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Undefeated (3.5e Prestige Class)

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Created By
Leziad (talk)
Date Created: 12 May, 2009
Status: In Construction
Editing: Please feel free to edit constructively!
Balance: Wizard

Summary: A Undefeated is a badass warrior.

Length: 8 levels; minimum level: 6.


UndefeatedEdit

So you think you can kill me?
—Onu-Tay, half-orc undefeated

Undefeated are very powerful warriors; they are meant for war and conflict. They find fulfillment in bloodshed and terror, or at least most of them do. Other may be jerks with a heart of gold, tearing bandits to little bits and reducing others into a fine bloody mist, but handing orphans food with their other hand.

Becoming an Undefeated Edit

Undefeated are incredible warriors: they are badass and they know it. Their abilities usually are more useful in melee, thus many fighters and barbarians attempt to become undefeated, but it is not easy.

Entry Requirements
Base Attack Bonus: +6.
Feats: Any 2 [Combat] feats.
Special: Must have won a hard fight by yourself (CR equal to character level).

Table: The Undefeated

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +0 Battle Hardened, Mind or Body
2nd +2 +3 +0 +0 Immunity to Pain
3rd +3 +3 +1 +1 Mettle, War Genius
4th +4 +4 +1 +1 Alway Ready 5, Powerful Build
5th +5 +4 +1 +1 Brickwall
6th +6 +5 +2 +2 Greatest Warrior
7th +7 +5 +2 +2 Immortal Legend of Battle
8th +8 +6 +2 +2 Always Ready 10

Class Skills (2 + Int modifier per level)
Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), Swim (Str).

Class FeaturesEdit

All of the following are class features of the Undefeated.

Battle Hardened (Ex): An undefeated gains a natural armor bonus equal to her undefeated level +1. This bonus may come from the fact they accumulated many scars on the battlefield or some other reasons. The natural armor bonus can never be higher than the undefeated's Constitution modifier.

Mind or Body (Ex): An undefeated may choose between a good (to +12) Reflex save progression or a good Will save progression. Once this choice is made it is definitive.

Immunity to Pain (Ex): A 2nd level undefeated no longer feels pain: she becomes immune to pain effects and is granted damage reduction/- equal to half her undefeated levels, rounded down.

Mettle (Ex): At 3rd level, an undefeated can resist magical or unusual attacks with great willpower or fortitude. If she makes a successful Will or Fortitude save against an attack that normally would have a lesser effect on a successful save (such as a spell with a saving throw entry of Will half or Fortitude partial), she instead completely negates the effect. An unconscious or sleeping undefeated does not gain the benefits of mettle.

War Genius (Ex): A 3rd level undefeated is able to take one additional swift or immediate action per turn .

Always Ready (Ex): A 4th level undefeated is granted fast healing 5, however this fast healing is only effective when the undefeated is not fighting (if she is paralyzed, stunned, dying, or simply doing nothing during her turn the fast healing kicks in).

The fast healing increase to 10 at 8th level.

Powerful Build (Ex): A 4th level undefeated functions in many ways as if they were one size category larger. Whenever an undefeated is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the undefeated is treated as one size larger if doing so is advantageous to him. A undefeated is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A undefeated can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this class feature stack with the effects of powers, abilities, and spells that change the subject’s size category.

Brickwall (Ex): A 5th level undefeated is able to shrug off most blows without moving. The undefeated becomes immune to stunning, critical hits, and gains a +4 competence bonus on opposed checks made to resist grapples, trip attempts, or bull rushes.

Greatest Warrior (Ex): A 6th level undefeated gains a +4 bonus to Strength and Constitution.

Immortal Legend of Battle (Ex): A 7th level undefeated becomes immune to death effects, energy drain, ability damage and ability drain. Additionally, she cease to age in body, effectively taking no penalty from old age. She does, however, die when her time is up.

Campaign InformationEdit

Playing a Undefeated Edit

Combat: They are pretty much the melee type; their large numbers of hit points and combat ability make them great at melee.

Advancement: After finishing the undefeated class they often return to their former class or another combat-based prestige class.

Resources: They are usually loners; a guild full of them would end up in a terrible bloodshed.

Undefeated in the WorldEdit

I'll give you ten seconds: pray to your god, ask for forgiveness, or redemption, or whatever. I'll send you to hell once I reach you anyway.
—Thiera, Human Undefeated

Undefeated are anything from the badass town guardian to the lonely retired warrior living in the mountains.

NPC Reactions: They pretty much don't bother an undefeated.

Undefeated LoreEdit

Characters with ranks in Knowledge (Local) can research undefeated to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (Local)
DC Result
11 Undefeated are great warriors.
16 Undefeated possess many defensive abilities.
21 Information on a particular undefeated.

Undefeated in the GameEdit

Adaptation: COMING SOON

Sample Encounter: COMING SOON

EL whatever: COMING SOON



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