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Similar to but less specific than a [[UA:Genie, Djinni|djinni bloodline]], the air elemental bloodline derives its power from a connection to the [[SRD:Elemental Plane of Air|Elemental Plane of Air]]. Characters with air elemental bloodlines tend to shift between emotions with surprising quickness, and may have hair or skin tinged with light blue.
 
Similar to but less specific than a [[UA:Genie, Djinni|djinni bloodline]], the air elemental bloodline derives its power from a connection to the [[SRD:Elemental Plane of Air|Elemental Plane of Air]]. Characters with air elemental bloodlines tend to shift between emotions with surprising quickness, and may have hair or skin tinged with light blue.
   
{| class="d20" style="text-align: left;" {{#vardefine: odd|0}}
+
{| class="zebra d20" style="text-align: left;" {{#vardefine: odd|0}}
 
|+ Bloodline Traits
 
|+ Bloodline Traits
 
! Character<br/>Level || Minor || Intermediate
 
! Character<br/>Level || Minor || Intermediate
  +
|-
|- class="{{Odd-Even}}"
 
 
| class="right" | 2nd || &mdash; || +2 on [[SRD:Balance Skill|Balance]] checks
 
| class="right" | 2nd || &mdash; || +2 on [[SRD:Balance Skill|Balance]] checks
  +
|-
|- class="{{Odd-Even}}"
 
 
| class="right" | 4th || +2 on [[SRD:Balance Skill|Balance]] checks || [[SRD:Improved Initiative|Improved Initiative]]
 
| class="right" | 4th || +2 on [[SRD:Balance Skill|Balance]] checks || [[SRD:Improved Initiative|Improved Initiative]]
  +
|-
|- class="{{Odd-Even}}"
 
 
| class="right" | 6th || &mdash; || [[SRD:Dexterity|Dexterity]] +1
 
| class="right" | 6th || &mdash; || [[SRD:Dexterity|Dexterity]] +1
  +
|-
|- class="{{Odd-Even}}"
 
 
| class="right" | 8th || [[SRD:Improved Initiative|Improved Initiative]] || ''[[SRD:Gust of Wind|Gust of wind]]'' 1/day ([[SRD:Sp|Sp]])
 
| class="right" | 8th || [[SRD:Improved Initiative|Improved Initiative]] || ''[[SRD:Gust of Wind|Gust of wind]]'' 1/day ([[SRD:Sp|Sp]])
  +
|-
|- class="{{Odd-Even}}"
 
 
| class="right" | 10th || &mdash; || [[SRD:Air Elemental|Air elemental]] affinity +2<sup>1</sup>
 
| class="right" | 10th || &mdash; || [[SRD:Air Elemental|Air elemental]] affinity +2<sup>1</sup>
  +
|-
|- class="{{Odd-Even}}"
 
 
| class="right" | 12th || [[SRD:Dexterity|Dexterity]] +1 || [[SRD:Weapon Finesse|Weapon Finesse]]
 
| class="right" | 12th || [[SRD:Dexterity|Dexterity]] +1 || [[SRD:Weapon Finesse|Weapon Finesse]]
  +
|-
|- class="{{Odd-Even}}"
 
 
| class="right" | 14th || &mdash; || +2 on [[SRD:Spot Skill|Spot]] checks
 
| class="right" | 14th || &mdash; || +2 on [[SRD:Spot Skill|Spot]] checks
  +
|-
|- class="{{Odd-Even}}"
 
 
| class="right" | 16th || ''[[SRD:Gust of Wind|Gust of wind]]'' 1/day ([[SRD:Sp|Sp]]) || [[SRD:Air Elemental#Air Mastery|Air mastery]] ([[SRD:Ex|Ex]])<sup>2</sup>
 
| class="right" | 16th || ''[[SRD:Gust of Wind|Gust of wind]]'' 1/day ([[SRD:Sp|Sp]]) || [[SRD:Air Elemental#Air Mastery|Air mastery]] ([[SRD:Ex|Ex]])<sup>2</sup>
  +
|-
|- class="{{Odd-Even}}"
 
 
| class="right" | 18th || &mdash; || [[SRD:Constitution|Constitution]] +1
 
| class="right" | 18th || &mdash; || [[SRD:Constitution|Constitution]] +1
  +
|-
|- class="{{Odd-Even}}"
 
 
| class="right" | 20th || [[SRD:Air Elemental|Air elemental]] affinity +2<sup>1</sup> || [[SRD:Flyby Attack|Flyby Attack]]
 
| class="right" | 20th || [[SRD:Air Elemental|Air elemental]] affinity +2<sup>1</sup> || [[SRD:Flyby Attack|Flyby Attack]]
 
|-
 
|-

Latest revision as of 16:28, 14 August 2009

This material is published under the OGL

Elemental, Air[]

Similar to but less specific than a djinni bloodline, the air elemental bloodline derives its power from a connection to the Elemental Plane of Air. Characters with air elemental bloodlines tend to shift between emotions with surprising quickness, and may have hair or skin tinged with light blue.

Bloodline Traits
Character
Level
Minor Intermediate
2nd +2 on Balance checks
4th +2 on Balance checks Improved Initiative
6th Dexterity +1
8th Improved Initiative Gust of wind 1/day (Sp)
10th Air elemental affinity +21
12th Dexterity +1 Weapon Finesse
14th +2 on Spot checks
16th Gust of wind 1/day (Sp) Air mastery (Ex)2
18th Constitution +1
20th Air elemental affinity +21 Flyby Attack
  1. You gain the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with air elementals.
  2. As the air elemental special ability.



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