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|This material is published under the OGL|
Aristocratic Background Edit
The noble court formed an important center of medieval life, where knights, troubadours, and artisans experienced the scope of feudal life (minus the peasants). Aristocratic adventures center on intrigue and political maneuvering, but courts also feature ritualized combat such as duels and jousts.
Recognition for characters with aristocratic backgrounds varies widely, because noble courts have a highly stratified social structure. Actual nobles can attain progressively greater noble titles, but other characters who spend time in noble courts don't have that chance.
A character's familiarity with the ways of the noble court provides a bonus on recognition checks; each time the aristocratic background is selected for this character, the bonus increases by 1.
Example aristocratic titles Edit
The noble titles below are examples drawn from medieval Europe (Britain in particular), so they're suitable for most sword-and-sorcery settings. Other historical feudal and quasi-feudal cultures (such as Japan and India) can also inspire noble titles for your game.
Titles (Lowest to Highest): Knight, Baronet, Baron or Baroness, Viscount or Viscountess, Count or Countess, Marquess or Marchioness, Duke or Duchess, Grand Duke or Grand Duchess, Prince or Princess, King or Queen, Emperor or Empress.
Sometimes counts are called earls, and marquesses are referred to as matquises or margraves. Germanic culture refers to dukes as grafs and baronets as ritters. Prince or Princess can either be a noble title or it can describe a familial relationship: son or daughter of the king or queen.
|01-07||Noble warlord||Fighter or Paladin||Leadership, Weapon Focus||Intimidate, Diplomacy, Knowledge (nobility and royalty)||Armor||Influence||+1||Title, DC 22|
|8-14||Landed gentry||Bard||Leadership, Skill Focus (Diplomacy)||Diplomacy, Sense Motive, Knowledge (nobility and royalty), Knowledge (history), Perform||Wondrous item that aids interaction||Influence||+1||Title, DC 22|
|15-21||Church potentate||Cleric||Leadership, Persuasive||Diplomacy, Knowledge (nobility and royalty), Spellcraft||Rod or Staff||Influence||+1||Title, DC 22|
|22-28||Dragon-blooded||Sorcerer||Leadership, Spell Focus (Enchantment)||Diplomacy, Knowledge (nobility and royalty), Concentration||Rod or Staff||Influence||+1||title, DC 24|
|29-39||Troubadour||Bard||Skill Focus (Perform), Spell Focus(Enchantment)||Perform (any), Diplomacy, Sense Motive, Knowledge (nobility and royalty), Knowledge (local)||Wondrous item that charms or compels||Influence||+1/2||-|
|40-49||Court Jester||Rogue||Acrobatic, Agile||Perform (any), Tumble, Jump, Knowledge (nobility and royalty), Balance||Wondrous item that aids movement||Influence||+1/2||-|
|50-59||Court Arcanist||Wizard of Loremaster 1||Spell Focus (Enchantment), Spell Focus (Illusion)||Knowledge (nobility and royalty), Knowledge (arcana), Knowledge (local), Spellcraft, Concentration||Extra spells in spellbook||Influence||+1/2||-|
|60-69||Religious advisor||Cleric||Negotiator, Spell Focus (Divination)||Knowledge (religion), Knowledge (nobility and royalty), Spellcraft||Item with divination aura||Influence||+1/2||-|
|70-80||Chivalric knight||Paladin||Mounted Combat, Ride-By Attack||Ride, Intimidate, Diplomacy||Armor||Influence||+1/2||Title, DC 24|
|81-80||Seneschal||Bard||Negotiator, Investigator||Sense Motive, Diplomacy, Intimidate, Knowledge (nobility and royalty), Knowledge (local)||Item with divination aura||Influence||+1/2||-|
|91-100||Duelist||Fighter or Duelist 1||Combat Expertise, Improved Feint||Bluff, Perform (any), Tumble, Sense Motive, Knowledge (nobility and royalty)||Weapon||Influence||+1/2||-|
|1 Indicates a prestige class. Only available if the class is allowed in the campaign.|