|This material is published under the OGL|
Paladin of Freedom Class Features Edit
The paladin of freedom has all the standard paladin class features, except as noted below.
|Level||Paladin of Freedom Class Features|
|1st||Aura of good, detect evil, smite evil 1/day|
|2nd||Divine grace, lay on hands|
|3rd||Aura of resolve, divine health|
|5th||Smite evil 2/day, special mount|
|6th||Remove disease 1/week|
|9th||Remove disease 2/week|
|10th||Smite evil 3/day|
|12th||Remove disease 3/week|
|15th||Remove disease 4/week, smite evil 4/day|
|18th||Remove disease 5/week|
|20th||Smite evil 5/day|
Aura of Resolve (Su): Beginning at 3rd level, a paladin of freedom is immune to compulsion effects. Each ally within 10 feet of him gains a +4 morale bonus on saving throws against compulsion effects. This ability otherwise functions identically to the paladin's aura of courage class feature.
Code of Conduct: A paladin of freedom must be of chaotic good alignment and loses all class abilities if he ever willingly commits an evil act. Additionally, a paladin of freedom's code requires that he respect individual liberty, help those in need (provided they do not use the help for lawful or evil ends), and punish those who threaten or curtail personal liberty.
Associates: While he may adventure with characters of any good or neutral alignment, a paladin of freedom will never knowingly associate with evil characters (except on some sort of undercover mission), nor will he continue an association with someone who consistently offends his moral code. A paladin of freedom may accept only henchmen, followers, or cohorts who are chaotic good.