Dungeons and Dragons Wiki
Register
Advertisement
This material is published under the OGL

Barbarian Variant: Totem Barbarian[]

In a barbarian-heavy campaign, you can increase the variation between barbarian characters if each barbarian tribe dedicates itself to a different totem creature, such as the bear or the jaguar. The choice of a totem must be taken at 1st level, and cannot be changed later except under extreme circumstances (such as the barbarian being adopted by another tribe).

If you use this variant, the barbarian loses one or more of the following standard class features: fast movement, uncanny dodge, trap sense, and improved uncanny dodge. In place of these abilities, the barbarian gains class features as determined by his totem. All totems do not necessarily grant abilities at the same levels, nor do they all grant the same number of abilities. These class features are extraordinary abilities unless otherwise indicated.

The list of totems discussed here is by no means exhaustive. If you prefer to use other totems, you can either substitute the totem name for that of a similar creature (such as changing the Lion Totem to the Tiger Totem) or create a new set of totem abilities, using the information here as a guide.

Ape Totem Class Features
Bear Totem Class Features
Boar Totem Class Features
Dragon Totem Class Features
Eagle Totem Class Features
Horse Totem Class Features
Jaguar Totem Class Features
Lion Totem Class Features
Serpent Totem Class Features
Wolf Totem Class Features



Back to Main PageVariant RulesClassesVariant Character Classes

Padlock This page is protected from editing because it is distributed under the OGL. Please discuss possible problems or changes on the talk page.

Advertisement