m (1 revision: UA upload) |
No edit summary |
||
Line 5: | Line 5: | ||
Similar to but less specific than a [[UA:Genie, Djinni|djinni bloodline]], the air elemental bloodline derives its power from a connection to the [[SRD:Elemental Plane of Air|Elemental Plane of Air]]. Characters with air elemental bloodlines tend to shift between emotions with surprising quickness, and may have hair or skin tinged with light blue. |
Similar to but less specific than a [[UA:Genie, Djinni|djinni bloodline]], the air elemental bloodline derives its power from a connection to the [[SRD:Elemental Plane of Air|Elemental Plane of Air]]. Characters with air elemental bloodlines tend to shift between emotions with surprising quickness, and may have hair or skin tinged with light blue. |
||
− | {| class="d20" style="text-align: left;" {{#vardefine: odd|0}} |
+ | {| class="zebra d20" style="text-align: left;" {{#vardefine: odd|0}} |
|+ Bloodline Traits |
|+ Bloodline Traits |
||
! Character<br/>Level || Minor || Intermediate |
! Character<br/>Level || Minor || Intermediate |
||
+ | |- |
||
− | |- class="{{Odd-Even}}" |
||
| class="right" | 2nd || — || +2 on [[SRD:Balance Skill|Balance]] checks |
| class="right" | 2nd || — || +2 on [[SRD:Balance Skill|Balance]] checks |
||
+ | |- |
||
− | |- class="{{Odd-Even}}" |
||
| class="right" | 4th || +2 on [[SRD:Balance Skill|Balance]] checks || [[SRD:Improved Initiative|Improved Initiative]] |
| class="right" | 4th || +2 on [[SRD:Balance Skill|Balance]] checks || [[SRD:Improved Initiative|Improved Initiative]] |
||
+ | |- |
||
− | |- class="{{Odd-Even}}" |
||
| class="right" | 6th || — || [[SRD:Dexterity|Dexterity]] +1 |
| class="right" | 6th || — || [[SRD:Dexterity|Dexterity]] +1 |
||
+ | |- |
||
− | |- class="{{Odd-Even}}" |
||
| class="right" | 8th || [[SRD:Improved Initiative|Improved Initiative]] || ''[[SRD:Gust of Wind|Gust of wind]]'' 1/day ([[SRD:Sp|Sp]]) |
| class="right" | 8th || [[SRD:Improved Initiative|Improved Initiative]] || ''[[SRD:Gust of Wind|Gust of wind]]'' 1/day ([[SRD:Sp|Sp]]) |
||
+ | |- |
||
− | |- class="{{Odd-Even}}" |
||
| class="right" | 10th || — || [[SRD:Air Elemental|Air elemental]] affinity +2<sup>1</sup> |
| class="right" | 10th || — || [[SRD:Air Elemental|Air elemental]] affinity +2<sup>1</sup> |
||
+ | |- |
||
− | |- class="{{Odd-Even}}" |
||
| class="right" | 12th || [[SRD:Dexterity|Dexterity]] +1 || [[SRD:Weapon Finesse|Weapon Finesse]] |
| class="right" | 12th || [[SRD:Dexterity|Dexterity]] +1 || [[SRD:Weapon Finesse|Weapon Finesse]] |
||
+ | |- |
||
− | |- class="{{Odd-Even}}" |
||
| class="right" | 14th || — || +2 on [[SRD:Spot Skill|Spot]] checks |
| class="right" | 14th || — || +2 on [[SRD:Spot Skill|Spot]] checks |
||
+ | |- |
||
− | |- class="{{Odd-Even}}" |
||
| class="right" | 16th || ''[[SRD:Gust of Wind|Gust of wind]]'' 1/day ([[SRD:Sp|Sp]]) || [[SRD:Air Elemental#Air Mastery|Air mastery]] ([[SRD:Ex|Ex]])<sup>2</sup> |
| class="right" | 16th || ''[[SRD:Gust of Wind|Gust of wind]]'' 1/day ([[SRD:Sp|Sp]]) || [[SRD:Air Elemental#Air Mastery|Air mastery]] ([[SRD:Ex|Ex]])<sup>2</sup> |
||
+ | |- |
||
− | |- class="{{Odd-Even}}" |
||
| class="right" | 18th || — || [[SRD:Constitution|Constitution]] +1 |
| class="right" | 18th || — || [[SRD:Constitution|Constitution]] +1 |
||
+ | |- |
||
− | |- class="{{Odd-Even}}" |
||
| class="right" | 20th || [[SRD:Air Elemental|Air elemental]] affinity +2<sup>1</sup> || [[SRD:Flyby Attack|Flyby Attack]] |
| class="right" | 20th || [[SRD:Air Elemental|Air elemental]] affinity +2<sup>1</sup> || [[SRD:Flyby Attack|Flyby Attack]] |
||
|- |
|- |
Latest revision as of 16:28, 14 August 2009
This material is published under the OGL |
Elemental, Air[]
Similar to but less specific than a djinni bloodline, the air elemental bloodline derives its power from a connection to the Elemental Plane of Air. Characters with air elemental bloodlines tend to shift between emotions with surprising quickness, and may have hair or skin tinged with light blue.
Character Level |
Minor | Intermediate | |
---|---|---|---|
2nd | — | +2 on Balance checks | |
4th | +2 on Balance checks | Improved Initiative | |
6th | — | Dexterity +1 | |
8th | Improved Initiative | Gust of wind 1/day (Sp) | |
10th | — | Air elemental affinity +21 | |
12th | Dexterity +1 | Weapon Finesse | |
14th | — | +2 on Spot checks | |
16th | Gust of wind 1/day (Sp) | Air mastery (Ex)2 | |
18th | — | Constitution +1 | |
20th | Air elemental affinity +21 | Flyby Attack | |
|
Back to Main Page → Variant Rules → Races → Bloodlines → Bloodline Descriptions
This page is protected from editing because it is distributed under the OGL. Please discuss possible problems or changes on the talk page.