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|This material is published under the OGL|
Wilderness Background Edit
This background is a feature of characters who spend most of their time in the forbidding wilds, far from the comforts of civilization. Because such a character often leads a solitary existence, there's almost no opportunity for recognition. Only a character who undertakes the hunter-gatherer activity has a chance to attain a higher rank (that of chieftain, and it's only attainable once), with ranks in Survival providing a bonus on the recognition check.
|01-12||Hunter Gatherer||Barbarian||Track, Self-Sufficient||Survival, Spot, Listen, Climb, Swim||Weapon||Skill||+0||Chieftain, DC 28|
|13-25||Nature Guardian||Druid||Natural Spell, Combat Casting||Concentration, Spot, Survival, Spellcraft, Knowledge (nature)||Armor||Information||+1/2||-|
|26-36||Game hunter||Ranger||Weapon Focus], Improved Critical||Survival, Spot, Listen, Hide, Move Silently||Weapon||Skill||+0||-|
|37-47||Explorer||Ranger or horizon walker 1||Alertness, Endurance||Survival, Knowledge (nature), Spot, Listen, Knowledge (geography)||Wondrous item that aids movement||Information||+1||-|
|48-56||Hermit||Druid or Sorcerer||Spell Focus(Illusionism), Spell Focus (Enchantment)||Survival, Concentration, Spellcraft||Staff or wand||Skill||+0||-|
|56-66||Wandering minstrel||Bard||Alertness, Endurance||Perform, Survival, Knowledge (geography), Knowledge (nature), Spot||Weapon||Influence||+1/2||-|
|67-79||Nature worshipper||Druid||Spell Focus (Transmutation), Spell Focus (Conjuration)||Knowledge (nature), Knowledge (religion), Survival, Spellcraft, Concentration||Staff or wand||Information||+0||-|
|80-90||Highwayman||Rogue||Combat Expertise, Improved Disarm||Survival, Intimidate, Hide, Move Silently, Bluff||Armor||Information||+1/2||-|
|91-100||"I walk the earth."||Barbarian or Monk||Endurance, Combat Reflexes||Survival, Climb, Hide, Move Silently, Swim||Wondrous item that protects||-||+0||-|
|1 Indicates a prestige class. Only available if the class is allowed in the camaign.|