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Cross-Cultural Background[]

This disparate set of background activities differs from the other backgrounds because it represents time spent away from the character's home culture. Unlike with the other backgrounds, there's no character class attached to each activity- select whatever class you picked at the previous level, or choose a class if this is your first background selection. Your time with another culture affects your feat and skill choices, and any contacts you gain during cross-cultural background activities are probably members of that culture.

It's almost impossible to define what form of recognition takes in this background, because it depens heavily on the nature of the culture your character is visiting. The exact nature of the recognition earned is up to the DM- it could take the form of rank, title, society membership, or decoration.

Cross-Cultural Background Activities
d% Activity Class Feats Skills Gear Contacts Rep Recognition
01-20 Primitive tribe Any Track, Self-Sufficient Knowledge (nature), Survival, Diplomacy, Spot, Listen Armor Skill +0 DC 28
21-50 Far-off culture Any Exotic Weapon Proficiency Knowledge (geography), Speak Language, Diplomacy, Sense Motive, Knowledge (history) Weapon Information +1/2 DC 26
51-60 Extraplanar Any Spell Focus(Abjuration), Spell Penetration Knowledge (the planes), Speak Language, Diplomacy, Decipher Script, Spellcraft Wondrous item that provides protection. Influence +1/2 DC 28
61-85 Racial Minority Any Weapon focus (any racially favored weapon), Improved Critical (any racially favored weapon) Knowledge (local), Speak Language, Diplomacy, Sense Motive, Gather Information Weapon Influence +1/2 DC 26
86-100 Refugee Any Endurance, Diehard Knowledge (geography), Bluff, Gather Information, Hide, Move Silently Armor Information +0 DC30



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