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|This material is published under the OGL|
Weapon Group (Exotic Weapons) [General] Edit
You understand how to use the exotic weapons associated with the weapon groups that you have mastered.
Prerequisite: Base attack bonus +1
Benefit: When you take this feat, you gain proficiency in the exotic weapons associated with the weapon groups that you already know how to use. Whenever you take a Weapon Group proficiency feat, you also gain proficiency in the exotic weapons (but not the exotic double weapons) associated with that group.
Axes: dwarven waraxe (one-handed use).
Druid Weapons: greatspearCW.
Maces and Clubs: double maceAaEG.
Polearms: heavy poleaxeCW.
Normal: When using a weapon with which you are not proficient, you take a −4 penalty on attack rolls.
Special: If you include exotic weapons from sources other than the d20 System Reference Document, the DM should assign those weapons to a group as appropriate for the campaign. The lists above includes weapons featured in the Arms and Equipment Guide (marked AaEG) and Complete Warrior (marked CW).