# Unlimited Potential (3.5e Feat)

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Foxwarrior (talk) | |
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Date Created: | 8/19/2010 |

Status: | Just started |

Editing: | Please feel free to edit constructively! |

Balance: | Fighter |

**Unlimited Potential {{#set:Type=General}}**
Summary::Your damage rolls (and other rolls, at higher balance points) are capable of being arbitrarily high.
{{#set:Prerequisite=None}}**Benefit:** Whenever you roll a 6 on a d6 for a damage roll, you may add 1d6 additional damage to the total. If you roll a 6 again, you may add another 1d6, and so on.

Also, you may convert damage dice of other sizes into d6's, as shown on the table below.**Normal:** Rolling high on damage dice simply means you do more damage, not that you get to do anything special.

Original die | Becomes... |
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1d2 | 1d6-2 |

1d3 | 1d6-2 |

1d4 | 1d6-1 |

1d8 | 1d6+1 |

1d10 | 2d6-2 |

1d12 | 2d6-1 |

1d20 | 3d6 |

1d100 | 15d6-2 |

**Balance Point:** To convert this to Rogue level, instead of only getting to roll again when you roll a 6 on a d6 for damage, you may roll another die of the same type when you roll the highest possible value on any die roll.

To convert this to Wizard level, do the same as Rogue level, but you may also convert dice rolled for any purpose into d6's.

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