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{{OGL Top}} == Dwarf Paragon == Known for their skill in warfare, their ability to withstand physical and magical punishment, and their great love of stone and stonework, [[SRD:Dwarves, Hill (Race)|dwarves]] grow as strong as their mountain homes. Dwarf paragons exemplify this strength, gaining a deeper intuitive understanding of stone and stonework, building upon their already proven toughness, and promoting the crafts and strengths of their people whenever possible. Dwarf paragons are doughty warriors, and powerful paragons often take the lead in battles as well as diplomatic engagements. === Making a Dwarf Paragon === '''{{Anchor|Abilities}}:''' [[SRD:Strength|Strength]] is important for dwarf paragons because they often serve as defenders of their people and emphasize their own martial training. [[SRD:Constitution|Constitution]] is important not only to a dwarf paragon’s ability to stay on his feet in battle, but also because physical toughness is a hallmark of the [[SRD:Dwarves, Hill (Race)|dwarf]] race. '''{{Anchor|Races}}:''' Dwarf paragons are all [[SRD:Dwarves, Hill (Race)|dwarves]], of course, and like other racial paragons, their actions and efforts are motivated primarily by the interests of their people. Despite their focus on their own race’s innate abilities, they remain surprisingly open to adventuring with members of other races. In most cases, it is practicality that drives a paragon more than anything else once a dwarf paragon has decided on a course of action, he uses whatever and whomever is at hand to accomplish the task. Dwarf paragons, like other members of their race, consider the building of trust and friendship a long, slow task that cannot be rushed. Although it might take a hundred years or more to earn a dwarf paragon’s complete trust, dwarf paragons are by no means a suspicious lot. '''{{Anchor|Alignment}}:''' Dwarf paragons can be of any alignment, but their interest in the success of their communities and their ingrained sense of dwarven honor ensures that many act in a lawful and good manner. Neutral dwarf paragons are found more frequently in areas where relations with other good races have become strained, or where the different races focus more on the interests of their people than on morality. {| class="zebra d20" |- |+ <div>{{Anchor|Table: The Dwarf Paragon}}</div> Hit Die: d10 |- ! rowspan="2" | Level ! rowspan="2" | [[BAB|Base<br/>Attack Bonus]] ! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s ! rowspan="2" | Special |- ! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]] |- |1st||+1||+2||+0||+0 | class="left" | [[#Craft Expertise|Craft Expertise]], [[#Improved Stonecunning|Improved Stonecunning]] |- |2nd||+2||+3||+0||+0 | class="left" | [[#Improved Darkvision|Improved Darkvision]] (+30 ft.), [[#Save Bonus|Save Bonus]] |- |3rd||+3||+3||+1||+1 | class="left" | [[#Ability Boost|Ability Boost]] ([[SRD:Constitution|Con]] +2) |- class="noalt" | colspan="42" class="skill" | '''Class Skills (2 + [[SRD:Intelligence|Int]] modifier per level, ×4 at 1st level)'''<br/> [[SRD:Appraise Skill|Appraise]] ([[SRD:Strength|Int]]), [[SRD:Climb Skill|Climb]] ([[SRD:Strength|Str]]), [[SRD:Craft Skill|Craft]] ([[SRD:Strength|Int]]), [[SRD:Intimidate Skill|Intimidate]] ([[SRD:Charisma|Cha]]), [[SRD:Jump Skill|Jump]] ([[SRD:Strength|Str]]), [[SRD:Knowledge Skill|Knowledge]] (dungeoneering) ([[SRD:Intelligence|Int]]), [[SRD:Profession Skill|Profession]] ([[SRD:Wisdom|Wis]]), [[SRD:Sense Motive Skill|Sense Motive]] ([[SRD:Wisdom|Wis]]), [[SRD:Survival Skill|Survival]] ([[SRD:Wisdom|Wis]]). |} ====Class Features==== All of the following are class features of the dwarf paragon class. '''{{Anchor|Weapon and Armor Proficiency}}:''' Dwarf paragons are proficient with all [[SRD:Simple Weapon|simple]] and [[SRD:Martial Weapon|martial weapons]], with [[SRD:Light Armor|light]], [[SRD:Medium Armor|medium]], and [[SRD:Heavy Armor|heavy armor]], and with [[SRD:shields|shields]] (but not with [[SRD:Tower Shield|tower shields]]). '''{{Anchor|Craft Expertise}} ([[SRD:Ex|Ex]]):''' A dwarf paragon may add his class level as a racial bonus on all [[SRD:Craft Skill|Craft]] checks related to stone or metal items. '''{{Anchor|Improved Stonecunning}} ([[SRD:Ex|Ex]]):''' At 1st level, a dwarf paragon’s racial bonus on [[SRD:Search Skill|Search]] checks to notice unusual stonework increases to +4. The range at which he receives an automatic [[SRD:Search Skill|Search]] check for coming near an example of unusual stonework increases to 20 feet. Also, he can intuit where true north lies in relation to himself (as if he had 5 ranks in [[SRD:Survival Skill|Survival]]) whenever underground. '''{{Anchor|Improved Darkvision}} ([[SRD:Ex|Ex]]):''' At 2nd level, a dwarf paragon’s [[SRD:Darkvision|darkvision]] range increases by 30 feet. '''{{Anchor|Save Bonus}} ([[SRD:Ex|Ex]]):''' A 2nd-level dwarf paragon’s racial bonus on saves against [[SRD:Poison|poison]] and against spells and spell-like effects increases by 1. '''{{Anchor|Ability Boost}} ([[SRD:Ex|Ex]]):''' At 3rd level, a dwarf paragon’s [[SRD:Constitution|Constitution]] score increases by 2 points. === Campaign Information === ==== Playing a Dwarf Paragon ==== Dwarf paragons stand at the forefront of their people, ready to defend or promote the interests of their race through word and deed. Although they are as disparate a group as the members of any character class, most dwarf paragons undertake adventure freely, as along as it does not threaten or endanger a dwarven community. '''{{Anchor|Religion}}:''' Religion is an important part of many dwarven communities, and thus dwarf paragons often exemplify this aspect of dwarven life as they exemplify all others. Many dwarf paragons are also clerics of dwarven deities, and the two philosophies support and reinforce each other. '''{{Anchor|Other Classes}}:''' In general, the reactions of a dwarf paragon are governed more by how an individual or race interacts with the dwarven community than by class or personal training but some general attitudes are common to most dwarf paragons. Dwarf paragons generally get along well with [[SRD:Dwarves, Hill (Race)|dwarf]] [[SRD:Fighter|fighters]], [[SRD:Paladin|paladins]], and [[SRD:Cleric|clerics]], although they appreciate anyone who is willing to work in the best interests of the dwarven people. Dwarf paragons see [[SRD:Wizard|wizards]] and [[SRD:Sorcerer|sorcerers]] as important allies in the defense and promotion of the dwarven people, but powerful spellcasters of any kind can pose a threat to an entire community, making dwarf paragons wary of their power. '''{{Anchor|Advancement}}:''' Dwarf paragons are tough, skilled warriors who are most at home when deep underground. Because of their martial focus, [[SRD:Dwarves, Hill (Race)|dwarf]] [[SRD:Fighter|fighters]] and [[SRD:Paladin|paladins]] are likely to become paragons, although many [[SRD:Cleric|clerics]] also find that their race’s innate abilities and interests blend well with their divine training, and they frequently take levels in dwarf paragon as well. Because of their race’s ability with weaponsmithing and other crafts, dwarf paragons are likely to look down upon weapons and gear made by members of other races. ==== Dwarf Paragons in the Game ==== Although many dwarf paragons grow into their power in the hearts of strong and strident dwarven communities, some rise from areas where [[SRD:Dwarves, Hill (Race)|dwarves]] have been oppressed or even defeated. Whatever their origins, dwarf paragons are tough, determined folk who seek out specialized training and master complex tasks to further the aims of their people. Dwarf paragons are often descended from heroes of older generations, and these individuals may seek to honor their ancestors’ memory through deeds of their own. {{UA Races Paragon Classes Footer}} [[Category:Humanoid Type]] [[Category:Dwarf Subtype]]
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