an instinct bonus to AC equal to his Dexterity modifier. He only gains this instinct bonus to AC if his Dexterity modifier is actually denied, and not if he manages to retain it to his AC. Take note that the unnatural warrior is still considered having been denied his Dexterity mod to his AC, seeing as he doesn't actually retain his Dexterity mod in all situations.

Improved Unnatural Body (Ex): An unnatural warrior eventually grows to the point that it seems even meteor strikes barely phase them. At fourth level, an unnatural warrior gains fortification 50%. This means that when a critical hit or sneak attack is scored on the unnatural warrior, there is a 50% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.

Improved Unnatural Blow (Ex): As an unnatural warrior steadily grows more comfortable in his unsettling combat styles, he begins to master his exceedingly odd way of attacking. At fourth level, an unnatural warrior gain the ability to, once per round, make an improved unnatural blow. An improved unnatural blow works in the exact same way as an unnatural blow, except that the d% roll must only be above 50 for the attack to hit. An improved unnatural blow can be used in the same round as an unnatural blow without penalty.

Improved Unnatural Force (Ex): An unnatural warrior can be simply terrifying with the manner of things that he can do with minor effort. At fourth level an unnatural warrior is considered two size categories larger for the purpose of opposed rolls on bull rush, grapple, overrun, and trip checks and for qualifying against special attacks that can only be used against opponents of a certain size category (such as improved grab or trample). If this ability increases the unnatural warriors effective size past colossal, then the unnatural warrior gains an addition +4 to their opposed rolls on bull rush, grapple, overrun, and trip checks for each size category larger than colossal he is considered.

Greater Unnatural Force (Ex): An unnatural warrior eventually grows to the point that the type of stuff he can do with minor effort is utterly ridiculous. At sixth level an unnatural warrior is considered three size categories larger for the purpose of opposed rolls on bull rush, grapple, overrun, and trip checks and for qualifying against special attacks that can only be used against opponents of a certain size category (such as improved grab or trample). If this ability increases the unnatural warriors effective size past colossal, then the unnatural warrior gains an addition +4 to their opposed rolls on bull rush, grapple, overrun, and trip checks for each size category larger than colossal he is considered.

Greater Unnatural Body (Ex): An unnatural warrior of a certain level seems to be able to withstand virtually everything that is thrown at them without even breaking a sweat. At seventh level, an unnatural warrior gains fortification 75%. This means that when a critical hit or sneak attack is scored on the unnatural warrior, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.

Greater Unnatural Blow (Ex): Eventually, an unnatural warrior masters his extremely mismatched combat styles to the point that he seems to, inexplicably, exceed normal warriors. At seventh level, an unnatural warrior gain the ability to, once per round, make a greater unnatural blow. A greater unnatural blow works in the exact same way as an unnatural blow or an improved unnatural blow, except that the d% roll must only be above 30 for the attack to hit. A greater unnatural blow can be used in the same round as an unnatural blow or an improved unnatural blow without penalty.

Campaign Information

Playing an Unnatural Warrior

Combat:

Advancement:

Resources:

Unnatural Warriors in the World

Well, for me, it's easier if I'm doing two things at once.


NPC Reactions:

Unnatural Warrior Lore

Characters with ranks in gather information can research unnatural warriors to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Gather Information
DC Result
11 Unnatural warriors are extremely odd characters to see upon the battlefield.
16 Unnatural warriors mix and match many varied styles of combat.
21 An unnatural warrior can seem to do things that would usually be highly improbable for them to do.
26 A person who manages this level of success can learn the name and whereabouts of a specific unnatural warrior.

Unnatural Warriors in the Game

Adaptation:

Sample Encounter:

EL 20:



Back to Main Page3.5e HomebrewClassesPrestige Classes